UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
Tujuan kajian ini adalah untuk membangunkan aplikasi pembelajaran berasaskan
permainan (PBPDT) bagi topik Kebarangkalian Mudah dan kesannya terhadap
pencapaian murid tingkatan dua. Penyelidikan ini menggunakan pendekatan
penyelidikan reka bentuk dan pembangunan (PRP). Kajian ini dijalankan dalam tiga
fasa. Fasa pertama adalah fasa analisis keperluan. Fasa ini menggunakan soal selidik
yang diedarkan kepada 500 orang murid tingkatan dua untuk memantau keperluan
pembangunan aplikasi PBPDT. Data soal selidik yang diperoleh dianalisis
menggunakan perisian IBM SPSS Statistics versi 23 menunjukkan bahawa terdapat
keperluan kepada pembangunan aplikasi PBPDT dimana minat murid terhadap
permainan dalam talian adalah sederhana dengan nilai min 3.382. Fasa kedua ialah fasa
rekabentuk dan pembangunan aplikasi melibatkan kesepakatan 11 orang pakar terhadap
komponen konstruk dan item menggunakan teknik Fuzzy Delphi Method. Dapatan
menunjukkan, pakar telah menerima 7 kontsruk utama dengan 39 item untuk reka
bentuk dan pembangunan aplikasi ini. Fasa ketiga ialah fasa penilaian menggunakan
kaedah kuasi experiment yang melibatkan 60 orang murid tingkatan dua untuk menguji
kesan terhadap pencapaian mereka. Dapatan menunjukkan pencapaian yang tinggi
dalam kalangan murid tingkatan dua bagi kumpulan rawatan berbanding kumpulan
kawalan. Kesimpulannya, aplikasi PBPDT boleh digunakan untuk meningkatkan
pencapaian murid tingkatan dua bagi tajuk Kebarangkalian Mudah. Implikasinya,
pembangunan aplikasi PBPDT bagi topik yang lain boleh diterapkan. |
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