UPSI Digital Repository (UDRep)
|
|
|
Abstract : Universiti Pendidikan Sultan Idris |
An effective teacher knows the form of technology that can be used in the classroom to help improve their students’ learning. They know what the best tools are, and how and when to use them. Digital game-based learning is a recommended approach which transforms the process of teaching and learning to be more interesting, effective and fun. It has the ability to encourage learners to embrace the challenges and not afraid of failure, create cooperative learning, develop personal responsibility and motivation to succeed. Therefore, this paper attempts to propose an instructional model to develop an educational mobile game application. In order to differentiate between edutainment and entertainment, the educational element must be integrated during the development of the educational game, hence, this paper describes the important requirement for developing the educational mobile game application for a course. This paper briefly describes the proposed model which consists of three parts; input, process, and output. The concept and model proposed may be significant for both instructional designers, program designers, and language practitioners. This paper provided a way of designing an effective digital game which integrated educational elements to improve students’ achievement and performance. |
References |
1. Agca, R. K., Ozdemir, S. (2013). Foreign Language Vocabulary Learning With Mobile Technologies. Procedia - Social and Behavioral Sciences, 781-785. 2. Alessi, S. M., Trollip, S. R. (1984). Computer-based Instruction: Methods and Development. New Jersey: NJ: Prentice-Hall. 3. Ashinida Aladdin, Afendi Hamat & Mohd. Shabri Yusof. (2004). Penggunaan PBBK(Pembelajaran bahasa berbantukan komputer) dalam pengajaran dan pembelajaran bahasa Arab sebagai bahasa asing: Satu tinjauan awal. GEMA Online® Journal of Language Studies, 4(1), 1-20. 4. Baid, H., & Lambert, N. (2010). Enjoyable Learning: The Role of Humour, Games, and Fun Activities in Nursing and Midwifery Education. Nurse Education Today, 30(6), 548-552. 5. Bober, M. (2010). Games Based Experiences for Learning. Bristol: Futurelab. 6. Bowman, R. F. (1982). A "Pac-Man" Theory of Motivation: Tactile Implications for Classroom Instruction. Educational Technology, 22(9), 14-17. 7. Carroll, J. M. (1982). The Adventure of Getting to Know A Computer. IEEE Computer, 15(11), 49-58. 8. Clark, R. C. & Mayer, R. E. (2011). E-Learning And The Science of Instruction. San Francisco: Pfeiffer. 9. Daud, N. & Pisal, N. A. (2014). Permasalahan Pertuturan Dalam Bahasa Arab Sebagai Bahasa Kedua. Gema Online Journal of language Studies, 14, 117-133. 10. Dumbleton, T. (2007). Games to Entertain or Games to Teach? Emerging Technologies for Learning, 2. 11. Gan, Z. (2012). Understanding L2 Speaking problems: Implications for ESL Curriculum Development in a Teacher Training Institution in Hong Kong. Australian Journal of Teacher Education, 37, 43-59. 12. Garris, R., Ahlers, R. & Driskell, J. E. (2002). Games, Motivation and Learning: A Research and Practice Model. Simulation & Gaming, 441-467. 13. Ghalib, M. F. (2006). The Design, Development And Testing On The Efficacy Of A Pedagogical Agent On The Performance And Program Rating Scores Among Students Learning Arabic. Universiti Sains Malaysia: Unpublished Doctoral Dissertation. 