Abd Majid, N., Mohammed, H., & Sulaiman, R. (2015). Students’ perception
of mobile augmented reality applications in learning computer
organization. Procedia-Social and Behavioral Sciences, 176, pp. 111-
116. doi: 10.1016/j.sbspro.2015.01.450.
Abdelrazeq, A., Janssen, D., Tummel, C., Richert, A., & Jeschke, S. (2016,
October). Teacher 4.0: requirements of the teacher of the future in
context of the fourth industrial revolution. In Conference Proceedings
of the 9th International Conference of Education, Research and
Innovation. Seville, Spain: DOI: 10.21125/iceri.2016.0880.
Abosalem, Y. (2016). Assessment Techniques and Students’ Higher-Order
Thinking Skills. International Journal of Secondary Education, 4(1),
pp. 1-11.
AL Balushi, K. (2017). they feel that they have a voice and their voice is
heard”: Towards Participatory Forms of Teachers’ CPD in Oman. (
thesis for the degree of Doctor, University of Exeter).
https://www.semanticscholar.org/.
Alalwan, N., Cheng, L., Al-Samarraie, H., Yousef, R., Alzahrani, A., &
Sarsam, S. (2020). Challenges and prospects of virtual reality and
augmented reality utilization among primary school teachers: A
developing country perspective. Studies in Educational Evaluation,
66, pp. 1-12. doi.org/10.1016/j.stueduc.2020.100876.
Aldalalah, O., Ababneh, Z., Bawaneh, A., & Alzubi, W. (2019). Effect of
augmented reality and simulation on the achievement of mathematics
and visual thinking among students. International Journal of
Emerging Technologies in Learning (iJET), 14(18), pp. 164- 185.
https://doi.org/10.3991/ijet.v14i18.10748.
Aljojo, N., Munshi, A., Zainol, A., Al-Amri, R., Al-Aqeel, A., Al-khaldi, M., .
. . Qadah, J. (2020). Lens application: Mobile application using
augmented reality. International Journal of Interactive Mobile
Technologies (iJIM), 14 (2), pp. 160-177
https://doi.org/10.3991/ijim.v14i02.11726.
Al-Kindi, N.-K., & AL-Mekhlafi, A. (2017). The Practice and Challenges of
Implementing Critical Thinking Skills in Omani Post-Basic EFL
Classrooms. English Language Teaching, 10(12), , pp. 116-133.
https://files.eric.ed.gov/fulltext/EJ1160904.pdf.
Altinpulluk, H. (2019). Determining the trends of using augmented reality in
education between 2006-2016. Education and Information
Technologies, 24(2), pp. 1089-1114.
Anggraini, S., Setyaningrum, W., & Retnawati, H. (2020). How to improve
critical thinking skills and spatial reasoning with augmented reality in
mathematics learning? Journal of Physics: Conference Series 1581
(1), pp. 1-8. doi:10.1088/1742-6596/1581/1/012066.
Aqel, M., & Azzam, S. (2020). Effectiveness of Employing the Augmented
Reality Technology in the Development of the Achievement of
Seventh Grade Students in Chemistry in the Gaza Strip. Natural
Sciences Publishing, 5 (1), pp. 1-15.
http://dx.doi.org/10.18576/ijlms/050101.
Azuma, R. (1997). A Survey of Augmented Reality. Presence Teleoperators
& Virtual Environments, 6(4), pp. 355-385.
https://doi.org/10.1162/pres.1997.6.4.355.
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B.
(2001). Recent advances in augmented reality. IEEE computer
graphics and applications, 21(6),, pp. 34-47.
Baharin, N., Kamarudin, N., & Manaf, U. (2018). Integrating STEM
education approach in enhancing higher order thinking skills.
International Journal of Academic Research in Business and Social
Sciences, 8(7), pp. 810-821.
Baharuddin, N., Rosli, H., & Juhan, M. (2020). Constructivism Learning
Environment by Using Augmented Reality in Art History Course.
Social Sciences, 10(8), pp. 13-25.
Bakri, F., Sumardani, D., & Muliyati, D. (2019). Integrating augmented
reality into worksheets: Unveil learning to support higher-order
thinking skills. In AIP Conference Proceedings (Vol. 2169, No. 1, p.
020012) (pp. 1-8). AIP Publishing LLC.
Becker, S., Brown, M., Dahlstrom, E., Davis, A., DePaul, K., Diaz, V., &
Pomerantz, J. (2018). NMC Horizon Report: 2018 Higher Education
Edition. Louisville, CO: EDUCAUSE.
https://library.educause.edu/~/media/files/library/2018/8/2018horizonr
eport.pdf%20Accessed%2010%20December%202018.
Beyoglu, D., Hursen, C., & Nasiboglu , A. (2020). Use of mixed reality
applications in teaching of science. Education and Information
Technologies, (81), pp. 1-16, https://doi.org/10.1007/s10639-020-
10166-8.
Blum , A. (2018 , August 16). The Multiple Uses of Augmented Reality in
Education. Retrieved from Emerging EdTech:
https://www.emergingedtech.com/2018/08/multiple-uses-ofaugmented-
reality-in-education/
Borlido, D. (2017). Indústria 4.0 – Aplicação a Sistemas de Manutenção.
(Dissertação de Mestrado, Universidade do Porto). https://repositorioaberto.
up.pt/bitstream/10216/102740/2/181981.pdf.
Cabero, J., & Barroso, J. (2016). The educational possibilities of Augmented
Reality. New Approaches in Educational Research,5(1), pp. 44-50.
Cai, S., Chiang, F., & Wang, X. (2013). Using the augmented reality 3D
technique for a convex imaging experiment in a physics course.
International Journal of Engineering Education, 29(4), pp. 856-865. .
