UPSI Digital Repository (UDRep)
|
|
|
Abstract : Universiti Pendidikan Sultan Idris |
The purpose of this research was to determine the effect of an augmented reality
courseware (ARC-3DM) towards the students’ 3D modelling performance at a community
college. This 3D Augmented Reality Courseware was developed using ADDIE model. The main
research design used in this study to determine the effect of the courseware was a quasi-experiment
with pre- and post-tests. The instruments used in this study consisted of pre- and post-tests and a
set questionnaire to measure the users’ perception on the usability of the courseware. The sample
of the study consisted of 54 students randomly assigned into a control group (n=27) and a treatment
group (n=27). Pre- and post-tests were conducted to both groups. System Usability Scale
(SUS) questionnaire was administered to the treatment group in order to determine the perceived
usability of the ARC-3DM courseware after the treatment. Descriptive and inferential statistics
such as percentage, mean, standard deviation, and ANCOVA were used to analyse the empirical data.
The analysis of covariance (ANCOVA), with the pre-test scores being the covariates, were conducted
at the α = 0.05 level of significance. The key result of ANCOVA [F(1, 51) = 133.91; p < 0.05]
showed that the post-test of the treatment group (M=70.69; SD=17.25) was significantly higher than
the post-test of the control group (M=53.48; SD=16.55). This indicated that after the
four-week treatment, the experimental group has achieved higher performance in 3D modelling as
compared to the control group. In addition, based on the SUS questionnaire, the
majority (85%) of the respondents agreed that the ARC-3DM was helpful and user- friendly in
improving their 3D modelling skills. In conclusion, the ARC-3DM courseware was found to
be effective and useful in improving the users’ 3D modelling competence. The implication of
this research findings suggest that integrating augmented reality technology into the
learning environment could optimize the learning experience and can enhance the students’ 3D
modelling skills. This courseware could be used as a novel learning tool to assist
students in learning 3D modelling more effectively.
Keywords: Augmented reality courseware, 3D modelling performance, Effectiveness
and usability.
|
References |
Agaj, F. (2016). The impact of multimedia in teaching and learning. European Journal Of Multidisciplinary Studies, 1(6), 72-77.
Almarabeh, H., Amer, E., & Sulieman, A. (2015). The effectiveness of multimedia learning tools in education. International Journal of Advanced Research in Computer Science and Software Engineering. 5. 761.
Aloraini, S. I. (2005). Distance learning. Alretha Press, Dammam, Kingdom of Saudi Arabia.
Alqahtani, A. S., Daghestani, L. F., & Ibrahim, L. F. (2017). Techniques used to Improve Spatial Visualization Skills of Students in Engineering Graphics Course: A Survey. International Journal of Advanced Computer Science and Applications. 8 (3), 91-100.
Anderson, T. W., & Darling, D. A. (1952). Asymptotic theory of certain “Goodness of fit” criteria based on stochastic processes. The annals of mathematical statistics. 23(2), 193-212.
Anthony, D. A. (2015). 3D Augmented Reality Science Book Developed Using Panda3d Sdk And Pype.
Autodesk Knowledge Network (2017). Standard Primitives. https://knowledge.autodesk.com/support/3ds-max/learn- explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID- 66152BDE-BA64-423F-8472-C1F0EB409E16-htm.html
Avery, B., Thomas, B., Velikovsky, J., & Piekarski, W. (2005). Outdoor Augmented Reality Gaming on Five Dollars a Day.79-88.
Azimi, K., Ahmadigol, J., & Rastegarpour, H. (2015). A Survey of the Effectiveness of Instructional Design ADDIE and Multimedia on Learning Key Skills of Futsal. Journal of Educational and Management Studies, 5(3), 180-186.
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality, IEEE Comput. Graph. Appl., vol. 21, no. 6, pp. 34-47.
Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355–385.
Bal, E., & Bicen, H. (2016). Computer hardware course application through augmented reality and QR code ?ntegration: achievement levels and views of students. 12th International Conference on Application of Fuzzy Systems and Soft Computing, ICAFS. Procedia Computer Science 102, 267–272.
Brooke, J. (1986). System Usability Scale (SUS)
Bunge, M. (1967). Scientific Research 1: The Search For System. Springer-Verlag, New York.
Cahen, I. S. & Linn, R. L. (1971). Regions of significant criterion difference in aptitude- treatment interaction research, American Educational Research Journal 8 (1971), 521–530.
