UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
The aim of this study is to develop a framework of children’s personality based on the BrainHex model that can help identify the personality of digital games players. A quantitative approach using a survey was used in this study involving a sample of 214 Malaysian children aged 8 – 10. The descriptive analysis used was based on mean scores and frequency. From the analysis, the research findings showed that among the BrainHex model’s characteristics, achiever, daredevil, and conqueror emerged as the most dominant characteristics. Surely, such findings have a major implication on the current practice in that the design of children digital games need to take into account such dominant personalities to ensure such games can help players, notably young players or children, to develop sound thinking skills.
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References |
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