UPSI Digital Repository (UDRep)
|
|
|
Abstract : Universiti Pendidikan Sultan Idris |
The purpose of this study is to develop and evaluate the effectiveness of Interactive Whiteboard’s
Elkonin Box Module in improving phonemic segmentation skills among Year Two remedial
students. Interactive Whiteboard’s Elkonin Box Module had been designed based on Constructivist
Theory, mastery learning and interactive learning. Quantitative approaches with
quasi-experimental design were used for this study. A number of 60 Year Two remedial students from
Muar district were selected using purposive sampling. The sample was divided into the
treatment and control groups. The former went through a teaching and learning process
using Interactive Whiteboard’s Elkonin Box Module, while the latter learnt through traditional
teaching. After the pre-test, three months of intervention was carried out to both
groups of sample, folllowed by post-test. Data was analysed using descriptive and
inferential statistics. Paired samples t-test showed that there was a significant
increase in the achievement of treatment group from pre-test (M=59.47, SD=27.242) to
post-test (M=91.53, SD=12.566), t(29) = 6.254, p< .001. The two sample t-test had shown that the
achievement of phonemic segmentation skill in post-test of treatment group (M=91.53,
SD=12.566) is higher than the post-test of control group (M=79.17, Sd=22.588),
t(58)=2.621, p |
References |
Agustina Sri Hafidah. (2016). Developing the Lift and Shift Game to Introduce Tenses at the Initial Stage to Children as Young Learners. Journal of Education and Practice, 7(5), 7-25.
Amalia Madihie & Sidek Mohd Noah. (2018). An Application of the Sidek Module Development in REBT Counseling Intervention Module Design for Orphans. Procedia-Social and Behavioral Sciences, 84, 1481-1491.
Ampadu, E. & Danso, A. (2018). Constructivism in Future Classrooms: Listening to Ghanaian Teachers’ and Students’ Views. Africa Education Review, 15(3), 49-71.
Andin, J., Ronnberg, J., & Rudner, M. (2016). Deaf Signers Use Phonology to do Arithmetic. Learning and Individual Differences, 32, 246-253.
Azwin Arif, Nor Yazi, Mohammad Musab, Mohd Shafeirul Zaman, Supyan Hussin, & Mohamed Amin Embi. (2014). Development of Self Access Internet Based English Module to Support Student Centred Learning (SCL) of Engineering Education. Asian Social Science, 10(7), 153-162.
Bahr, P.R. (2018). The Aftermath of Remedial Math: Investigating the Low Rate of Certificate Completion among Remedial Math Students. Research in Higher Education, 54, 171-200.
Bicknell, B., Young-Loveridge, J., & Nguyen, N. (2016). A Design Study to Develop Young Children’s Understanding of Literacy and Numeracy. Mathematics Educational Research Journal, 28(4), 567-583.
Boyle, S. (2018). An Introduction to Game Based Learning. UCD Teaching and Learning Resources. Retrieved 30 March 2017 from https://www.ucd.ie/t4cms /UCDTLT0044.pdf.pdf
Broza, O. & Kolikant, Y.B.D. (2015). Contingent Teaching to Low- Achieving Students : Challenges and Potential for Scaffolding Meaningful Learning. ZDM Mathematics Education, 47(7), 1093- 1105.
Castellar, E.N., All, A., de Marez, L., & Van Looy, J. (2015). Cognitive Abilities, Digital Games and Arithmetic Performance Enhancement: A Study Comparing the Efects of a Math Game and Paper Exercises. Computers & Education, 85, 123-133.
Chang, R.C. & Yang, C.Y. (2016). Developing a Mobile App for Game- Based Learning in Middle School Literacy Course. Proceedings of the International Conference on Applied System Innovation. Okinawa Convention Center, Japan. 28 May-1 June 2016.
Cherry, G. & Overbaugh, R. (2014). An Overview of Jerome Brunner His Theory of Constructivism. Retrived 29 March 2017 from http://cird.unive.it/dspace/bitstream/123456789/314/1/FISICA_BRU NNER_COSTRUTTIVISMO.pdf
Christensen, L.B., Johnson, R.B., & Turner, L.A. (2017). Research Methods, Design, and Analysis (Eleventh Edition). United States of America: Pearson Education.