Chiang, T. H. C., Yang, S. J. H., & Hwang, G. J. (2014). An augmented reality based mobile learning system to improve students' learning achievements and motivations in natural science inquiry activities. J. Edu. Technol. Soc., vol. 17, no. 4, pp. 352-365.
Crow, L. D., & Crow, (1956). Human Development and Learning, American Book Company, New York.
Curino, C. et al., (2011). Relational cloud: A database-as-a-service for the cloud, in Proc. 5th Biennial Conf. Innov. Data Syst. Res., Asilomar, CA, USA, Jan. 2011.
De Alencar Carvalho, C. V., & Lemos, B. M. (2014). Possibilities of Augmented Reality Use in Mathematics Aiming at a Meaningful Learning. Creative Education, 2014, 5, 690-700.
Delianidi, M., Papanikolaou, A., & Ilioudis, C. (2017). A Mobile Augmented Reality (MAR) Blended Learning Application for Primary School Pupils. www.researchgate.net/publication/301621333.
De Sousa, L., Richter, B., & Nel, C. (2017). The effect of multimedia use on the teaching and learning of social sciences at tertiary level: a case study. Yesterday and Today.
Dimitrov, D. M. & Rumrill, Jr. P. D. (2003). Pretest-posttest designs and measurement of change. Work 20 (2003) 159–165.
Ellis, T. J., & Levy, Y. (2008). Framework of problem-based research: A guide for novice researchers on the development of a research-worthy problem. Informing Science. 11.
Ernst, J. V., Lane, D., & Clark, A. C. (2015). “Pictorial Visual Rotation Ability of Engineering Design Graphics Students,” Engineering Design Graphics Journal, 79(1), 1–13.
Essays, UK. (2018). Multimedia Applications for Educational Purposes. Retrieved from https://www.ukessays.com/essays/media/multimedia-applications- educstional-4151.php?vref=1
Fernandez, A., Insfran, E., & Abrahao, S. (2011). Usability Evaluation Methods For The Web: A Systematic Mapping Study. Information & Software Technology. 53. 789-817.
Fujimoto, Y., Yamamoto, G., Taketomi, T., Miyazaki, J., & Kato, H. (2013). Relation between displaying features of augmented reality and user’s memorization. Transactions of the Virtual Reality Society of Japan, 18(1), 81–91.
Furio, D., Juan, M. C., Segui, I., & Vivo, R. (2014). Mobile learning vs. traditional classroom lessons: a comparative study. Journal of Computer Assisted Learning.
Gelso, C. (2006). Applying theories to research: The interplay of theory and research in science. In F.T. Leong & J.T. Austin (Eds.), The psychology research handbook. Thousand Oaks, CA: Sage. Retreived from http://www.sageereference.com/hdbk_psychrsch/Article_n32
George, E., Liacouras, P., Rybicki, F. J., & Mitsouras, D. (2017). Measuring and Establishing the Accuracy and Reproducibility of 3D Printed Medical Models. Radiographics.rsna.org. 37 (5), 1424-1450.
Gilbert, J. K. (2004). Models and Modelling: Routes to More Authentic Science Education. International Journal of Science and Mathematics Education, 2(2), 115-130. http://dx.doi.org/10.1007/s10763-004-3186-4
Gridway digital (2014). 3D Animation Process and Workflow. http://www.slideshare.net/dmadzel/gridway-digital-the-3-d-animation-process- -workflow.
Gutiérrez, L. M., Contero, M., & Alcañiz. M. (2015). Augmented reality to training spatial skills. Procedia Computer Science 77, 33-39.
Heinen, J. (1985). A primer on psychological theory. The Journal of Psychology, 119, 413-421.
Hsu, T. -C., Lee-Hsieh, J., Turton, M. A., & Cheng, S.-F. (2014). “Using the ADDIE model to develop online continuing education courses on caring for nurses in Taiwan,” Journal of Continuing Education in Nursing, 45(3), 124–131.
Hu, M., & Xu, S. (2012). Research of Multimedia Teaching on Principles of Management. IERI Procedia, 2, 666-670.
Huang, K-T., Ball, C., Francis, J., Ratan, R., Boumis, J., & Fordham, J. (2018). Augmented versus virtual reality in education: An exploratory study examining science knowledge retention when using augmented reality/virtual reality mobile applications. Cyberpsychol behave soc netw. 22(2), 105-110.