14. Ghalib, M. F. (2006). The design, development and testing on the efficacy of a pedagogical agent on the performance and program rating scores among students learning Arabic. Unpublished Ph.D. dissertation, Universiti Sains Malaysia. 15. Ghani, M. T. (2016). Tasmim Barnamij Hasubi Abra Shabakah Al Intarnit Li Taalim Al Lughah Al Arabiah Li Al Mutakhassisin Fi Al Siyahah: Talabah Kuliah MARA Li Al Taqniah Namuzajan. Kuala Lumpur: Unpublished IIUM M.A Dissertation, International Islamic University Malaysia. 16. Groot, J. M. (2000). Computer Assisted Second Language Vocabulary Acquisition. Language Learning and Technology, 4(1), 60-81. 17. Hamid, M. Z. (2012). Reka Bentuk Perisian Pembelajaran Balaghah Arab Peringkat Sekolah Menengah. Kuala Lumpur: Unpublished M.A Dissertation: Universiti Malaya. 18. Hamzul, M. & Nik Mohd Rahimi. (2015). Design and Development of Arabic Online Games: A Conceptual Paper. Procedia Social and Behavioral Sciences, 174, 1428-1433. 19. Han Yu Sung & Gwo Jen Hwang. (2013). A Collaborative Game-Based Learning Approach to Improving Students' Learning Performance in Science Courses. Computer & Education, 43-51. 20. Harmer, J. (2015). The Practice of English Language Teaching. United Kingdom: Pearson Education ESL. 21. Harun, M. A. W., Ruskam, A. Baharuddin, A. S., Othman, R. & Sarip M. A. A. (2015). Epistemology of Practice Teaching Aids "Nabawi" in Teaching and learning. International Journal of Islamic and Civilization Studies, 2, 45-55. 22. Hassan Basri, A. M. D. & Zamri, A. R. (2012). Memartabatkan Pendidikan Islam Dan Bahasa Arab Di Malaysia: Satu Usaha Berterusan Yang Tidak Kesudahan. PROSIDING WACANA PENDIDIKAN ISLAM SIRI KE-9 PERINGKAT SERANTAU, (pp. 1-22). 23. Hat, N.C., Sha'ari, S. H. & Hamid, M. F. A. (2014). Implementasi Animasi Dalam Pengajaran dan Pembelajaran Bahasa Arab. Seminar Pengajaran dan Pembelajaran Bahasa Arab 2014 (pp. 1-12). Terengganu: Universiti Kebangsaan Malaysia & Universiti Sultan Zainal Abidin. 24. Hussin, S. (2002). Penguasaan Perbendaharaan Kata Bahasa Arab di Kalangan Pelajar Pelajar Tingkatan Tiga: Satu Kajian Kes di Sekolah Menengah Kebangsaan (Agama) Negeri Melaka. Kuala Lumpur: Unpublished M.A Dissertation: Universiti Malaya. 25. Ishak, S. A. & Arifin, Z. (2016). Saiz Kosa Kata Bahasa Arab dan Hubungannya Dengan Kemahiran Menulis. Seminar Antarabangsa Pengajaran Bahasa dan Sastera Arab Kepada Penutur Bukan Arab 2016 (pp. 212-218). Kelantan: Universiti Malaya. 26. Ismail, Z. (2008). Penilaian Pelaksanaan Kurikulum Kemahiran Bertutur Bahasa Arab Komunikasi di Sekolah Menengah Kebangsaan Agama – Evaluation of Implemented Curriculum of Speaking Skill in Arabic Communicative Subjects in Religious Secondary Schools. Bangi, Selangor: Universiti Kebangsaan Malaysia (UKM). 27. Ismail, Z. (2008). Penilaian pelaksanaan kurikulum kemahiran bertutur bahasa Arab komunikasi di Sekolah Menengah Kebangsaan Agama. – Evaluation of implemented curriculum of speaking skill in Arabic communicative subjects in religious secondary schools. Bangi, Selangor: Unpublished Ph.DDissertation, Universiti Kebangsaan Malaysia. 28. Kalyuga, M., Mantai, L., Marrone, M. (2013). Efficient Vocabulary Learning Through Online Activities. Procedia - Social and Behavioral Sciences, 35-38. 29. Keller, J. M. (1987). Development And Use Of The ARCS Model Of Instructional Design. Journal Of Instructional Development, 10(3), 2-10. 