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Type :article
Subject :L Education (General)
Main Author :Fadilah Abdul Rauf
Additional Authors :Tan, Wee Hoe
Title :Potensi realiti terimbuh dalam aktiviti mewarna: satu kajian di sebuah prasekolah
Place of Production :Tanjong Malim
Publisher :Fakulti Pembangunan Manusia
Year of Publication :2020
Corporate Name :Universiti Pendidikan Sultan Idris
PDF Guest :Click to view PDF file

Abstract : Universiti Pendidikan Sultan Idris
Realiti terimbuh atau Augmented Reality (AR) merupakan sejenis teknologi maklumat dan komunikasi yang mengupayakan maklumat maya yang bersifat visual, iaitu gambar, animasi atau video, terimbuh ke atas realiti fizikal menerusi peranti komputer. Kajian ini bertujuan meneliti potensi AR khususnya dalam aspek pemikiran kreatif melalui aktiviti mewarna dalam kalangan kanak-kanak prasekolah. Satu rancangan pengajaran dan pembelajaran (p&p) menggunakan sembilan peristiwa pembelajaran Gagne telah disediakan yang melibatkan penggunaan AR dalam aktiviti mewarna. Bagi mengukur tahap pemikiran kreatif, satu instrumen yang diadaptasi daripada Torrance Test of Creative Thinking telah dibangunkan dan disahkan oleh lima orang pakar bidang khusus.  Kesan aktiviti mewarna dengan penggunaan AR dikaji melalui ujian pra dan ujian pasca melalui kajian kuasi-eksperimen yang melibatkan kumpulan rawatan. Kajian ini melibatkan 10 murid prasekolah di sebuah presekolah yang terletak di Daerah Jeli, Kelantan, Malaysia. Hasil ujian statistik non-parametrik menunjukkan bahawa skor keseluruhan pemikiran kreatif meningkat dengan signifikan (p =.010), dengan perubahan Median dari tahap Sangat Baik ke tahap Cemerlang. Selain itu, skor kelancaran juga meningkat secara signifikan (p =.046), dengan perubahan Mod dari tahap Sederhana ke tahap Baik. Kesimpulannya, aplikasi mewarna AR boleh digunakan bagi meningkatkan aspek kelancaran dan keaslian pemikiran kreatif dalam kalangan kanak-kanak prasekolah.  Implikasi kajian ini ialah p&p dengan AR bagi aktiviti mewarna dalam persekitaran prasekolah boleh diamalkan bagi membangunkan pemikiran kreatif, bertepatan dengan standard dalam Pembelajaran Abad ke-21. Selain itu, kualiti pelaksanaan sembilan peristiwa pembelajaran Gagne boleh dipertingkatkan dengan penggunaan teknologi AR untuk Pendidikan 4.0.  

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