UPSI Digital Repository (UDRep)
Start | FAQ | About

QR Code Link :

Type :article
Subject :QA Mathematics
ISSN :2289-7844
Main Author :Zohedi Aizu Khalili, Ubaidullah Nor Hasbiah, Fabil Norasikin,
Title :Aplikasi prinsip animasi Exaggeration, kemahiran berfikir kritis dan kreatif serta model motivasi ARCS terhadap topik integer Matematik tingkatan satu (IR)
Place of Production :Universiti Pendidikan Sultan Idris
Year of Publication :2017
PDF Full Text :Login required to access this item.

Full Text :
Kajian menunjukkan pelajar mempunyai masalah dalam mempelajari topik Integer Matematik Tingkatan 1. Ini menyebabkan pelajar mempunyai motivasi yang rendah dalam pembelajaran. Pelajar memerlukan sokongan tambahan dan motivasi agar mereka dapat belajar lebih baik dan bermotivasi. Kertas kerja ini bertujuan untuk mengkaji aplikasi prinsip animasi exaggeration, kemahiran berfikir kritis dan kreatif serta elemen motivasi terhadap topik Integer Matematik Tingkatan 1. Kertas kerja ini memfokus kepada aspek kemahiran berfikir kritis dan kreatif yang perlu dikuasai, model motivasi ARCS dan prinsip exaggeration dalam animasi iaitu elemen penting yang menyumbang kepada kerangka konseptual kajian.

References
1. Bixler, B. (2006). Motivation and its relationship to the design of educational games. Paper presented at the NMC. Cleveland, Ohio. (atas talian) http://archive.nmc.org/events/2006summerconf/materials/Bixler/m&g.pdf (16 Mac 2012). 2. Brumbaugh, K., & Rock, D. (2006). Teaching secondary Mathematics. [3rd Ed.]. Lawrence Erlbaum Assosiates:New Jersey. 3. Clement, R., & Musker, J. (Pengarah), (1992). Aladdin [Filem]. USA: Disney. 4. Gullick, M. M. (2012). Understanding Less Than Nothing: Investigations into The Representation of Negative Numbers. Doctoral dissertation, Dartmouth College. Hanover, New Hampshire. 5. Hook, E. (2003). Acting for animators – A complete guide to performance animation. Revised Ed. Heinemann. 6. Hedgpet K. & Missal S. (2003). Exploring Drawing for Animation: The Art and Technique for Drawing for 2D Animation. Illustrated Ed. Cengage Learning. 7. Huang, D. W. H., & Johnson, T. (2002). Motivational level of a computer-based simulation: A formative evaluation of the US Army Recruiting Simulation (USAREC). Annual Proceedings. Dallas, 179. 8. Keller J. M. (1983). Motivational Design of Instruction. Instructional-Design Theories and Models. Hillsdale, NJ: Erlbaum. 9. Keller, J. M. (1987). Development and use of the ARCS model of motivational design. Journal of Instructional Development, 10(3), 2-10. 10. Kementerian Pendidikan Malaysia. (2002). Kemahiran Berfikir dalam Pengajaran dan Pembelajaran. Kuala Lumpur: Kementerian Pendidikan Malaysia. 11. Kementerian Pendidikan Malaysia (2013). Pelan Pembangunan Pendidikan Malaysia (2013-2025). Kuala Lumpur: Kementerian Pendidikan Malaysia. 12. Kim, J. (2005). Physicalism, or Something Near Enough. New Jersey, NJ: Princeton University Press. 13. Kwon, J. and Lee, I. K. (2011). Cartoon-like stylization for character animation. Ubiquitous Virtual Reality International Symposium. 14. Lasseter, J. (1987). Principles of Traditional Animation applied to 3D Computer Animation. ACM Computer Graphics, 21(4), 35-44. 15. Malone, T. W., & Lepper, M. R. (1988). Making learning fun: A taxonomy of intrinsic motivations for learning. In R. E. Snow and M. J. Farr (Eds.). Aptitude, learning, and Instructions 3. Cognitive and affective process analyses. (pp. 229 – 253). Hillsdale,NJ: Erlbaum. 16. Matthew, O. (Pengarah). (2010). Rabid Rider. USA:Warner Bros. 17. Maestri, G. (2006). Digital character animation 3. Illustrated revised Ed. New Riders. 18. Nickerson, R. S. (2008). Aspects of rationality: Reflections on what it means to be rational and whether we are. New York, NY: Psychology Press. 19. Paul, R., & Elder, L. (2006). Critical Thinking: The Nature of Critical and Creative Thought. Journal of Developmental Education. 30(2). 34-35. 20. Peg, T. (2011). Critical Thinking: An Appeal to Reason. New York. Routledge : 1-10. 21. Poh, S. H. (2000). KBKK : Kemahiran Berfikir Secara Kritis Dan Kreatif. Subang Jaya, Selangor: Kumpulan Budiman Sdn. Bhd. 22. Szabo, Z., & Schwartz, J. (2011). Learning methods for teacher education: The use of online discussions to improve critical thinking. Technology, Pedagogy, and Education. 20(1). 79-94. 23. Thomas F., & Johnston O. (1995). The Illusion of Life: Disney Animation. Hyperion. Walt Disney Production:USA. 24. Vlassis, J. (2004). Making sense of the minus sign or becoming flexible in 'negativity'. Learning and Instruction. 14. 469-484.

This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials.
You may use the digitized material for private study, scholarship, or research.

Back to previous page

Installed and configured by Bahagian Automasi, Perpustakaan Tuanku Bainun, Universiti Pendidikan Sultan Idris
If you have enquiries with this repository, kindly contact us at pustakasys@upsi.edu.my or Whatsapp +60163630263 (Office hours only)