UPSI Digital Repository (UDRep)
Start | FAQ | About

QR Code Link :

Type :article
Subject :LC Special aspects of education
ISSN :2716-6333
Main Author :Maizatul Hayati Mohamad Yatim
Additional Authors :Wang, Yanzhen
Title :Design, implementation and evaluation of a serious game for obesity prevention among preschool children
Place of Production :Tanjong Malim
Publisher :Fakulti Seni, Komputeran dan Industri Kreatif
Year of Publication :2021
Corporate Name :Universiti Pendidikan Sultan Idris
PDF Full Text :Login required to access this item.

Abstract : Universiti Pendidikan Sultan Idris
This paper presents the design, implementation and evaluation of a kindergarten-based prevention on childhood obesity among preschool children. The prevention applies motivational game-based learning and behaviour change theories during design. Preschool children are the main target group for this study because preschool childhood obesity has been found correlated to obesity in later years of childhood, thus preventing and treating preschool obesity are particularly important. There have been few prevention and interventions that have targeted game-based strategies in the kindergarten to promote health outcomes in preschool children and especially in Asian countries. To our knowledge, Fight Obesity 2.0 is the first mobile application in Southeast Asia. In this study, it shows a positive way for the content experts and subject experts to collaborate with each other to design and develop digital mobile games for preschool children, we discuss in detail the challenges faced while designing and implementing this trial. Finally, we present the evaluation results from the three-scope validation strategy. Keywords Serious games; Preschool children; Health prevention; Behaviour change; Obesity

References

World Health Organization. Obesity and overweight. Online Retrieved on June 8, 2020 from http://www.who.int/mediacentre/factsheets/fs311/en/

Seburg, E. M., Olson-Bullis, B.A., Bredeson, D.M., Hayes,M.G. &SherwoodN. E (2015). A Review of Primary Care-Based Childhood Obesity Prevention and Treatment  Interventions. Current Obesity Reports, 4(2), 157-173.

Sara,N.  B., Kelsey,A.  V.,Laura, Y.  Z., Johannah, M.  F., Cara, B.  E. & Anna, P. (2018). Interventions to Prevent Global Childhood Overweight and Obesity:  A Systematic Review. Diabetes & Endocrinology, 6(4), 332-346.

Marita,H., Caroline,H., Racheal, L., Luke, V. R., Elaine, T., Hazel,W. & Molly, B. (2019). The Effectiveness of Health Professional-Delivered Interventions during the First 1000 Days to Prevent Overweight/Obesity in Children: A Systematic Review. Obesity Reviews, 20(12) 1691-1707.

Dias, J. D., Tibes, C.M.,Fonseca, L. M, S. & Zem-Mascarenhas, H.(2017). Use of SeriousGames for Coping with Childhood Obesity: Integrative Literature Review.Texto Contexto Enferm,26(1), 1-10.

Jacqueline,F. H., Dawn,M. E., Deanna, M. B. & Denise, E.W. (2018). Executive Function in Childhood Obesity: Promising Intervention Strategies to Optimize Treatment Outcomes.Appetite,124,10-23.

Dennis,M. S., Silva,A. A., Ellen, L. C., Ismaa, Hassan,M. M., Janet, H. S. Janet & Jack, A. Y. (2017). Pediatric Obesity—Assessment, Treatment, and Prevention: An Endocrine Society Clinical Practice Guideline.The Journal of Clinical Endocrinology & Metabolism, 102(3), 709–757.

Lison, J. F., Cebolla, A., Guixeres,J., Alvarez-Pitti,J.,Escobar,P., Bruno, A., Lurbe, E., Alcaniz, M.& Banos,  R. (2015). Competitive Active Video  Games:  Physiological  and  Psychological Responses in Children and Adolescents.Paediatrics & Child Health, 20(7), 373-376.

Ismael,E. E., Edgar,E. P., Jorge, L. L., Juan, M., Edwin, E. D.& Lizeth, S. E. (2020). Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRate Master. JMIR Serious Games, 8(2).

Isabelle, M., Carolin, B., Norbert, S., Nadine, R., Ellen, B., Guido, Z., Fernando, F., Caterina, G.& Stephan, Z. (2017). Chances and Limitations of Video Games in the Fight against Childhood Obesity—A Systematic Review.European Eating Disorder Review, 25(4), 237-267.

Thompson, D. (2014). What Serious Video Games Can Offer Child Obesity Prevention?JMIR Serious Games, 2(2).

Tan, W. H. (2015). Gamifikasi dalam Pendidikan: Pembelajaran berasaskan permainan. Chapter 1, Konsep  asas  permainan,  gamifikasi  dan  pembelajaran  berasaskan  permainan. Tanjong Malim (Malaysia): Penerbit UPSI

Prensky, M. (2013). Digital game-based learning.Paragon House ed. New York: Paragon House.

Tan, W. H., Nurul, F. M. N. Nurul & Wang, Y. (2016). Inventive Problem-Solving Puzzle Game Design and Development.International Journal of Computer Vision and Robotics, 6(3), 244-252. International Age Rating Coalition.  [Online] Retrieved on November 25,  2016  from https://www.globalratings.com/about.aspx

Kirakowski, J. & Corbett, M. (1993). SUMI. The Software Usability Measurement Inventory.BrJ Educ Technology, 24(3),210-212


This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials.
You may use the digitized material for private study, scholarship, or research.

Back to previous page

Installed and configured by Bahagian Automasi, Perpustakaan Tuanku Bainun, Universiti Pendidikan Sultan Idris
If you have enquiries with this repository, kindly contact us at pustakasys@upsi.edu.my or Whatsapp +60163630263 (Office hours only)