UPSI Digital Repository (UDRep)
Start | FAQ | About

QR Code Link :

Type :article
Subject :LB Theory and practice of education
Main Author :Nor Aida Md Madi
Additional Authors :Nur Safinas Albakry
Norshahila Ibrahim
Title :AR mobile application in learning Hajj for children in Malaysia
Place of Production :Tanjong Malim
Publisher :Fakulti Seni, Komputeran dan Industri Kreatif
Year of Publication :2020
Corporate Name :Universiti Pendidikan Sultan Idris
PDF Full Text :Login required to access this item.

Abstract : Universiti Pendidikan Sultan Idris
Education is experiencing rapid revolution from the chalk to the computer. Since then, education and technology are moving forward with advanced technology. Furthermore, with the positive impact derived from previous research, Augmented Reality (AR) started to play a role in education either in learning or teaching. Thus, the aim of this paper is to explore the elements will  be implemented in the development of Hajj AR mobile application for learning Hajj among the children in Malaysia. In the preliminary study, a survey using an open-ended and closed-ended questionnaire was conducted among experienced teachers. The findings from the survey revealed that the elements of AR could be implemented in the Hajj AR mobile application as an interactive learning tool. Thus, a Hajj AR mobile application will be developed by implementing the findings obtained in the preliminary study to evaluate the user-experience among the children who are using the AR mobile application when learning Hajj. In conclusion, this mobile application could attract and provide creative information to children in learning about Hajj through AR.

References

[1] N.K.Gupta, K. Banerjee, S. Uppal, G. Ganguly, M. John, and S. Srivastava, Basics in Education. 2014. http://www.ncert.nic.in/pdf_files/basic_in_education.pdf

[2] A. Abdoli-Sejzi, "Augmented Reality and Virtual Learning Environment," vol. 11, no. 8, pp. 1-5, 2015.

[3] A. Frederick Bulagang and A. Baharum, "A Framework for Developing Mobile-Augmented Reality in Higher Learning Education," Indian J. Sci. Technol., vol. 10, no. 39, pp. 1-8, 2017. https://doi.org/10.17485/ijst/2017/v10i39/119872

[4] I. N. M. Bistaman, S. Z. S. Idrus, and S. A. Rashid, "The Use of Augmented Reality Technology for Primary School Education in Perlis, Malaysia," in 1st International Conference on Green and Sustainable Computing (ICoGeS) 2017, 2017. https://doi.org/10.1088/1742-6596/1019/1/012064

[5] R. Rasalingam, B. Muniandy, and R. R. Rasalingam, "Exploring the Application of Augmented Reality Technology in Early Childhood Classroom in Malaysia," IOSR J. Res. Method Educ. Ver, vol. 4, no. 5, pp. 2320-7388, 2014. www.iosrjournals.org https://doi.org/10.9790/7388-04543340

[6] E. G. Adiseshiah, "5 amazing uses of augmented reality with great UX." pp. 1-12, 2018.

[7] I. Marneanu, M. Ebner, and T. Rößler, "Evaluation of Augmented Reality Frameworks for Android Development," Int. J. Interact. Mob. Technol., vol. 8, no. 4, pp. 37-44, 2014. https://doi.org/10.3991/ijim.v8i4.3974

[8] A. Ivanovs, "Augmented Reality ( AR ): Trends , Frameworks , and Tools," Geekflare. 2019.

[9] J. Carmigniani and B. Furht, Augmented Reality: An Overview, no. November. 2011. https://doi.org/10.1007/978-1-4614-0064-6_1

[10] D. W. F. van Krevelen and R. Poelman, "A Survey of Augmented Reality Technologies, Applications and Limittions," Int. J. Virtual Real., vol. 9, no. 2, pp. 1-20, 2010. https://doi.org/10.20870/IJVR.2010.9.2.2767

[11] C. U. Press, "Augmented Reality," in Cambridge Dictionary, Cambridge University Press 2019, 2019.

[12] Techopedia, "Augmented Reality ( AR )," Techopedia, 2019. [Online]. Available: https://www.techopedia.com/definition/4776/augmented-reality-ar.

[13] H. Hedberg, J. Nouri, P. Hansen, and R. Rahmani, "A Systemic Review of Learning through Mobile Augmented Reality," Int. J. Interact. Mob. Technol., vol. 12, no. 3, pp. 75-85, 2018. https://doi.org/10.3991/ijim.v12i3.8404

[14] Z. Yusoff, "Integration Model of Mobile Learning Based on Augmented Reality Technology," 2014.