Hunt, S. D. (1991). Modern Marketing Theory: Critical Issues in the Philosophy of Marketing Science. Southwestern Publishing, Cincinnati, OH.
Igwenagu, C. (2016). Fundamentals of research methodology and data collection.
Itoh, Y., & Klinker, G. (2014). AInteraction-free calibration for optical see-through head-mounted displays based on 3D Eye localization.
Jamali, S. S., Shiratuddin, M. F., Wong, K. W., & Oskam, C. L. (2015). Utilising Mobile-Augmented Reality for Learning Human Anatomy. 7th World Conference on Educational Sciences, (WCES-2015). Procedia-Social and Behavioral Sciences 197, 659–668.
Karen T. D’Alonzo, (2004). The Johnson-Neyman Procedure as an Alternative to ANCOVA. West J Nurs Res. 2004 November ; 26(7): 804–812.
Karimi, H. A., & Hammad, A. (2004). Eds., Telegeoinformatics: Location-Based Computing and Services. Boca Raton, FL, USA: CRC Press, 2004.
Katie, V. H., Gyory, P., Ngo, H., & Sumner, T. (2018). Enhancing 3D Modeling with Augmented Reality in an After-school Engineering Program (Work in Progress). 2018 ASEE Annual Conference and Exposition.
Khan, M. (2002).Teaching Methodology for 3D Animation.ICCE '02: Proceedings of the International Conference on Computers in Education.
King, R. (2014). 3D animation for the raw beginner using maya. London: CRC.
Kock, T. (2010). The future directions of mobile augmented reality applications, in Proc. PIXEL, 2010, pp. 1-10.
Kramer, M., Olson, D., & Walker, J. D. (2018). Design and Assessment of Online, Interactive Tutorials That Teach Science Process Skills. CBE life sciences education, 17(2), ar19.
Kysela, J. & Storkova, P. (2015). Using augmented reality as a medium for teaching history and tourism. Procedia-Social and Behavioral Sciences 174, 926-931.
Lewis, J., & Sauro, J. (2009). The factor structure of the system usability scale. Human centered design, 94-103.
Liarokapis, F., Mourkoussis, N., White, M., Darcy, J., Sifniotis, M., Petridis, P., Basu, A., & Lister, P. (2004). Web3D and augmented reality to support engineering education. World Transactions on Engineering and Technology Education 2004, 3(1), 11-14.
Majid, N. A. A., Mohammed, H., & Sulaiman, R. (2015). Students' perception of mobile augmented reality applications in learning computer organization. Procedia-Social and Behavioral Sciences 176, 111–116.
Malik, S. & Agarwal, A. (2012). Use of Multimedia as a New Educational Technology Tool-A Study. International Journal of Information and Education Technology. 468-471. 10.7763/IJIET.2012.181.
Matsutomo, S., Miyauchi, T., Noguchi, S., & Yamashita, H. (2012). Real-time visualization system of magnetic field utilizing augmented reality technology for education. IEEE Transactions on Magnetics, 48(2), 531–534.
Mayer, R. E. (2009). Multimedia Learning. New York: Cambridge University Press.
Mayer, R. E. & Moreno, R. (2003). Nine Ways to Reduce Cognitive Load in Multimedia Learning. Educational Psychologist, 38(1), 43–52.
Mayer, R. E., Mathias, A., & Wetzell, K. (2002). Fostering understanding of multimedia messages through pre-training: Evidence for a two-stage theory of mental model construction. Journal of Experimental Psychology: Applied, 8, 147–154.
Mayer, R. E. (2001). Multimedia learning, Cambridge: Cambridge University Press, 1, 2-3.
Mayer, R. E., & Chandler, P. (2001). When learning is just a click away: Does simple user interaction foster deeper understanding of multimedia messages? Journal of Educational Psychology, 93, 390–397.
Mayer, R. E., Heiser, J., & Lonn, S. (2001). Cognitive constraints on multimedia learning: When presenting more material results in less understanding. Journal of Educational Psychology, 93, 187–198
Mayer, R. E., & Moreno, R. (1998). A split-attention effect in multimedia learning: Evidence for dual processing systems in working memory. Journal of Educational Psychology, 90, 312–320.
Mayer, R. E., & Anderson, R. B. (1991). Animations need narrations: An experimental test of a dual-coding hypothesis. Journal of Educational Psychology, 83, 484-490.
