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Type :thesis
Subject :GV Recreation Leisure
Main Author :Shahrel Nizar Baharom
Title :Player-centric emotional design for digital games: an empirical exploration in visual aesthetics (IR)
Place of Production :Tanjong Malim
Publisher :Fakulti Seni, Komputeran dan Industri Kreatif
Year of Publication :2017
Notes :doctoral
Corporate Name :Universiti Pendidikan Sultan Idris
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Abstract : Universiti Pendidikan Sultan Idris
The study aims to identify attributes and characteristics of visual aesthetics in order to establish a set of guiding principles of visceral level player-centric emotional design for digital games. This study is important for graphic designers in the field of game design as it may resolve the issue of commercial failure encountered by game designers in the creative industry, particularly on matters related to visual aesthetics. To achieve the research aim, a mixed methods research design was selected, incorporating two phases of research, i.e. the exploratory phase and the confirmatory phase. The exploratory phase involved a qualitative approach to explore phenomena associated to visual aesthetics through semi structured interviews, conducted with five prominent game practitioners. The findings of exploratory phase were used to direct the development of questionnaire survey in the confirmatory phase. A total of 100 graphic design students from four Malaysia public universities took part in this study to confirm or refute the findings revealed in the exploratory phase. Quantitative analysis that involved non-parametric statistical tests, six attributes and twenty-four characteristics of visual aesthetics were confirmed. Only one characteristic was rejected. Besides, sixteen guiding principles of visceral level player-centric emotional design was established explicitly for digital games. The implication, the guiding principles can be applied in game graphic design process which contributing to the theory and practice of game design.
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