30. Kim, B., Park, H. & Baek, Y. (2009). Not Just Fun, But Serious Strategies: Using MetaCognitive Strategies In Game-Based Learning. Computers and Education, 52(4), 800- 810. 31. Kirikkaya, E. B., ISERI, S., & Vurkaya, G. (2010). A Board Game About Space and Solar System for Primary School Students. The Turkish Online Journal of Educational Technology, 9(2), 1-13. 32. Lee, J. J. & Hammer, J. (2011). Gamification In Education: What, How, Why Bother? Research Gate. Retrieved October 16, 2016, from https://www.researchgate.net/publication/258697764 33. Lubis, M. A. (2009). Teaching and Learning Arabic language through Multicultural Approach and Applying ICT in Pesantren Institution. International Journal of Education and Information Technologies, 3, 171-178. 34. Malone, T. W. (1981). Toward a Theory of Intrinsically Motivating Instruction. Cognitive Science, 5(4). 35. Mohd Feham Mohd Ghalib & Isarji Sarudin. (2000). On-line Arabic: Challenges, limitations and recommendations. . Proceedings of National Conference on Teaching and Learning in Higher Education (pp. 231-239). Kedah: Universiti Utara Malaysia, . 36. Moskovsky, C. & Alrabai, F. (2009). Intrinsic Motivation in Saudi Learners of English as a Foreign Language. The Open Applied Linguistics Journal, 2, 1-10. 37. MyMetro. (2015, November 3). "Anak Muda Perlu cekap". Retrieved from http://www.hmetro.com.my/node 38. Nafi @ Hanafi Dollah, Mohd Feham Md. Ghalib, Muhammad Sabri Sahrir, Rusni Hassan,Abdul Wahab Zakaria, Zakaria Omar. (2017). Prototype Development of Mobile App for Trilingual Islamic Banking and Finance Glossary of Terms via iOS and Android Based Devices. International Journal of Interactive Mobile Technologies (iJIM), 145-161. 39. Nasir, M. S., Hamid, M. F., Yahaya, M. F. & Sabri, M. S. (2016). Analisis Respon Pelajar terhadap Reka Bentuk Laman E-Pembelajaran Bahasa Arab melalui EZ-Arzbic.net untuk Pelajar Sekolah Rendah. Jurnal Sultan Alauddin Sulaiman Shah Bil 3 No 2. 40. Noor, Z. A. M., Yusoff, N. M. R. N., Yasim, I. M. M., & Kamarudin, M. Y. (2016). Foreign Language Vocabulary Learning Strategies in Malaysia. Creative Education, 7, 428-434. 41. Norman, G. R. (1988). Problem Solving Skills, Solving Problems and Problem-based Learning.Medical Education Journal, 22, 279-286. 42. Nyikos, M., & Fan, M. (2007). A Review of Vocabulary Learning Strategies: Focus on Language Proficiency and Learner Voice. Oxford: Oxford University Press. 43. Plass, J. L., Homer, B. D. & Kinzer, C. K. (2015). Foundations of Game-Based Learning. Educational Psychologist(50), 258-283. 44. Prensky, M. (2001). Digital Game-Based Learning. USA: Paragon House. 45. Puasa, B. (2015). Reka Bentuk Aplikasi Morfologi Arab Menggunakan Animasi Interaktif. Selangor: Unpublished M.A Dissertation: Universiti Teknologi Mara. 46. Ramlan, N. A. (2016). Vocabulary on the Move: The Use of Mobile Applications in Learning Vocabulary. National Conference on Research on Language Education 2016 (pp. 200- 206). Melaka: Universiti Teknologi MARA. 47. Ramly, R. (2009). Penguasaan Perbendaharaan Kata Bahasa Arab Dalam Kalangan Murid Sekolah Kebangsaan Menerusi Program j-QAF: Satu Kajian Kes. Kuala Lumpur: Unpublished M.A Dissertation: Universiti Malaya. 48. Rinaldi. (2012). Teaching Vocabulary by Using Capsule Vocabulary Strategy at Fourth Grade of Elementary School. Beranda, 1(4). 