Mazyrah, (2009). The Development and Usability of a Multimedia Black Cat Courseware using Storytelling Approach. Thesis Universiti Teknologi Petronas. (Not published).
Merrill, M. D., Drake, L., Lacy, M. J., Pratt, J. (1996). Reclaiming Instructional Design. Educational Technology, 36(5), 5-7.
Meshram, S. (2015). Constructive Learning Theory: Exploring the Possibilities for this Interactive Teaching Learning Methods in Physiotheraphy Education. J Nov Physiother 5:258. doi:10.4172/2165-7025.1000258.
Mezirow, J. (2000). Learning as Transformation: Critical Perspectives on a Theory in Progress, ERIC.
Mezirow, J. (1997). Transformative learning: Theory to practice. New directions for adult and continuing education.
Miller, J. P. (2010). Whole child education, University of Toronto Press.
Miller, J. P. (2007). The holistic curriculum, University of Toronto press.
Ministry of Education. (2012). Malaysian Education Blueprint 2013-2025. Ministry of Education Malaysia.
Ministry of Higher Education. (2007). National Higher Education Action Plan 2007- 2010: Triggering higher education transformation.
Montgomery, D. C. (2012). Design and analysis of experiments 8th Edition. John Wiley & Sons.
Moore, D. S. & McCabe, G. P. (1999). Introduction to the Practice of Statistics, 3rd ed. New York: W. H. Freeman, 1999.
Moreno, R., & Mayer, R. E. (2002). Verbal redundancy in multimedia learning: When reading helps listening. Journal of Educational Psychology, 94, 156–163.
Moreno, R., Mayer, R. E., Spires, H. A., & Lester, J. C. (2001). The case for social agency in computer-based multimedia learning: Do students learn more deeply when they interact with animated pedagogical agents? Cognition and Instruction, 19, 177–214.
Moreno, R. & Mayer, R. E. (2000). A Learner Centered Approach to Multimedia Explanations: Deriving Instructional Design Principles from Cognitive Theory". Interactive Multimedia Electronic Journal of Computer Enhanced Learning.
Moreno, R., & Mayer, R. E. (1999). Cognitive principles of multimedia learning: The role of modality and contiguity. Journal of Educational Psychology, 91, 358– 368.
Morrison, G. R. (2010). Designing Effective Instruction, 6th Edition. John Wiley & Sons.
Muruganantham, G. (2015). Developing of E-content package by using ADDIE Model. International Journal of Applied Research 2015, 1(3), 52-54.
New Straits Times (2016). Chasing the dream in animation. New Straits Times. Retrieved from https://www.nst.com.my/news/2017/03/139977/chasing- dream-animation
Ng, G. W., and A. Shaziti. (2004). Augmented Reality in Education and Training. In, Proceedings of National Conference on E-Learning, 13-19. In, Center of Learning Technology and Multimdia. University of Science Malaysia: Penang, Malaysia.
Nicholson, A. Y., & Ngai, J. Y. (1996). Managing the development and production of interactive multimedia courseware in education. Australasian Journal of Educational Technology, 12(1).
Nincarean, D., Bilal Ali, M., Abdul Halim, N., Hishamuddin Abdul Rahman, M. (2013). Mobile Augmented Reality: The Potential for Education. Procedia - Social and Behavioral Sciences 103. 657-664.
NSW Environmental Trust (2011). What makes a good objective?
Paavola, S. & Hakkarainen, K. (2005). The knowledge creation metaphor–An emergent epistemological approach to learning. Science & Education, 14, 535- 557.
Patkar, V. (2018). Research Methodology: Logic, Methods and Cases. VIKALPA: The Journal For Decision Makers. 43(3), 175-177.
Penang Monthly (2015). Does malaysia’s animation industry have a future?. Penang Monthly. Retrieved from http://penangmonthly.com/article.aspx?pageid=4114&name=does_malaysias_ animation_industry_have_a_future?
Peres, S. C., Pham, T., & Phillips, R. (2013). Validation of the System Usability Scale (SUS): SUS in the wild. Proceedings of the Human Factors and Ergonomics Society 57th Annual Meeting - 2013. 57, 192-196.
Reinbold, S. (2013). “Using the ADDIE model in designing library instruction,” Medical Reference Services Quarterly, 32(3),244–256.
Remondino, F., & El-Hakim, S. (2006). Image?based 3D Modelling: A Review. The Photogrammetric Record. 21. 269 - 291. 10.1111/j.1477-9730.2006.00383.x.
