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Type :thesis
Subject :QC Physics
Main Author :Norfaridatul Akmar Hasim
Title :Pembangunan PhyKER Games bagi tajuk litar elektrik sekolah menengah dan kesannya ke atas motivasi dan pencapaian
Place of Production :Tanjong Malim
Publisher :Fakulti Sains dan Matematik
Year of Publication :2021
Corporate Name :Universiti Pendidikan Sultan Idris
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Abstract : Universiti Pendidikan Sultan Idris
Kajian ini bertujuan membangunkan permainan yang dinamai PhyKER Games bagi tajuk Litar Elektrik untuk pelajar sekolah menengah dan menguji kesan penggunaannya dalam pembelajaran ke atas pencapaian dan motivasi pelajar. Kajian ini menggunakan reka bentuk Kajian Perekaan dan Pembangunan (DDR) termasuk kuasi eksperimen bagi menentukan kesan penggunaan permainan tersebut. Fasa pertama kajian iaitu analisis keperluan melibatkan keseluruhan populasi 504 pelajar di sekolah Wilayah Persekutuan Putrajaya. Seramai 384 pelajar Tingkatan 5 memberi respon yang mana 66.9% pelajar menyatakan tajuk Elektrik adalah tajuk yang paling sukar manakala kaedah pembelajaran berasaskan permainan menjadi pilihan 62.2% pelajar. Fasa kedua kajian iaitu reka bentuk dan pembangunan PhyKER Games melibatkan seramai tiga orang pakar bagi mendapatkan kesahan kandungan. Dapatan menunjukkan PhyKER Games mempunyai kesahan kandungan yang memuaskan dengan nilai Indeks Kesahan Kandungan 0.95. Bagi menguji kebolehgunaan dan kebolehlaksanaan PhyKER Games instrumen yang digunakan ialah soal selidik yang diadaptasi daripada instrumen sedia ada. Dapatan menunjukkan PhyKER Games mempunyai kebolehlaksanaan dan kebolehgunaan yang baik dengan peratus persetujuan antara pengguna melebihi 75%. Bahagian terakhir kajian ialah fasa penilaian kesan penggunaan PhyKER Games. Dapatan menunjukkan bahawa terdapat perbezaan yang signifikan antara pencapaian skor pelajar dalam kumpulan rawatan (n=30, M = 66.58, SD = 11.587) melalui ujian-t sampel bebas dengan nilai t (58) = - 5.960, p = 0.000, dengan pelajar dalam kumpulan kawalan (n=30, M = 50.92, SD = 8.547). Analisis korelasi Pearson dengan nilai r=0.82 menunjukkan terdapat hubungan yang kuat dan signifikan antara motivasi menggunakan PhyKER Games dengan skor pencapaian pascaujian. Kesimpulannya, kajian ini berjaya membangunkan sebuah permainan pendidikan dalam tajuk Litar Elektrik yang berkesan dalam meningkatkan pencapaian dan motivasi pelajar. Implikasinya, PhyKER Games boleh dijadikan sebagai rujukan kepada guru sebagai contoh permainan yang berkesan dan oleh itu boleh dimanfaatkan dalam pembelajaran berasaskan permainan. Selain itu, PhyKER Games boleh menjadi panduan bagi penyelidik dan guru bagi membangunkan permainan serupa bagi tujuan pengajaran dan pembelajaran.

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