UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
Kajian ini bertujuan untuk mengkaji kesan penggunaan kaedah pembelajaran
berasaskan permainan digital (DGBL) terhadap pencapaian murid Tahun Satu. DGBL merupakan strategi
pengajaran berpusatkan murid yang sesuai dalam proses pengajaran dan pembelajaran
(PdP) matematik. Topik yang dipilih adalah adalah Penambahan kurang daripada 100. Satu
permainan digital yang diberi nama Mathgix telah dihasilkan untuk dijadikan bahan bantu
belajar dan digunakan semasa proses PdP. Kajian ini menggunakan kaedah kuasi eksperimen yang
mana telah dijalankan di dua buah sekolah di Kelantan. Seramai 78 orang murid terlibat
dan mereka telah dibahagikan kepada dua kumpulan iaitu 42 orang murid dalam kumpulan rawatan dan
36 orang dalam kumpulan kawalan. Jenis kuasi eksperimen yang digunakan adalah Pre and
Post Test of Non-equivalent Control Group design. Data dianalisis menggunakan
ujian non-parameter, melibatkan ujian Mann-Whitney, ujian Kruskal- Wallis dan ujian
Wilcoxon Signed Ranks. Dapatan kajian ini membuktikan bahawa penggunaan DGBL menunjukkan
peningkatan yang signifikan di kedua-dua sekolah (Sekolah A: p < 0.00; Sekolah B: p = 0.026)
terhadap pencapaian matematik murid berbanding kaedah chalk and talk, terutamanya murid yang
berprestasi sangat rendah. Kajian ini juga melihat kesan enam faktor demografi terhadap kaedah DGBL
semasa ujian pasca dalam penilaian sumatif dan ipsatif. Pada penilaian sumatif terdapat tiga faktor
yang signifikan, iaitu jantina, kekerapan mengguna komputer tablet dan pencapaian
matematik yang lepas. Dalam penilaian ipsatif pula terdapat dua faktor yang signifikan
iaitu kekerapan mengguna komputer tablet dan pencapaian matematik yang lepas. Kesimpulannya faktor
demografi tersebut memberi kesan positif terhadap pencapaian murid yang diajar dengan menggunakan
kaedah DGBL. Implikasi kajian ini adalah kaedah DGBL yang mengamalkan pengajaran
berpusatkan murid adalah bertepatan dengan standard asas dalam Pembelajaran Abad Ke-21.
Manakala model pembelajaran Masteri yang diterapkan dalam Mathgix dapat membantu murid
lebih memahami apa yang dipelajarinya oleh itu secara tidak langsung dapat meningkatkan
pencapaian murid.
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