Chua, Y.P. (2014). Kaedah dan Statistik Penyelidikan Buku 1. Kaedah Penyelidikan: Edisi Ketiga. Selangor: McGraw-Hill Education.
Chuang, T.Y. & Tsai, C.M. (2015). Forecast the Scarcity of Game Generation: Digital Game Literacy. New Media and Learning in the 21?? Century, 37-65.
Church, M.C. (2014). The Conceptual and Operational Definition of Quality of Life: A Systematic Review of the Literature. Master of Science Thesis, Texas A&M University.
Clercq-Quaegebeur, M.D., Casalis, S., Vilette, B., Lemaitre, M.P., & Vallee, L. (2017). Arithmetic Abilities in Children with Developmental Dyslexia: Performance on French ZAREKI-R Test. Journal of Learning Disabilities, 1-14.
Cojocariu, V.M. & Boghian, I. (2014). Teaching the Relevance of Game- Based Learning to Preschool and Primary Teachers. Procedia-Social and Behavioral Science, 142, 640-646.
Dabkowska, E. & Sosnovski, B. (2016). Remedial Workshop: Opening Doors to Graduation. Community College Journal of Research and Practice, 40(11), 954-960.
Davrajoo, E., Rohani Ahmad Tarmizi, Mokhtar Nawawi, & Aminuddin Hassan. (2016). Enhancing Algebraic Conceptual Knowledge with Aid of Module using Mastery Learning Approach. Procedia Social and Behavioral Science, 8, 362-369.
Ding, Y., Liu, R.D., Xu, L., Wang, J., & Zhang, D. (2016). Working Memory Load and Automaticity in Relation to Mental Multiplication. The Journal of Educational Research, 110(5), 554-564.
Elliot, A.C. & Woodward, W.A. (2016). IBM SPSS by Example: A Practical Guide to Statistical Data Analysis. 2nd Edition. United States of America: SAGE Publications, Inc.
Eronen, L. & Karna, E. (2017). Students Acquiring Expertise through Student- Centered Learning in Literacy Lessons. Scandinavian Journal of Educational Research, 1-19.
Everingham, Y.L., Gyuris, E., & Connolly, S.R. (2017). Enhancing Student Engagement to Positively Impact Literacy Anxiety, Confidence and Achievement for Interdisciplinary Science Subjects. International Journal of Mathematical Education in Science and Technology. In Press, 1 April 2017: 1-13.
Fauzi Hussin, Jamal Ali, & Mohd Saifoul Zamzuri Noor. (2014). Kaedah Penyelidikan & Analisis SPSS. Sintok: Penerbit Universiti Utara Malaysia.
Gentile, J.R. & Lalley, J.P. (2014). Standards and Mastery Learning: Aligning Teaching and Assessment So All Children Can Learn. California: A Sage Publications Company.
Hale, T. (2015). Check Out The Simple Way Japanese Kids Learn Multiplication. Retrieved 5 April 2017 from http://www.iflsciWence.com/editors-blog/check- out-simple-way- japanese-kids-learn-multiplication/
Handayani, A.D., Herman, T., Fatimah, S., Setyowidodo, I., & Katminingsih, Y. (2018). Inquiry Based Learning: a Student Centered Learning to Develop Literacy Habits of Mind. Journal of Physics, 1013(1).
Hayati, R., Fauzan, A., Iswari, M., & Khairdir, A. (2018). Designing of Holistic Literacy Eduction Model Based-“System Among” at Low Grade Elementary School. IOP Conference Series: Materials Science and Engineering, 335(1).
Hickey, T., Ju, Q. & Van Emden, M.H. (2016). Interval Arithmetic: from Principles to Implementation. Journal of the ACM (JACM), 26(3), 401-414.
Mohd Razak Mohd Nordin, Shaharuddin Shaari, & Normah Kamarodzan. (2014). Cabaran Guru Program LINUS (Literasi) di Sekolah-Sekolah Murid Orang Asli Negeri Perak. Jurnal Penyelidikan Dedikasi, 8, 1- 18.