[15] K. H. Cheng and C. C. Tsai, "Children and parents' reading of an augmented reality picture book: Analyses of behavioral patterns and cognitive attainment," Comput. Educ., vol. 72, pp. 302-312, 2014. https://doi.org/10.1016/j.compedu.2013.12.003

[16] T. R. Meredith, "Using Augmented Reality Tools to Enhance Children's Library Services," Technol. Knowl. Learn., vol. 20, no. 1, pp. 71-77, 2015. https://doi.org/10.1007/s10758-014-9234-4

[17] S. Fleck, M. Hachet, and J. M. C. Bastien, "Marker-based augmented reality: Instructionaldesign to improve children interactions with astronomical concepts," Proc. 14th Int. Conf. Interact. Des. Child. - IDC '15, no. May, pp. 21-28, 2015. https://doi.org/10.1145/2771839.2771842

[18] A. Bhadra et al., "ABC3D - Using an Augmented Reality Mobile Game to Enhance Literacy in Early Childhood," 2016 IEEE Int. Conf. Pervasive Comput. Commun. Work. PerCom Work. 2016, 2016. https://doi.org/10.1109/PERCOMW.2016.7457067

[19] M. Kumar and K. MacCallum, "Augmented Reality in Early Childhood Literacy," pp. 2-3, 2017.

[20] R. M. Yilmaz, "Educational magic toys developed with augmented reality technology for early childhood education," Comput. Human Behav., vol. 54, pp. 240-248, 2016. https://doi.org/10.1016/j.chb.2015.07.040

[21] N. F. Faizal Tan, "Learning Solat Subuh For Kids Using Augmented Reality Technology," 2011.

[22] H. Pradibta, "Augmented Reality: Daily Prayers for Preschooler Student," vol. 12, no. 1, pp. 151-159, 2018. https://doi.org/10.3991/ijim.v12i1.7269

[23] K. R. Bujak, I. Radu, R. Catrambone, B. MacIntyre, R. Zheng, and G. Golubski, "A psychological perspective on augmented reality in the mathematics classroom," Comput. Educ., vol. 68, pp. 536-544, 2013. https://doi.org/10.1016/j.compedu.2013.02.017

[24] H. H. Mohamed et al., "M-umrah: An android-based application to help pilgrims in performing Umrah," Proc. - 2013 Int. Conf. Adv. Comput. Sci. Appl. Technol. ACSAT 2013, no. December 2013, pp. 385-389, 2013. https://doi.org/10.1109/ACSAT.2013.82

[25] N. N. Albaqami, K. H. Allehaibi, and A. H. Basori, "Augmenting Pilgrim Experience and Safety with Geo-location Way finding and Mobile Augmented Reality," vol. 18, no. 2, pp. 23-32, 2018.

[26] M. F. Yusoff, A. N. Zulkifli, and N. F. Faisal Mohamed, "Development and User Evaluation of Virtual Hajj (V - Hajj) Courseware for Hajj Learning Procedures," Int. J. Interact. Digit. Media, vol. 4, no. 1, pp. 18-23, 2016.

[27] A. Shaout and S. Khan, "ALHAJJ - HAJJ APP FOR iOS," IIUM Eng. J., vol. 17, no. 1, pp. 1-27, 2016. https://doi.org/10.31436/iiumej.v17i1.528

[28] H. Abdul Majid, A. A.Samah, L. Mi Yusuf, D. Nasien, and N. S. S. Nor Hisham, "HAJJRAH: An innovative application for pilgrims of Hajj and Umrah," ARPN J. Eng. Appl. Sci., vol. 11, no. 3, pp. 1947-1950, 2016.

[29] O. Almoaid A, "Hajj Crowd Management via a Mobile Augmented Reality Application: A case of The Hajj event, Saudi Arabia.," 2015.

