UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
This study aims to develop an educational digital game (eMufradat) for Arabic
language vocabulary learning and examine its effectiveness on learning achievement.
Besides, this study also aims to examine the influence between learning achievement,
motivation and perceived acceptance. A quasi-experimental design pre and post-test is
employed in this study. This study’s population includes Arabic language proficiency
course students in 18 public universities located in Peninsular Malaysia. A total of 611
non-native Arabic students were selected through a cluster sampling to participate in
this study. The students were assigned to a control group consisting of 240 students and
a treatment group comprising 371 students. The main data of this study were collected
through pre-test and post-test; questionnaires and complimented by a semi- structured
interview. The quantitative data were analysed using descriptive analysis, t- test,
ANOVA test, and regression analysis, while the semi-structured interview was
analysed descriptively and thematically. The result of the t-test indicated that the
difference in learning achievement between the control and treatment group was
significant (p=0.000). Furthermore, the finding of the ANOVA test revealed that the
difference in learning achievement between genders was not significant (p=0.287).
Another important finding from the regression analysis is that students’ motivation and
learning achievement significantly affect perceived acceptance (p=0.000). In the
meantime, student’s motivation also has a significant effect on their learning
achievement (p=0.000). The analysis from the semi-structured interview conducted
among 16 students found to support the result of inferential analyses. In conclusion, the
use of educational digital game (eMufradat) increased student’s achievement and
motivation in learning Arabic vocabulary. This study has contributed theoretically in
the form of design principles of the educational digital game and contributed practically
by producing an effective digital game (eMufradat) for learning Arabic vocabulary as
well as demonstrates the development of educational digital game practically. |
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