Renevier, P., & Nigay, L. (2001). Mobile collaborative augmented reality: The augmented stroll, in Proc. 8th IFIP Int. Conf. Eng. Human-Comput. Interaction (EHCI), London, U.K., 2001, pp. 299-316.
Reynolds, P. D. (1971). A Primer In Theory Construction, BobbsMerrill Educational Publishing, IN.
Saidin, N. F., Halim, N. D. A., & Yahaya, N. (2015). A Review of Research on Augmented Reality in Education: Advantages and Applications. International education studies, 8 (13).
Santos, M. E. C., Lübke, A., Taketomi, T., Yamamoto, G., Rodrigo, M. M. T., to, H. (2014b). Evaluating augmented reality for situated vocabulary learning. In Proceedings of APSCE 22nd International Conference on Computers in Education, pp. 701–710.
Sauro, J. (2011). Measuring Usability with the System Usability Scale (SUS). Retrieved from https://measuringu.com/sus/
Selay, A. & Buket, A. (2008). A Study on the development process of a multimedia learning environment according to the ADDIE model and students’ opinions of the multimedia learning environment. Interactive Educational Multimedia, 17,1-19.
Sethi, (2005). Multimedia Education: Theory and Practice. Mittal Publications, 1, 1-8.
Sfard, A. (1998). On Two Metaphors for Learning and the Dangers of Choosing Just One. Educational Researcher, 27(2), 4-13.
Shearer, B. (2018). Multiple Intelligences in Teaching and Education: Lessons Learned from Neuroscience. Journal of Intelligence. 2018, 6, 38; doi:10.3390/jintelligence6030038
Silva, R., Oliveira, J. C. & Giraldi, G. A. (2003). Introduction to augmented reality.
Statistics Solutions. (2019). Normality. Retrieved from http://www.statisticssolutions.com/academic-solutions/resources/directory-of- statistical-analyses/normality/
Stevens, J. (1996). Applied multivariate statistics for the social sciences 3rd ed., Lawrence Erlbaum, Mahwah, NJ, 1996.
Su, C., Xu, W., Feng, K. C. (2014). A case study of Augmented Reality simulation system application in a chemistry course. Computers in Human Behavior 37, 31–40.
Sweller, J., Van Merrienboer, J., & Paas, F. (1998). Cognitive architecture and instructional design. Educational Psychology Review. 10(3), 251-296.
Sweller, J. (1988). Cognitive load during problem solving: Effects on learning. Cognitive Science. 12(2), 257-285.
Tarng, W. & Ou, K. L. (2012). A study of campus butterfly ecology learning system based on augmented reality and mobile learning. In Proceedings of IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education, 62–66.
Thangaraj, J. & Lakshmi Narayanan, R. (2018). Industry 1.0 To 4.0: The Evolution Of Smart Factories.
The Star Online (2014). The evolution of Malaysia’s animation industry. Retrieved from https://www.thestar.com.my/lifestyle/entertainment/movies/news/2014/09/04/t he-evolution-of-malaysias-animation-industry/
Toby Mordkoff, J. (2016). Retrieved from http://www2.psychology.uiowa.edu/faculty/mordkoff/GradStats/part%201/I.0 7%20normal.pdf
Tullis, T. S., & Stetson, J. N. (2004). A comparison of questionnaires for assessing website usability. Proceedings of UPA 2004 Conference. Minneapolis, Minnesota.
Valentini, P. P., & Pezzuti, E. (2010). Interactive multibody simulation in Augmented Reality. Journal Of Theoretical And Applied Mechanics. 48, 733-750.
Vaughan, T. (2011). Multimedia: Making It Works. 8th Edition. New York: McGraw Hill, 2011.
Viirre, E., Pryor, H., Nagata, S., & Furness, T. A. (1998). The Virtual Retinal Display: A New Technology for Virtual Reality and Augmented Vision in Medicine. In Proceedings of Medicine Meets Virtual Reality, San Diego, California, USA, pp. 252-257.
Wang, T. (2010). Educational Benefits of Multimedia Skills Training. Techtrends. 54. 47-57.
Xia, S. A. (2011). Interactive Design Research of Multimedia Courseware in Teaching. In Advanced Materials Research (Vol. 271, pp. 1472-1477). Trans Tech Publications. |
This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials. You may use the digitized material for private study, scholarship, or research. |