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Type :article
Subject :T Technology (General)
ISSN :2289-7844
Main Author :May Asliza Tan Zalilah
Title :Penjelasan identiti asas pengaturcaraan dan perubahan konseptual melalui adegan permainan
Place of Production :Universiti Pendidikan Sultan Idris
Year of Publication :2018

Abstract :
Pembelajaran melalui adegan permainan adalah satu pendekatan pembelajaran berasaskan permainan. Proses pengajaran dan pembelajaran menggunakan adegan permainan lebih menarik dan berkesan kerana pendekatan ini seolah-olah hidup dengan aktiviti permainan yang disediakan. Pelajar akan mengalami sendiri dunia penceritaan permainan yang dilaksanakan. Artikel ini mengupas penjelasan identiti asas pengaturcaraan dan perubahan konseptual melalui adegan permainan dengan menilai motivasi dan pengalaman pelajar. Seramai 55 responden terdiri daripada pelajar Semester 3 bagi program Sijil Aplikasi Perisian Komputer (SAPK) di Kolej Komuniti. Motivasi dan pengalaman pelajar diukur dengan merujuk instrumen IMI (intrinsic motivation inventory). Dapatan kajian dianalisis berpandukan statistik ujian-T dan deskriptif untuk mendapatkan kekerapan dan peratusan dengan menggunakan perisian Statistical Package for Social Science. Hasil kajian menunjukkan pelajar bersetuju bahawa penggunaan adegan permainan dalam menjelaskan identiti asas pengaturcaraan dapat memberi motivasi dan pengalaman pembelajaran yang sangat baik.

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