[30] V. Gopalan, J. A. A. Bakar, and A. N. Zulkifli, "A Brief Review of Augmented Reality Science Learning," AIP Conf. Proc., vol. 1891, 2017. https://doi.org/10.1063/1.5005377

[31] M. Antonioli, C. Blake, and K. Sparks, "Augmented Reality Applications in Education," J. Technol. Stud., vol. 40, no. 2, pp. 96-107, 2014. https://doi.org/10.21061/jots.v40i2.a.4

[32] R.-R. Rasalingam, B. Muniandy, and R. R. Rasalingam, "Exploring the Application of Augmented Reality Technology in Early Childhood Classroom in Malaysia," IOSR J. Res. Method Educ. Ver, vol. 4, no. 5, pp. 2320-7388, 2014. https://doi.org/10.9790/7388- 04543340

[33] F. Abdul Rauf, T. W. Hoe, and K. Samsudin, "A Framework of Educational Augmented Reality App for Improving Preschoolers Creative Thinking," Int. J. Technol. Eng. Stud., vol. 1, no. 2, 2015. https://doi.org/10.20469/ijtes.40001-2

[34] N. F. Saidin, N. D. A. Halim, and N. Yahaya, "A review of research on augmented reality in education: Advantages and applications," Int. Educ. Stud., no. 13, pp. 1-8, 2015. https://doi.org/10.5539/ies.v8n13p1

[35] N. Saforrudin, H. Badioze Zaman, and A. Ahmad, "Usage Concepts of Augmented Reality Technology in Islamic Study," Gjat, vol. 2, no. 1, pp. 15-22, 2012.

[36] E. A. Khan and M. K. Y. Shambour, "An analytical study of mobile applications for Hajj and Umrah services," Appl. Comput. Informatics, vol. 14, no. 1, pp. 37-47, 2017. https://doi.org/10.1016/j.aci.2017.05.004

[37] H. H. Mohamed et al., "M-umrah: An android-based application to help pilgrims in performing Umrah," Proc. - 2013 Int. Conf. Adv. Comput. Sci. Appl. Technol. ACSAT 2013, no. November 2016, pp. 385-389, 2014. https://doi.org/10.1109/ACSAT.2013.82

[38] A. M. Nazatul Aini and K. H. Nooraidah, "Mobile Learning Application based on Augmented Reality for Science subject: Isains," ARPN J. Eng. Appl. Sci., vol. 9, no. 9, pp. 1455- 1460, 2014.

[39] M. Zaiton and S. Hishamuddin, "Factors Affecting Students ' Interest in Learning Islamic Education," J. Educ. Pract., vol. 3, no. 13, pp. 81-87, 2012.

[40] M. S. Muslimin, N. M. Nordin, A. Z. Mansor, and M. M. Yunus, "The Design and Development of MobiEko: A Mobile Educational App for Microeconomics Module," Malaysian J. Learn. Instr., no. SI, pp. 221-255, 2017.

[41] T. Olsson and M. Salo, "Online user survey on current mobile augmented reality applications," 2011 10th IEEE Int. Symp. Mix. Augment. Reality, ISMAR 2011, no. November, pp. 75-84, 2011. https://doi.org/10.1109/ISMAR.2011.6092372

[42] I. Alakärppä, E. Jaakkola, J. Väyrynen, and J. Häkkilä, "Using Nature Elements in Mobile AR for Education with Children," Proc. 19th Int. Conf. Human-Computer Interact. with Mob. Devices Serv. MobileHCI 2017, no. September, 2017. https://doi.org/10.1145/3098279.3098547

[43] P. Sommerauer and O. Müller, "Augmented Reality for Teaching and Learning - A Literature Review on Theoretical and Empirical Foundations," 26th Eur. Conf. Inf. Syst. Beyond Digit. - Facet. Socio-Technical Chang. ECIS 2018, 2018.

[44] Y.H.Hung, C.H.Chen, and S.W.Huang, "Applying augmented reality to enhance learning: a study of different teaching materials," J. Comput. Assist. Learn., no. DOI: 10.1111/jcal.12173, 2016. https://doi.org/10.1111/jcal.12173

[45] S. S. Jamali et al., "Mobile Augmented Reality: The Potential for Education," Procedia - Soc. Behav. Sci., vol. 1, no. 1, pp. 657-664, 2013 https://doi.org/10.1016/j.sbspro.2013.10.385

[46] N. Ibrahim, W. F. W. Ahmad, and A. Shafie, "Effectiveness study on multimedia mobile application for children: Mfolktales," J. Theor. Appl. Inf. Technol., vol. 89, no. 1, pp. 269- 277, 2016.


This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials.
You may use the digitized material for private study, scholarship, or research.

Back to previous page

Installed and configured by Bahagian Automasi, Perpustakaan Tuanku Bainun, Universiti Pendidikan Sultan Idris
If you have enquiries with this repository, kindly contact us at pustakasys@upsi.edu.my or Whatsapp +60163630263 (Office hours only)