Holt, L.C. & Kysilka, M. (2016). Instructional Patterns: Strategies for Maximizing Student Learning. California: Sage Publications, Inc.
Hsiao, I.Y.T., Yang, S.J.H., Wei, Y.H., Chang, T.L., & Lan, Y.J. (2016). Creating a 3D Game-Based Learning System in a Virtual World for Low-Achieving Students in Literacy. 2016 IEEE 16th International Conference on Advanced Learning Technologies. 518-519.
Hsieh, T.C., Lee, M.C., & Su, C.Y. (2016). Desigining and Implementing a Personalized Remedial Learning System for Enhancing the Programming Learning. Journal of Educational Technology & Society, 16(4), 32-46.
Huang, T.H., Liu, Y.C., & Chang, H.C. (2018). Learning Achievement in Solving Word-Based Questions through a Computer-Assisted Learning System. Educational Technology & Society, 15(1), 248-259.
Huang, Y.M. & Huang, Y.M. (2015). A Scaffolding Strategy to Develop Handheld Sensor-Based Vocabulary Games for Improving Students’ Learning Motivation and Performance. Education Technology Research and Development, 63(5), 691-708.
Huck, S.W. (2014). Reading Statistics and Research (Sixth Edition). United States of America: Pearson Education Limited.
Jasmi Abu Talib, Zakaria Mohamad, & Norwaliza Abdul Wahab. (2015). Validity and Reliability of Career Exploration Module. Middle- East Journal of Scientific Research, 23(11), 2639-2655.
Johnson, K. & Street, E.M. (2018). Response to Intervention and Precision Teaching.New York: The Guilford Press.
Johnson, R.B. & Christensen, L. (2014). Educational Research: Quantitative, Qualitative, and Mixed Approaches (5th Edition). California: SAGE Publications.
Kamarul Azmi Jasmi, Mohd Faeez Ilias, Abdul Halim Tamuri, & Mohd Izham Hamzah. (2018). Amalan Penggunaan Bahan Bantu Mengajar Dalam Kalangan Guru Cemerlang Pendidikan Islam Sekolah Menengah di Malaysia. Journal of Islamic and Arabic Education, 3(1), 59-74.
Kang, S.C. (2018, December 5). Malaysia Ranks 52 out of 65 Countries in International Assessment Programme. The Star Online. Retrieved 14 February 2017 from http://www.thestar.com.my/news/nation/2013/12/05/students- score- below-global-average-malaysia-ranks-52-out-of-65-countries-in- international-assessment/
Katmada, A., Mavridis, A., & Tsiatsos, T. (2014). Implementing a Game for Supporting Learning in Mathematics. The Electronic Journal of e- Learning, 12(3), 230-242.
Kearns, K. (2010). Birth to Big School. French Forests, NSW: Persons Australia. Retrieved 6 May 2017 from http://kadriyeportfolio77.weebly.com/albert- bandura-1925.html
Matanluk, O., Baharom Mohammad, Kiflee, D.N.A., & Imbug, M. (2013). The Effectiveness of Using Teaching Module Based on Radical Constructivism toward Students Learning Process. Procedia–Social and Behavioral Sciences, 90, 607-615.
Mayer, R.E. (2014). Multimedia Learning and Games. Computer Games and Instruction, 281-305.
Ministry of Education Malaysia. (2014). LINUS 2.0 Numerasi (Edisi Bahasa Cina) Modul Murid Asas 2. Kuala Lumpur: Cetakrapi Sdn. Bhd.
Kirkley, J.R., Duffy, T.M., Kirkley, S.E., & Kremer, D.L.H. (2014). Implications of Constructivism for the Design and Use of Serious Games. Computer Games and Instruction, 371-394.
Kotsopoulos, D., Cordy, M., & Langemeyer, M. (2015). Children’s Understanding of Large-Scale Mapping Tasks: An Analysis of Talk, Drawings, and Gesture. ZDM Education, 47(3), 451-463.
Kroesbergen, E.H., Van Luit, J.E.H., & Maas, C.M. (2014). Effectiveness of Explicit and Constructivist Instruction for Low-Achieving Students in the Netherlands. The Elementary School Journal, 104(3), 233-251.
