Abdullah, N., Azmah, N., Yusof, N., & Mansor, R. (2012). Pelaksanaan Pendekatan
Konstruktivisme Dalam mata Pelajaran Sains. Jurnal Pendidikan Sains dan
Matematik, 2(1), 78–91.
Abdullah, N., Noh, N. M., Azmah, N., Yusuff, N., & Mansor, R. (2013). Aplikasi
Persekitaran Pengajaran Maya (Frog VLE) Dalam Kalangan Guru Sains. Jurnal
Pendidikan Sains Dan Matematik, 3(2), 63–76.
Ahmad, H. (2004). Pengukuran Kecergasan Motor. Tanjong Malim, Perak: Quantum
Books.
Akkoyunlu, B., & Soylu, M. Y. (2008). A Study of Student ’ s Perceptions in a
Blended Learning Environment Based on Different Learning Styles What is
Blended Learning ? What is Learning Styles ? Educational Technology &
Society, 11(1), 183–193.
Alison, S., & Thorpe, R. (1997). A Comparison of the Effectiveness of Two A Games
for Understanding Approach. The British Journal of Physical Education., 28(3),
9–13.
Araujo., D, Button, C., Chow, J, I., Davids, K., Renshaw, I., & Shutleworth, R.
(2007). Th Role of Nonliner Pedagogy in Physical Education. Review of
Educational Research, 77(3).
Azliza, Y., Aini, Z. A. K., Zainudin, O., Zurairah, A. (2012). Student Awareness
Towards E-Learning In Education. Procedia - Social and Behavioral Sciences,
67(November). http://doi.org/10.1016/j
Bahagian Perkembangan Kurikulum. (2010). Transformasi Kurikulum. In
Konvensyen PIBG Kebangsaan Tahun 2010. Kementerian Pelajaran Malaysia.
Bakar, N. A. (1985). Penilaian Afektif. kajang: Masa enterprise.
Bashah, A. B. (2003). Asas Pengukuran Bilik Darjah. Tanjong Malim, Perak:
Quantum Books.
Baumgartner, & Jackson. (1999). Measurement For Evauation in Physical Education
and Exercise Sciences (6th ed.). USA: Mc Graw Hill.
Bawaneh, S. S. (2011). The Effects of Blended Learning Approach on Students ’
Performance : Evidence from a Computerized Accounting Course.
International Journal of Humanities and Social Science, 1(6), 63–69.
Bell, B. S., & Federman, J. E. (2013). E-learning in Postsecondary Education. The
Future of Children, 23(1), 165–185. http://doi.org/10.1353/foc.2013.0007
Best, J., & Khan, J. (1998). Research in Education (8th ed.). Boston: Allyn and
Bacon.
Bunker, B., & Thorpe, R. (1982). A Model for the Teaching of Games in Secondary
Schools. Bulletin of Physical Education, 18(1), 7–10.
Campbell, D., & Stanley, J. (1963). Experimental and Quasi-Experimental Design for
Research. Chicago: Rand Mc Nally College Pub. Co.
Chatzipanteli, A., Digelidis, N., Karatzoglidis, C., & Dean, R. (2015). Promoting
Students ’ Metacognitive Behavior in Physical Education Through TGFU.
American Journal of Education Science, 1(2), 28–36. Retrieved from
http://www.aiscience.org/journal/ajes
Chua, P.Y. (2006). Kaedah Penyelidikan. Malaysia: Mc Graw Hill.
Chua, P.Y. (2012). Asas Statistik Penyelidikan Edisi Kedua (Edisi kedua). Kuala
Lumpur, Malaysia: Mc Graw Hill.
Clarke, N. (2008). Information and Communications Technology in Physical
Education - An Innovative Teaching and Learning Approach. In Creative
Approaches to Physical Education - Helping Children to Achieve Their True
Potential. London & New York: routledge.
Cohen, J. (1988). Statistical Power Analysis for the Behavioral Sciences (2nd ed.).
New Jersey: Lawrence Erlbaum Associates, Publishers.
Culpan, I., Mc Bain, S. (2012). Constructivist Pedagogies for Olympism Education.
Asia Pacific Journal of Health, Sport and Physical Education, 3(2), 95–108.
