UPSI Digital Repository (UDRep)
|
|
|
Abstract : Universiti Pendidikan Sultan Idris |
Background: The purpose of this study is to determine the effects of the Teaching Games for Understanding (TGfU), Sport Education Model (SEM), and Hybrid Teaching Games for Understanding Sport Education Model (HTGfU–SEM) on the cognitive performance among Form 1 students on volleyball gameplay. Student’s cognitive focusing on the tactical decision-making aspect of opening and closing space and selection of skills used in the game.
Methodology: The study is using the quasi-experimental method involving a sample of 96 Form 1 students. The control group is TGfU while, the treatment groups are SEM and HTGfU-SEM. The research instrument was adapted from the Game Performance Assessment Instrument (GPAI) with the validity value (r =.81). These modified instruments were used to assess the cognitive aspects of badminton gameplay. The Mean, SD, ANOVA, ANCOVA, MANOVA and posthoc test were used to analyze the cognitive data.
Results: As for the overall tactical decision making via a multivariate test in volleyball gameplay indicated significant effect through SEM. Especially for closing space in volleyball 3 vs. 3 gameplay through SEM, F (2, 93) = 10.054, p |
References |
[1] Curriculum Development Division (2016). Pendidikan Jasmani dan Pendidikan Kesihatan (Dokumen Standard Kurikulum dan Pentaksiran) Tingkatan 1. Kuala Lumpur: Kementerian Pendidikan Malaysia. [2] Wee, E. H. (2013). Contemporary issues in the teaching of PE in Malaysia. Journal of Physical Activity, Sports, and Exercise, 1, 17–20. [3] Curriculum Development Division (2015). Kurikulum Standard Sekolah Menengah (KSSM) Konsep Kurikulum Pendidikan Jasmani dan Pendidikan Kesihatan (Komponen Pendidikan Jasmani). Kuala Lumpur: Kementerian Pendidikan Malaysia. [4] Curriculum Development Division. (2011). Kurikulum Abad ke-21 Konsep KSSR, DSKP Dan Pendidikan Jasmani. Kuala Lumpur: Kementerian Pendidikan Malaysia. [5] Bunker, D., & Thorpe, R. (1982). A model for the teaching of games in secondary schools. Bulletin of Physical Education, 18. [6] Nathan, S. (2014). Instruksi Model Taktikal Permainan. Selangor: PTS Akademia. [7] Mandigo, J. L., & Holt, N. L. (2004). Reading the game: Introducing the notion of gammes literacy. Physical and Health Educational Journal, 70(3), 4–10. [8] Griffin, L. L., Brooker, R., & Patton, K. (2005). Working towards legitimacy: two decades of teaching games for understanding. Physical Education & Sport Pedagogy, 10(3), 213–223. doi:10.1080/17408980500340703 [9] Kirk, D., & MacPhail, A. (2002). Teaching Games for Understanding and Situated Learning: Rethinking the Bunker-Thorpe Model. Journal of Teaching in Physical Education, 21(2), 177–192. doi:10.1123/jtpe.21.2.177 [10] Webb, P. I., Pearson, P. J., & Forrest, G. (2006). Teaching Games for Understanding (TGfU) in primary and secondary physical education. Australia: University of Wollongong [11] López, I., Práxedes, A., & Villar, F. del. (2016). Effect of an intervention teaching program, based on TGfU model, on the cognitive and execution variables, in the Physical Education context. European Journal of Human Movement, 37(0), 88–108. [12] Siedentop, D. (1994). Sport Education: Quality PE Through Positive Sports Experiences. USA: Human Kinetics Publishers. [13] Siedentop, D. (1998). What is Sport Education and How Does it Work? Journal of Physical Education, Recreation & Dance, 69(4), 18–20. doi:10.1080/07303084.1998.10605528 [14] Hastie, P. (1998). Applied Benefits of the Sport Education Model. Journal of Physical Education, Recreation & Dance, 69(4), 24–26. doi:10.1080/07303 084.1998.10605530 [15] Mahedero, P., Calderón, A., Arias-Estero, J. L., Hastie, P. A., & Guarino, A. J. (2015). Effects of Student Skill Level on Knowledge, Decision Making, Skill Execution and Game Performance in a Mini-Volleyball Sport Education Season. Journal of Teaching in Physical Education, 34(4), 626–641. doi:10.1123/jtpe.2014-0061 [16] Hastie, P. A., & Curtner-Smith, M. D. (2006). Influence of a hybrid Sport Education—Teaching Games for Understanding unit on one teacher and his students. Physical Education & Sport Pedagogy, 11(1), 1–27. doi:10.1080/17408980500466813 [17] Gil-Arias, A., Harvey, S., Cárceles, A., Práxedes, A., & Del Villar, F. (2017). Impact of a hybrid TGfU-Sport Education unit on student motivation in physical education. PLOS ONE, 12(6), e0179876. doi:10.1371/ journal.pone.0179876 [18] Hastie, P. A., Sinelnikov, O. A., & Guarino, A. J. (2009). The development of skill and tactical competencies during a season of badminton. European Journal of Sport Science, 9(3), 133–140. doi:10.1080/17461390802542564 [19] Mesquita, I., Farias, C., & Hastie, P. (2012). The impact of a hybrid Sport Education-Invasion Games Competence Model soccer unit on students’ decision making, skill execution and overall game performance. European Physical Education Review, 18(2), 205–219 doi:10.1177/1356336X12440027 [20] Harvey, S., Cushion, C. J., Wegis, H. M., & MassaGonzalez, A. N. (2010). Teaching Games for Understanding In American High-School Soccer: A Quantitative Data Analysis Using The Game Performance Assessment Instrument. Physical Education & Sport Pedagogy, 15(1), 29–54.doi:10.1080/17408980902729354
|
This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials. You may use the digitized material for private study, scholarship, or research. |