Kumar, R. (2015). Research Methodology: A Step-by-step Guide for Beginners. London: SAGE Publications.
McCane, B., Ott, C., Meek, N., & Robins, A. (2017). Mastery Learning in Introductory Programming. Proceedings of the Nineteenth Australasian Computing Education Conference, 1-10.
Mitee, T.L. & Obaitan, G.N. (2015). Effect of Mastery Learning on Senior Secondary School Students’ Cognitive Learning Outcome in Quantitative Chemistry. Journal of Education and Practice, 6(5), 34- 39.
Muhamad Hafizhuddin Abdul Rahman. (2016). Kesan Penggunaan Modul Pengintegrasian Geogebra Topik Trigonometri Terhadap Pencapaian dan Motivasi bagi Murid Berpencapaian Rendah. Master Thesis. Universiti Pendidikan Sultan Idris.
Lay, Y.F. & Khoo, C.H. (2016). Introduction to Quantitative Approach in Educational Research. Sabah: Penerbit Universiti Malaysia Sabah.
Lawson, M.A. & Lawson, H.A. (2013). New Conceptual Frameworks for Student Engagement Research, Policy, and Practice. Review of Educational Research, 83(3), 432-479.
Lee, L.W. & Low, H.M. (2014). Analysis of Malay Word Structure by Pre- Service Special Education Teachers: Foundation-Level Knowledge for Remedial Instruction. Australian Journal of Learning Difficulties, 19(1), 33-46.
Lin, C.H., Liu, E.Z.F., Chen, Y.L., Liou, P.Y., Chang, M., Wu, C.H., & Yuan, S.M. (2013). Game-Based Remedial Instruction in Mastery Learning for Upper- Primary School Students. Journal of Educational Technology & Society, 16(2), 271-281.
Lin, P.J. & Acosta-Tello, E. (2017). A Practicum Mentoring Model for Supporting Prospective Elementary Teachers in Learning to Teach Mathematics. ZDM Mathematics Education, 49, 223-236.
Lineberry, M., Park, Y.S., Cook, D.A., & Yudkowsky, R. (2015). Making the Case for Mastery Learning Assessments: Key Issues in Validation and Justification, 90, 1445-1450.
Lortie-Forgues, H. & Siegler, R. (2016). Conceptual Knowledge of literacy Arithmetic. Journal of Educational Psychology, 107(3), 909-918.
Loveless, A. & Williamson, B. (2013). Learning Identities in a Digital Age: Rethinking Creativity, Education and Technology. New York: Routledge.
Madamurk, K., Kikas, E., & Palu, A. (2016). Developmental Trajectories of Calculation and Word Problem Solving from Third to Fifth Grade. Learning and Individual Differences, 49, 151-161.
Maimun Aqsha Lubis & Hanis Najwa Shaharuddin. (2016). Modul Pengajaran dan Pembelajaran Bahasa Al-Quran Bermultimedia. Kreativiti dalam Pengajaran dan Pembelajaran, 187-198.
McCrink, K., Shafto, P., & Barth, H. (2016). The Relationship Between Non- Symbolic Multiplication and Division in Childhood. The Quarterly Journal of Experimental Psychology, 70(4), 686-702.
McLeod, S.A. (2018). Bruner-Learning Theory in Education-Simply Psychology/ online/. Retrieved on 12th December 2017 from http://www.simply psychology.org/bruner.html
Ministry of Education Malaysia. (2013). Malaysia Education Blueprint 2013-2015 (Preschool to Post-Secondary Education). Putrajaya: Kementerian Pendidikan Malaysia.
Mohd Asnorhisham Adam & Abdul Rahim Bin Hamdan. (2017). Pendekatan Pengajaran Secara Berkumpulan dalam Program Pemulihan Khas Bahasa Melalyu. Jurnal Pendidikan Bahasa Melayu, 7(1), 66-73.
Mohammad Aziz Shah Mohamed Arip. (2018). Kesan Kelompok Bimbingan Terapi Kognitif Tingkahlaku Ke Atas Konsep Kendiri, Kelangsangan dan Daya Tahan Remaja. Tesis PhD yang tidak diterbitkan. Universiti Kebangsaan Malaysia. Bangi.
