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Type :article
Subject :T Technology (General)
ISSN :2289-7844
Main Author :Ali, Auwalu Rabiu
Additional Authors :Azizah Endut
Rahimah Embong
Title :Attitude of undergraduate students towards gamification: a case study of northwest geo-political zone, Nigeria (IR)
Place of Production :Universiti Pendidikan Sultan Idris
Year of Publication :2018
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Abstract :
Gamification of education is new field in education that is attracting researchers who are passionate on education. However, no much researches were made to assess the users’ perception on its application in enhancing students understanding of certain subjects such as Environmental Education. This article is aimed at assessing the students’ attitude on the application of eeGamification in environmental education. The method employed was survey method. A structured questionnaire was used and a total of 372 respondents were used in the study. The survey employed descriptive statistics analysis to measure the level of students’ attitude towards eeGamification. The result indicates that students have positive attitude towards gamification. This shows that students accept the idea of gamification in improving students’ understanding of Environmental Education.

References

1. de-Marcos, L., Dominguez, A., & Saenz-Navarrete, S. (2014). An empirical study comparing gamification and social networking on e-learning. Computers and Education, 75, 82-91. 2. Hamari, J. (2013). Transforming Homo Economicus into Homo Ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service. Electronic Commerce Research and Applications, 12(4), 236- 245. 3. Hamari, J. & Tuunanen, J. (2013). Player Types: A Meta- synthesis, Transactions of the Digital Games Research Association, 1(2). 4. Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? - A literature review of empirical studies on gamification. A paper presented at the 47th Hawaii International Conference on System Science, 3025-3034. 5. Jung, J. H., Schneider, C., & Valacich, J. (2010). Enhancing the motivational affordance of information systems: The effects of real-time performance feedback and goal setting in group collaboration environments. Management Science, 56(4), 724-742. 6. Nunnally, J. C. (1978). Psychometric Theory. New York: McGraw-Hill Book Company. 7. Uzunboylu, H., Cavus, N., & Ercag, E. (2009). Using mobile learning to increase environmental awareness. Computers and Education, 52(2), 381-389. 8. Zemsky, R. & Massy, W. F. (2004). Thwarted innovation: What happened to e-learning and why. Pennsylvania: The Learning Alliance at the University of Pennsylvania.


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