Eduviews. (2009). Blended Learning : Where Online and Face-to-Face Instruction
Intersect for 21st Century Teaching and Learning Blended Learning : Where
Online and Face-to-Face Instruction Intersect for 21st Century Teaching and
Learning. Washington: Blackboard.com/k12.
Eryilmaz, M. (2015). The Effectiveness Of Blended Learning Environments.
Contemporary Issues In Education Research, 8(8).
Farahiza, Z. A. (2010). Blended Learning in Higher Education Institution in Malaysia.
In Proceedings of Regional Conference on Knowledge Integration in ICT 2010
(pp. 454–466). Malaysia.
Fraenkal, J. R., Wallen, N. E., & Hyun, H. H. (2012). How to Design and Evaluate
Research in Education (Eight). New York: Mc Graw Hill.
Fraenkel, J. R., & Wallen, N. E. (1996). How to Design and Evaluate Research in
Education (3rd ed.). New York: Mc Graw Hill.
Gani, A. W. I., Siarap, K. H., & Mustafa, H. (2006). Penggunaan Komputer dalam
Pengajaran-Pembelajaran dalam Kalangan Guru Sekolah Menengah: Satu Kajian
Kes di Pulau Pinang. Kajian Malaysia, XXIV(1 & 2), 203–225.
Gay, L. R., Mills, G. E., & Airasian, P. (2009). Educational Research - Competencies
for Analysis and Applications (ninth). New Jersey: Pearson Education.
George, W., L., D., & Keeffe, M. (2010). Self Determined Blended Learning: A Case
Study of Blended Learning Design. Higher Education Research & Development.
http://doi.org/10.1080/07294360903277380
Gibbone, A., Rukavina, P., & Silverman, S. (2010). Technology Integration in
Secondary Physical Education: Teachers’ Attitudes and Practice. Journal of
Educational Technology …, 3, 27–42. Retrieved from
http://www.sicet.org/journals/jetde/jetde10/3-Anne.pdf
Graham, C. R. (2004). The Chronicle of Higher Education. In C. R. Bonk, C. J. &
Graham (Ed.), Handbook of blended learning: Global Perspectives, local
designs. San Francisco: Pfeiffer Publishing.
Griffin, L. L., & Patton, K. (2005). Two Decades of Teaching Games for
Understanding: Looking at the Past, Present, and Future. In & J. I. B. Linda L.
Griffin (Ed.), Teaching Games For Understanding. Theory, Research and
Practice (p. 1). United States: Human Kinetics.
Griffin, L., Oslin, J. L., & Mitchell, S. A. (1995). An Analysis of Two Instryctional
Approaches to Teaching Net Games. Research Quartely for Exercise and Sports,
Supplement(A-64).
Gunawan, S., Soetarno, J., & Sajidan. (2016). The Development Of Blended Learning
- Based Self Learning On Classroom Action Research Training Material To
Improve Teachers Professionalism. International Journal of Education and
Research. 4(9). Retrieved from www.ijern.com/journal/2016/September-
2016/19.pdf
Ha, A. S. (2016). Student Learning Outcome and Teachers’ Autonomy Support
Toward Teaching Games for Understanding Through Adopting Accesible
Technology and Alternative Sport Equipment: An Asian Experience (No. S1).
United States. Retrieved from http://dx.doi.org/10.1080/02701367.2016.1200415
Haron, H., Faezah, W., Aini, N., & Rahman, A. (2012). The Adoption of Blended
Learning Among Malaysian Academicians. Procedia - Social and Behavioral
Sciences, 67(November 2011), 175–181.
http://doi.org/10.1016/j.sbspro.2012.11.318
Heinich, R., Molenda, M., Russell, J., & Smaldino, S. (2002). The ASSURE Model.
In Instructional Media and Technologies for Learning (Vol. Seventh).
Horn, M. B., & Staker, H. (2011). The rise of K-12 Blended learning. Innosight
Institute. http://doi.org/10.1093/elt/ccq043
Huang, H.-M. (2002). Toward Constructivism for Adult Learners in Online Learning
Environments. British Journal of Educational Technology, 33, 27–37.
http://doi.org/10.1111/1467-8535.00236
Izuddin, S. (2012). Pengaruh Model Blended Learning Terhadap Motivasi dan
Prestasi Belajar Siswa SMK. Jurnal Pendidikan Vokasi, 2(2).