Mohini Mohamed, Ili Zarifah Zainudin, & Muhamad Hasanul Ilmi Mohd Shukri. (2016). Keberkesanan Modul Beams dalam Meningkatkan Pencapaian Pelajar Prestasi Tinggi Bagi Matapelajaran Matematik Tambahan. Master Thesis, Universiti Teknologi Malaysia.
Motamedi, V. (2001). Mastery Learning: An Effective Teaching Strategy. Retrieved 30 March 2017 from http://www.nyu.edu/classes/keefer/waoe/motamediv.htm
Muhamad Fazli Mansor. (2016). Pembangunan dan Penilaian Modul Perisian Pengajaran Berbantukan Komputer (PBK) Menggunakan Microsoft Power Point Interaktif untuk Kanak-Kanak Prasekolah. Master Thesis, Universiti Pendidikan Sultan Idris.
Norazzila Shafie, Tengku Norainun Tengku Shahdan, & Mohd Shahir Liew. (2018). Mastery Learning Assessment Model (MLAM) in Teaching and Learning Mathematics. Procedia-Social Behavioral Sciences, 8, 294-298.
Norehan Ali. (2015). Pembangunan dan Penilaian Keberkesanan Perisian Multimedia Terhadap Pencapaian Murid Bermasalah Pendengaran dalam Mata Pelajaran Pembantu Penyedia Makanan. Master Thesis, Universiti Pendidikan Sultan Idris.
Noriah Mohd Ishak, Melor Md Yunus, Saemah Abdul Rahman, & Zuria Mahmud. (2018). Effects of FLEP on Self-Motivation and Aspiration to Learn Among Low-Achieving Students: An Experimental Study across Gender. Procedia – Social and Behavioral Sciences, 7, 122- 129.
Paola, M.D. & Scoppa, V. (2014). The Effectiveness of Remedial Courses in Italy: a Fuzzy Regression Discontinuity Design. Journal of Population Economics, 27, 365-386.
Paul, C.S. & Vaidya, S. (2013). An Urban Middle School Case Study of Literacy Achievement. International Journal of Science and Mathematics Education, 12, 1241-1260.
Perry, F.L.Jr. & Nichols, J.D. (2015).Understanding Research in Education: Becoming a Discerning Consumer. New York: Routledge.
Pho, A. & Dinscore, A. (2015). Game-Based Learning. Tips and Trend, Spring. Retrieved 12 May 2017 from http://bit.ly/tipsandtrendssp15
Plass, J.L., Homer, B.D., & Kinzer, C.K. (2015). Foundations of Game- Based Learning. Educational Psychologies, 50(4), 258-283.
Prastowo, A. (2018). Panduan Kreatif Membuat Bahan Ajar Inovatif. Yogyakarta: Diva Press.
Prensky, M. (2001). Digital Game-Based Learning. New York:
McGraw-Hill. Prensky, M. (2007). Digital Game-Based Learning. United States: Paragon House.
Price, G.R., Mazzocco, M.M.M., & Ansari, D. (2013). Why Mental Arithmetic Counts: Brain Activation during Single Digit Arithmetic Predicts High School Math Scores. The Journal of Neuroscience, 33(1), 156-163.
Purbohadi, D., Nugroho, L., Santosa, I., & Kumara, A. (2013). GaMa Feedback Learning Model: Basic Concept and Design. Journal of e- Learning and Knowledge Society, 9(3), 67-77.
Rohaiza Ramli. (2015). The Effectiveness of Using Geometer’s Sketchpad (GSP) in the Teaching and Learning of Mathematics in A Malaysian Technical School. Master Thesis, Universiti Pendidikan Sultan Idris.
Raja, S.S., Noraini Mohamed Hassan, & Chong, W.L. (2016). Kaedah Penyelidikan dan Panduan Penulisan. Kuala Lumpur: Penerbit Universiti Malaya.
Ramlee Ismail, Jamal @ NordinYunus, & Marinah Awang. (2016). Analisis Data & Pelaporan Dengan Menggunakan SPSS. Perak: Penerbit Universiti Pendidikan Sultan Idris.
