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Type :thesis
Subject :QA76 Computer software
Main Author :An-Nuratiqah Khairuddin
Title :Evaluating students emotional response in augmented reality-based learning using kansei engineering
Place of Production :Tanjong Malim
Publisher :Fakulti Seni, Komputeran dan Industri Kreatif
Year of Publication :2018
Notes :Masters
Corporate Name :Universiti Pendidikan Sultan Idris
PDF Guest :Click to view PDF file

Abstract : Universiti Pendidikan Sultan Idris
Augmented reality (AR) is believed to be the next wave of online learning. New user experiences become possible to afford AR capabilities with the advent of powerful smartphones. Mostly, studies related to the use of augmented reality in education focus on cognition with little consideration is given to emotions which is important in learning. Therefore, this research aims to identify salient connections between emotions and design elements of augmented reality-based online learning material by applying Kansei Engineering (KE) approach. In this research, mobile augmented reality application related to the human heart was prepared to be used as a case for the study. Seven specimens of the mobile augmented reality application were evaluated with 55 emotions of Kansei Words (KW). 28 students from one of the public universities performed the experiment evaluation . The gathered data were then analyzed using Factor Analysis, Principal Component Analysis and Partial Least Squares analysis. The results revealed the important pillars of emotions or kansei semantic space emotions for augmented reality-based online learning materials. Based on Factor Analysis, it revealed four main pillars; professional-motivated, confused, wandering-thrilled and one additional pillar; trustable. Besides that, this research described design elements of augmented reality-based online learning material that might evoke specific emotions based on five identified pillars. Ultimately, this research is an attempt to guide the design with affective formula during preparation of augmented reality online learning materials in the future.
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