Izwan, S. M., Norkhalid, S., & Gunathevan, E. (2015). The Validity and Reliability of
ISO Test Towards the Performance Assessment of Future Physical Education
Teachers in Teaching and Learning Process. Procedia - Social and Behavioral
Sciences, 195(814-820).
Jin, Z., & Shi, Y. (2016). Construction of Inductive Explanation Technology in
Multimedia Teaching System of Introduction to Physical Education.
International Journal of Emerging Technologies in Learning, 11(9), 9–13.
http://doi.org/10.3991/ijet.v11i09.6122
Johnson, H. H., & Solso, R. L. (1978). An Introduction to Experimental Design in
Psychology: A Case Approach. New York: Harper & Row Publishers, Inc.
Julismah, J., Azali, R., Nelfianty, & Jeffery, F. L. (2013). Menerapkan Teaching
Games for Understanding dalam Kursus Kemahiran Ikhtisas bagi Program
Ijazah Sarjana Muda Pendidikan (Pendidikan Jasmani).
Julismah, J. (2008). Model JAY Dalam Pengajaran Dan Pembelajaran Pendidikan
Jasmani. (Kod Penyelidikan UPSI: 09-09-31-05). Universiti Pendidikan Sultan
Idris, Tanjong Malim, Malaysia.
Julismah, J., Pearson, P., Forrest, G. & Webb, P. (2012). University Students’ Subject
Matter Knowledge and Misconception and its Implication to Teaching Practice.
Journal of Research, Policy & Practice of Teachers & Teacher Education, 2(1),
45–49.
Karen, S. I., & Ann, E. B. (1998). Multimedia Projects In Education Designing,
Producing and Assessing. Colorado: Libraries Unlimited.
Karen S. I., & Ann, E. B. (2006). Multimedia Projects in Education Designing,
Producing, and Assesing. (3rd ed.). Virginia: Libraries Unlimited.
Kauchak, D.P., & Eggen, P. (1998). Learning & Teaching (3rd ed.). USA: Allyn and
Bacon.
Kaur, M. (2013). Blended Learning - Its Challenges and Future. Procedia - Social and
Behavioral Sciences, 93, 612–617. http://doi.org/10.1016/j.sbspro.2013.09.248
Kementerian Pendidikan Malaysia. (2011). Pendidikan Jasmani Dan Pendidikan
Kesihatan Tingkatan 2. Kuala Lumpur: Dewan Bahasa dan Pustaka.
Kementerian Pendidikan Malaysia. (2013a). Laporan Awal Pelan Pembangunan
Pendidikan Malaysia 2013-2025. Malaysia.
Kementerian Pendidikan Malaysia. (28 Mei, 2015). Pelaksanaan Penggunaan
Pelantar Persekitaran Pembelajaran Maya (VLE-FROG 1BestariNet
Kementerian Pendidikan Malaysia (KPM - Laporan Berkala Penggunaan
Pelantar Pembelajaran Maya (VLE-FROG) 1BestariNet. Dicapai pada 17
Disember 2016, daripada
http://www.moe.gov.my/index.php/my/pekeliling/surat-siaran
Kementerian Pendidikan Malaysia. (2013b). Pelan Pembangunan Pendidikan
Malaysia 2013-2025 (Pendidikan Prasekolah hingga Lepas Menengah).
Malaysia.
Kementerian Pendidikan Malaysia. (9 Januari, 2015). Surat Siaran Kementerian
Pendidikan Malaysia Bilangan 1 Tahun 2015 - Pelaksanaan Penggunaan
Pelantar Persekitaran Pembelajaran Maya 1BestariNet Kementerian Pendidikan
Malaysia (KPM). Dicapai pada 17 Disember 2016, daripada
http://www.moe.gov.my/index.php/my/pekeliling/surat-siaran
Keshta, A. S., & Harb, I. I. (2013). The Effectiveness of a Blended Learning Program
on Developing Palestinian Tenth Graders’ English Writing Skills. Education
Journal, 2(6),208. http://doi.org/10.11648/j.edu.20130206.12
Kirk, D. (2005). Future Prospects For Teaching Games For Understanding. In L. L.
Griffin & J. I. Butler (Eds.), Teaching Games For Understanding. Theory,
Research and Practice (p. 214). United States: Human Kinetics.