Rosseliiah Bokhari, Sabariah Md Rashid, & Chan, S.H. (2015). Teacher’s Perception on the Implementation of the Literacy, Numeracy and Screening (LINUS LBI 2.0) Programme among Lower Primary ESL Pupils. Malaysia Journal of ELT Research, 11(1), 108-121.
Salkind, N.J. (2017). Statistics for People Who (Think They) Hate Statistics Using Microsoft Excel 2016 (4th Edition). California: SAGE Publications, Inc.
Sayed Yusoff Syed Hussain, Tan, W.H., & Muhammad Zaffwan Idris. (2014). Digital Game-Based Learning for Remedial Mathematics Students: A New Teaching and Learning Approach in Malaysia. International Journal of Multimedia and Ubiquitous Engineering, 9(11), 325-338.
Schrum, L. & Levin, B.B. (2015). Leading 21st Century Schools: Second Edition. United States of America: Corwin, A SAGE Company.
Sidek Mohd Noah & Jamaludin Ahmad. (2005). Pembinaan Modul: Bagaimana Membina Modul Latihan dan Modul Akademik. Selangor: Penerbit Universiti Putra Malaysia.
Simon, M.K. & Goes, J. (2013). Assumptions, Limitations, Delimitations, and Scope of the Study. Retrieved 11 April 2018 from http://www.dissertationrecipes. com/wp- content/uploads/2011/04/Assumptions-Limitations-Delimitations- and-Scope-of-the-Study.pdf
Sinner, A. (2015). Against the Grain: An Intervention of Mastery Learning and Intellectual Emancipation in Art Education. Educational Philosophy and Theory, 47(5), 502-514.
Siti Zulaiha Ahmad & Ariffin Abdul Mutalib. (2016). Conceptual Model of iCAL4LA: Proposing the Components using Comparative Analysis. International Conference on Applied Science and Technology (ICAST 2016). 11-13 April 2016, Kedah, Malaysia.
Sullivan, P. (2017). Teaching Mathematics: Using Research-informed Strategies. Camberwell. Victoria: ACER Press.
Sullivan, P., Askew, M., Cheeseman, J., Clarke, D., Mornane, A., Roche, A., & Walker, N. (2014). Supporting Teachers in Struturing Literacy Lessons Involving Challenging Tasks. Journal of Mathematics Teacher Education, 18(2), 123-140.
Soltanlou, M., Pixner, S., & Nuerk, H.C. (2015). Contribution of Working Memory in Fact Network in Children may Shift from Verbal to Visuo- Spatial: a Longitudinal Investigation. Frontiers in Psychology, 6, 1062.
Syafari. (2017). Developing Algebra Structure Module and Model of Cooperative Learning Helping Concept Map Media for Improving Proofing Ability. International Education Studies, 10(3), 207-214.
Taber, K. S. (2017). Constructivism as Educational Theory: Contingency in Learning, and Optimally Guided Instruction. Educational Theory. New York: Nova Science Publishers, 39-61.
Taylan, R.D. (2015). Characterizing a Highly Accomplished Teacher’s Noticing of Third-Grade Students’ Mathematical Thinking. Journal of Mathematics Teacher Education, 20, 259-280.
Tobias, S. & Fletcher, J.D. (2017). Computer Games, Present and Future. Computer Games and Instruction, 525-545.
Tobias, S., Fletcher, J.D., Dai, D.Y., & Wind, A.P. (2017). Review of Research on Computer Games. Computer Games and Instruction, 127-221.
Toll, S.W.M. & Van Luit, J.E.H. (2013). Accelerating the Early Numeracy Development of Kindergartners with Limited Working Memory Skills Through Remedial Education. Research in Developmental Disabilities, 34, 745-755.
Toll, S.W.M. & Van Luit (2014). Effects of Remedial Literacy Instruction Throughout Kindergarten Starting at Different Ages: Evidence from a Large- Scale Longitudical Study. Learning and Instruction, 33, 39-49.
Tuckman, B.W. & Waheed, M.A. (1981). Evaluation an Individualized Science Programme for Community College Students. Journal of Research in Science Teaching, 18, 489-495.
