UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
Kajian ini ialah bertujuan untuk menganalisis kesan interaksi tahap realistik karakter
animasi talking-head dua dimensi (2D) dengan ekspresi wajah positif terhadap emosi
pelajar. Tiga tahap realistik yang digunakan ialah ikonik, semi-ikonik dan realistik.
Manakala, dua ekspresi wajah positif yang digunakan ialah ekspresi senyum dan
ekspresi neutral bagi setiap tahap realistik. Secara terperinci, enam prototaip animasi
talking-head bagi paparan di skrin besar telah dibangunkan dan diuji. Reka bentuk
eksperimen kuasi digunakan bagi menjawab persoalan-persoalan kajian yang dibina.
Sampel kajian terdiri daripada 180 orang pelajar dari enam kelas di tiga buah politeknik.
Setiap pengkuliahan dengan animasi 2D talking-head telah ditonton dan dinilai oleh 30
orang pelajar dalam setiap kelas. Data yang diperoleh telah dianalisis secara statistik
dengan menggunakan two way repeated measures ANOVA serta prosedur analisis
regresi berdasarkan model Baron dan Kenny. Dapatan analisis menunjukkan tidak
wujud sebarang kesan interaksi yang signifikan antara ekspresi wajah dan tahap
realistik karakter terhadap keseronokan pelajar akibat faktor reka bentuk karakter [F
(2,58) = 3.05, p > 0.05]. Namun, terdapat kesan interaksi yang signifikan terhadap
emosi dalam pembelajaran secara keseluruhan [F (2,58) = 5.13, p < 0.05]. Seterusnya,
keseronokan pelajar akibat reka bentuk karakter talking-head tidak mempunyai
sebarang kesan perantara yang signifikan bagi hubungan antara tahap realistik dan
emosi dalam pembelajaran. Kesimpulannya, kajian ini mendapati bahawa talking-head
2D dengan ekspresi senyum, walaupun dengan pelbagai reka bentuk tahap realistik
ialah lebih berkesan berbanding ekspresi neutral. Sehubungan dengan itu, kajian ini
mengesyorkan reka bentuk dengan ekspresi senyum perlu dijadikan sebagai pilihan
reka bentuk karakter. Implikasi dapatan kajian ini boleh dijadikan sebagai panduan reka
bentuk animasi talking-head, terutamanya untuk tujuan pengkuliahan secara paparan
di skrin besar. |
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