Kirk, D., & MacPhail, A. (2002). Teaching Games for Understanding and Situated
Learning: Rethinking The Bunker-Thorpe Model. Journal of Teaching Physical
Education, 21, 177–192.
Koran, J. K. C. (2001). Aplikasi E-Learning dalam Pengajaran dan Pembelajaran di
Sekolah-Sekolah Malaysia. Elearning (Vol. 3). Malaysia. Retrieved from
http://www.tutor.com.my/tutor/pix/2001/0716/DuniaPendidikan/Kertas_Kerja/kk
_01.PDF
Lembaga Peperiksaan Malaysia. (2014). Panduan Pengurusan Pentaksiran Berasaskan
Sekolah (2014). Malaysia.
Lieser, P., & Taff, S. D. (2013). Empowering Students in Blended Learning. Journal
of Applied Learning Technology, 3(3), 6–12.
Linda L. Griffin, & J. I. B. (2005). Teaching Games for Understanding. Theory,
Research, and Practice. United Kingdom: Human Kinetics.
Majid, K. M. (2000). Kaedah Penyelidikan Pendidikan. Kuala Lumpur: Dewan
Bahasa dan Pustaka.
Malathi, B., Shabeshan, R., & Aman, M. S. (2011). Effect of Teaching Games for
Understanding Approach on Students ’ Cognitive Learning Outcome. World
Academy of Science, Engineering and Technology, 77,961–963.
Marshall, C., & Rosman, C. B. (2006). Designing qualitative research (4th ed.).
London: Sage Pub.
Mat, N. A. C., & Halim, L. (2002). Reka Bentuk dan Keberkesanan Pembelajaran
Berbantukan Multimedia Pendekatan Konstruktivisme bagi Sains KBSM. Jurnal
Teknologi, 36(Jun), 19–38. Retrieved from
http://www.penerbit.utm.my/onlinejournal/36/E/JT36E2.pdf
Merril, D. (2012). Converting e3-Learning to e3 learning: An Alternative
Instructional Design Method. Retrieved from
http://ww.mdavidmerrill.com/Papers/Converting e3 learning.pdf
Metzler, M. W. (2000). Instructional Models for Physical Education. Virginia: Allyn
and Bacon.
Miller, D., K. (2006). Measurement By The Physical Educator Why And How (5th ed.)
Dubuque, IA: Wm. C. Brown.
Mitchell, S. (2005). Teaching and Learning Games at the Elementary Level. In & J. I.
B. Linda L. Griffin (Ed.), Teaching Games For Understanding. Theory,
Research and Practice (p. 65). United States: Human Kinetics.
Mohaidin, J. (1999). Konstruktivisme: Aplikasinya dalam Reka Bentuk Pembelajaran
Berasaskan Laman Web. In Teknologi Instruksi Dan Pendidikan Bestari :
Persediaan dan Cabaran Dalam Alaf Baru. Kuala Lumpur: Persatuan Teknologi
Pendidikan Malaysia.
Mohd Sani, S., & Julismah, J. (2007). Pembelajaran Berbantukan Komputer Dalam
Pendidikan Jasmani Di SMK Tendong Pasir Mas, Kelantan. Doctoral
dissertation, UPSI).
Nathan, S. (2014). Instruksi Model Taktikal Permainan. Malaysia: PTS Akademia.
Nathan, S., Hashim, A., Boon, O. K., Shariff, A. R., Madon, M. S., & Rashid, N. A.
(2013). Effect of Teaching Games for Understanding in 5 versus 5 Mini Game
Play , Cardiovascular Fitness , Leg Power and 30m Running Speed Among
Malaysian School Elite Players. British Journal of Arts and Sosial Scciences,
11(11). Retrieved from http://www.bjournal.co.uk/BJASS.aspx
National Association Sport and Physical Education (NASPE, 2009). Appropriate Use
of Instructional Technology in Physical Education Appropriate Use of
Instructional Technology in PE ( cont .).
Norkhalid, S. (2012). Pentaksiran Komprehensif Berbanding Penilaian Kendalian
Sekolah Menengah Dalam Mata Pelajaran Pendidikan Jasmani Tingkatan 2.
(Tesis Kedoktoran, Universiti Pendidikan Sultan Idris, 2012) Tanjong Malim,
Malaysia.