Van der Ven, F., Segers, E., Takashima, A., & Verhoeven, L. (2017). Effects of a Tablet Game Intervention on Simple Addition and Subtraction Fluency in First Graders. Computers in Human Behavior, 72, 200- 207.
VanAuker-Ergle, K.A. (2014). Barriers to Low Achievers' Success In the Elementary Classroom As Perceived By Teachers: A Qualitative Study . Gainesville, Fla.: University of Florida. Retrieved 4 December 2014 from http://etd.fcla.edu/UF/UFE0002340/vanaukerergle_k.pdf
Van Luit, J.E.H. & Toll, S.W.M. (2014). Remedial Early Literacy Education: Can Children Identified as Having a Language Deficiency Benefit. International Journal of Language & Communication Disorders, 50(5), 593-603.
Visscher, A.D., Noel, M.P., & Smedt, B.D. (2016). The Role of Physical Digit Representation and Numerical Magnitude Representation in Children’s Multiplication Fact Retrieval. Journal of Experimental Child Psychology,152, 41-53.
Voinea, M. & Purcaru, M. (2013). Boosting Romanian Students’ Interest in Learning Literacy Through the Constructivist Approach. Procedia- Social and Behavioral Science, 127, 108-113.
Walker, D., Bajic, D., Mickes, L., Kwak, J., & Rickard, T.C. (2013). Specificity of Children’s Arithmetic Learning. Journal of Experimental Child Psychology, 122, 62-74.
Weibell, C.J. (2015). Principles of Learning: 7 Principles To Guide Personalized, Student-Centered Learning in the Technology – Enhanced, Blended Learning Environment. Retrieved 6 May 2017 from https://principlesoflearning.word press.com
West, L. (2011). An Introduction to Various Multiplication Strategies. Master Thesis, University of Nebraska-Lincoln, Bellevue, NE.
White, T.L. & McBurney, D.H. (2013). Research Methods: 9th Edition. United States of America: Wadsworth, Cengage Learning.
Yang, K.H. (2017). Learning Behavior and Achievement Analysis of a Digital Game- Based Learning Approach Integrating Mastery Learning Theory and Different Feedback Models. Interactive Learning Environment, 25(2), 1-15.
Yoong, S.M. & Noor Aini Ahmad. (2018). A Conceptual Framework for DoCtor WoRM’s Module in Improving Multiplication Skills among Year Four Low Achievers. International Journal of Academic Research in Business & Social Sciences, 8(4), 946-957.
Yoong, S.M. & Noor Aini Ahmad. (2018). Effectiveness of DoCtor WoRM’s Module in Improving Multiplication Skills among Year Four Low Ayjn0h98it7uf2 chievers. Proceedings of EDULEARN18 Conference. 2nd-4th July 2018, Palma, Mallorca, Spain, 11000-11006.
Yoong, S.M. & Noor Aini Ahmad. (2018). Needs Analysis of DoCtor WoRM’s Module in Improving Multiplication Skills among Year Four Low Achievers. International Journal of Academic Research in Business & Social Sciences, 8(5), 931-944.
Zakiah Mohamad Ashari, Azlina Mohd. Kosnin, Yeo, K.J. (2013). The Effectiveness of Learning Through Play Module on the Outstanding of Number Concept among Preschool Children. Journal of Education and Practice, 4(27), 198- 205.
Zakiah Mohamad Ashari, Azlina Mohd. Kosnin & Yeo, K.J. (2014). Keberkesanan Modul Belajar Melalui Bermain Dalam Pembelajaran Awal Matematik Terhadap Motivasi Kanak-Kanak Prasekolah. Jurnal Saujana KPYPJ, Jil. (3).
Ziegler, G.M. & Loos, A. (2014). Teaching and Learning “What is Mathematics”. Proceedings of the 13th International Congress on Mathematical Education. 66-77.
Zuhrita Ariefiani, Djoko Kustono, & Syaad Pathmantara. (2016). Module Development with Project-Based Learning Approach and ASSURE Development Model. AIP Conference Proceedings, 1778(1), 1-5.
|
This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials. You may use the digitized material for private study, scholarship, or research. |