49. Sahrir, M. S. (2011). Analysis, Design and Development of an Online Vocabulary Game for Elementary Learners. Universiti Teknologi Mara. 50. Sahrir, M. S. (2011). Analysis, Design and Development of an Online Vocabulary Game for Elementary Learners. Selangor: Universiti Teknologi Mara. 51. Sahrir, M. S., Yahaya, M. F. & Nasir, M. S. (2013). EZ-Arabic for Children: A Virtual Learning Resource Tool for Malaysian Primary School. Procedia - Social and behavioral Sciences, 369-404. 52. Salen, K. & Zimmerman, E. (2004). Rule of Play: Game Design Fundemantals. Cambridge: MIT Press. 53. Samah, R. (2009). Isu Pembelajaran Bahasa Arab di Malaysia. Nilai: Universiti Sains Islam Malaysia. 54. Samah, R. (2017, December). Pembelajaran Bahasa Arab Perlukan Perubahan. Universiti Sains Islam Malaysia. Nilai: USIM News. Retrieved from https://www.usim.edu.my/news/in-our-words/pembelajaran-bahasa-arab-perluperubahan/ 55. Samah., R. (2009). Isu Pmbelajaran Bahasa Arab di Malaysia. . Nilai: Universiti Sains Islam Malaysia. 56. Sardi, J. (2009). Pembelajaran Nahu Dalam Bahasa Arab Menggunakan Aplikasi Multimedia Berasaskan Web . Kuala Lumpur: Universiti Malaya. 57. Schmitt, N. (2000). Vocabulary in Language Teaching. TESOL Quaeterly, 36, 235. doi:http://doi.org/10.2307/3588334 58. Sweetser, P. & Wyeth, P. (2005). GameFlow: A Model for Evaluating Player Enjoyment in Games. ACM Computers in Entertainment, 3(3), 1-24. 59. Teh, K. S. M., Embi, M. A., Yusoff, N. M. R. N. & Mahmod, Z. (2009). Language Learning Strategies and Motivation among Religious Secondary School Students. The International Journal of Language Society and Culture, 29, 71-79. 60. Thornoury, S. (2002). How to Teach Vocabulary. Harlow: Longman. Tight, D. G. (2010). Perceptual Learning Style Matching and L2 Vocabulary Acquisition. Language Learning, 60, 792-833. 61. Yasim, I. M. M., Lubis, M. A., Noor, Z. A. M. & Kamarudin, M. Y. (2016). The Use of Teaching Aids in the Teaching and Learning of Arabic Language Vocabulary. CreatEducationive, 7, 443-448. 62. Zailani, A. R., Rahman, K. A., Husaini, M. H., Elias, K. A., Samsudin. S., & Rahman, M. Z. A. (2016). Pembelajaran Kosa KataArab Berbantukan Aplikasi. Seminar Antarabangsa 63. Akidah, Dakwah dan Syariah 2016 (IRSYAD2016) (pp. 1845-1859). Selangor: Kolej Universiti Islam Antarabangsa Selangor. 64. Zainuddin, N. & Sahrir, M. S. (2015). Theories And Design Principles of Multimedia Courseware For Teaching Arabic Vocabulary: An Analytical And Evaluative Study. International Journal of Technical Research and Applications, 29-32. 65. Zainudin, N. (2014). Tatwir Al Wasait Al Muataddidah Fi Taalim Mufradat Al Lughah Al Arabiah Wa Taalumiha: Barnamij "Moodle" Namuzajan. Kuala Lumpur: Unpublished IIUM PhD Thesis, International Islamic University Malaysia. 66. Zawawi, I., Mohd Sukki, O., & Abd Raof H. A. (2004). Masalah Pengajaran dan Pembelajaran Bahasa Arab di Malaysia. Prosiding Program Seminar Kebangsaan Pengajaran Bahasa. Kota Kinabalu: Universiti Malaysia Sabah. 67. Zawawi, I., Mohd Sukki, O., Abd Raof H. A. (2004). Masalah Pengajaran dan Pembelajaran Bahasa Arab di Malaysia. Prosiding Program Seminar Kebangsaan Pengajaran Bahasa. Kota Kinabalu: Universiti Malaysia Sabah. 68. Zunita Mohamad Maskor, Harun Baharudin, Maimun Aqsha Lubis, Nurul Kamalia Yusuf. (2016). Teaching and Learning Arabic Vocabulary: From a Teacher’s Experiences. Creative Education,7, 482-490.
|
This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials. You may use the digitized material for private study, scholarship, or research. |