O’Donoghue, P. G. (2016). Using Technology to Evaluate Game Play for Beginners
and Proficient Players That Encompass Game-Play Evaluation (No. S1,S6-S7).
Research Quartely for Exercise and Sports (Vol. 87). United States. Retrieved
from http://dx.doi.org/10.1080/02701367.2016.1200405
Omar, R., & Ahmad, J. (2009). Kesedaran, Penilaian dan Penerimaan e-Pembelajaran
dalam Kalangan Ahli Akademik (Awareness, Evaluation and Acceptance of e-
Learning Among The University Academic Staff). Jurnal Pendidikan Malaysia,
34(1), 155–172. Retrieved from http://202.185.40.50/jurfpend/journal/vol 34
2009/pdf/BAB[09].pdf
Omer, F. S., & Ismail, I. (2014). Rapid E-Learning Development Strategies and a
Multimedia Project Design Model. European Journal of Contemporary
Education, 2014, 7(1), 46–53.
Panitia ICT, S. M. K. B. S. (2015). Analisa Penggunaan Frog VLE Mei - Jun 2015.
Selangor.
Pill, S. (2011). Teacher Engagement with Teaching Games for Understanding - Game
Sense in Physical Education. Journal of Physical Education and Sport, 11, 5–13.
Pusat Perkembangan Kurikulum. (2001). Pembelajaran Secara Konstruktivisme.
Kuala Lumpur: Kementerian Pendidikan Malaysia.
R. Thorpe, Bunker, D., & Almond, L. (1986). From Theory to Practice.
loughborough: University of Technology, Loughborough.
Russel, J. (1974). Modular Instruction: A Guide to the Design, Selection, Utilization
and Evaluation of Modular Materials. New York: Burgess Publishing Company.
Sabitha Merican (2006). Penyelidikan sains sosial. Pendekatan pragmatik.
Kedah: Hexa.
Saliba, G., Rankine, L., & Cortez, H. (2013). Fundamentals of Blended Learning.
Retrieved February 17, 2015, from
https://www.westernsydney.edu.au/__../Fundamentals_of_Blended_Learning.pdf
Schmidt, J. T. (2007). Preparing Students for Success in Blended Learning
Environments : Future Oriented Motivation & Self-Regulation. Universitat
Munchen. Retrieved from http://edoc.ub.unimuenchen.
de/6561/1/Schmidt_Joel_T.pdf
Sidek, M. N., & Jamaluddin, A. (2005). Pembinaan Modul Bagaimana Membina
Modul Latihan dan Modul Akademik. Serdang, Selangor: Penerbit UPM.
Staker, H., & Horn, M. B. (2012). Classifying K-12 Blended Learning. Innosight
Institute. http://doi.org/10.1007/s10639-007-9037-5
Tuckman, B. W., & Waheed, M. A. (1981). Evaluation an Individualized Science
Programme for Community College Students. Journal of Research in Science
Teaching, 18(489-485).
Vernadakis, N., Giannousi, M., Tsitkari, E., Antoniou, P., & Kioumourtzoglou, E.
(2012). A Comparison of Student Satisfaction Between Traditional and Blended
Technology Course Offerings in Physical Education. Turkish Online Journal of
Distance Education, 13(1), 137–147.
Walsh, M. (2013, January). Boys and Blended Learning: Achievement and Online
Participation in Physical Education. Nihon Ronen Igakkai zasshi. Japanese
Journal of Geriatrics. University of Canterbury. Retrieved from
http://www.ncbi.nlm.nih.gov/pubmed/24747510
Wang, H. C., & Chiu, Y. F. (2011). Assessing e-learning 2.0 System Success.
Computers & Education. http://doi.org/10.1016/j.compedu.2011.03.009
Webb, P., Pearson, P. (2004). The Game Centered Approach in Primary and
Secondary Education. Australia.
Yang, C., & Lu, P. (2013). The Experimental Study of Teaching games for
Understanding in College Football Teaching. group, 50, 14-25.
Yusuf, M. T. (2011). Mengenal Blended Learning. Lentera Pendidikan, 14(2), 232–
242.
Yusup, H., & Razmah, M. (2006). Teknologi Instruksional: Teori dan Aplikasi (Edisi
Kedu). Malaysia: Perpustakaan Negara Malaysia.