Cai, S., Chiang, F., Sun, Y., Lin, C., & Lee, J. (2017). Applications of
augmented reality-based natural interactive learning in magnetic field
instruction. Interactive Learning Environments, 25(6), pp. 778-791.
Catalano, J. (2019). Nursing Now: Today's Issues, Tomorrows Trends. F.A.
Davis.
https://books.google.com.om/books?id=GDHEDwAAQBAJ&dq.
Chen, R., & Chan, K. (2019). ). Using augmented reality flashcards to learn
vocabulary in early childhood education. Journal of Educational
Computing Research, 57(7), pp. 1812-1831.
Chen, Y.-C. (2013). Learning Protein Structure with Peers in an AREnhanced
Learning Environment. (Doctor's thesis, University of
Washington).https://digital.lib.washington.edu/researchworks/handle/1
773/23622.
Conklin, W. (2011). Higher-order thinking skills to develop 21st century
learners. Teacher Created Materials.
Corte, V., Gaudio, G., Aravind, V., Jurčić, I., James, D., & Umachandran, K.
(2018, 2 1). Affordances of Educational Technologies in Facilitating
Learning in Today’s. Retrieved from Theme: "Sustainability of Economy,
Society, andEnvironment in the 4th industrial revolution:
http://openinnovationtmc.
org/HOME/data/download/soitmc/2018_Sustainability.pdf
da Silva, B., Zuchi, J., Vicente, L., Rauta, L., Nunes, M., Pancracio, V., &
Junior, W. (2019). Ar lab: Augmented reality app for chemistry
education. Nuevas Ideas en Informática Educativa. Proceedings of the
International Congress of Educational Informatics, Arequipa (Vol.
15), pp. 71-77.
Dalim, C., Kolivand, H., Kadhim, H., Sunar, M., & Billinghurst, M. (2017).
Factors influencing the acceptance of augmented reality in education.
A review of the literature. Journal of computer science, 13(11), pp.
581-589.
Desai, M., Patel, M., & Patel, M. (2016). Cloud Computing in Education
Sector. International Journal for Innovative Research in Science &
Technology, 2 (10) , pp. 191-194.
https://journals.indexcopernicus.com/.
Diegmann, P., Schmidt-Kraepelin, M., Eynden, S., & Basten, D. (2015).
Benefits of augmented reality in educational environments-a
systematic literature review. Benefits, 3(6), pp. 1542-
1556.http://aisel.aisnet.org/wi2015/103?utm_source=aisel.aisnet.org%
2Fwi2015%2F103&utm_medium=PDF&utm_campaign=PDFCoverP
ages.
Du, K., & Swamy, M. (2013). Neural networks and statistical learning.
Springer Science & Business Media.
https://www.springer.com/gp/privacy-policy.
Duke, B., Harper, G., & Johnston, M. (2013). Connectivism as a digital age
learning theory. The International HETL Review, 2013(Special Issue),
pp. 4-13.
Flavián, C., Ibáñez-Sánchez, S., & Orús , C. (2019). The impact of virtual,
augmented and mixed reality technologies on the customer experience.
Journal of Business Research,100,, pp. 547-560.
Fotaris, P., Pellas, N., Kazanidis, I., & Smith, P. ((2017, October)).
Asystematic review of Augmented Reality game-based applications in
primary education. In Memorias del XI Congreso Europeo en
Aprendizaje Basado en el Juego Graz, pp. (pp. 181-191).
Gleason, N. W. (2019). Higher Education in the Era of the Fourth Industrial
Revolution. https://link.springer.com/content/pdf/10.1007/978-981-13-
0194-0.pdf.
Guazzaroni, G., & Pillai, A. (2019). Virtual and Augmented Reality in
Education, Art, and Museums. IGI Global.
Gün, E., & Atasoy, B. (2017). The Effects of Augmented Reality on
Elementary School Students’. Egitim ve Bilim, 42(191), pp. 31-51.
Gupta, P. (2015, June 18). Ed Tech Review. Retrieved from Aug That!
Classroom Engagement through Augmented Reality:
https://edtechreview.in/trends-insights/trends/1995-augthat-classroomengagement-
through-augmented-reality
Hadi, S., Retnawat, H., Munadi, S., Apino, E., & Wulandari, N. (2018). The
difficulties of high school students in solving higher-order thinking
skills problems. Problems of Education in the 21st Century, 76(4), pp.
520- 532, http://www.scientiasocialis.lt/pec.
Halili, S. (2019). Technological advancements in education 4.0. The Online
Journal of Distance Education and E-Learning, 7(1), pp. 63-69.
http://www.tojdel.net/.
Herpich, F., Guarese, R., Fratin, V., & Tarouco , L. (2018). Augmented reality
impact in the development of formal thinking. In 4th Annual
International Conference of the Immersive Learning Research
Network (iLRN2018), pp. 23-34.
Hung, Y., Chen, C., & Huang, S. (2017). Applying augmented reality to
enhance learning: a study of different teaching materials. Journal of
Computer Assisted Learning, 33(3), pp. 252-266.
Ichsan, I., Sigit, D., Miarsyah, M., Ali , A., Arif, W., & Prayitno, T. (2019).
Higher Order Thinking Skills from Elementary to Master Students in
Environmental Learning. European Journal of Educational Research
8(4), pp. 935-942.
International Telecommunication Union. (2012). Overview of the Internet of
things. https://www.itu.int/en/ITU-T/ipr/Pages/default.aspx.
Irwansyah, F., Yusuf, Y., Farida, I., & Ramdhani, M. (2018). Augmented
reality (AR) technology on the android operating system in chemistry
learning. IOP conference series: Materials science and engineering
288 (1), pp. 1-7.
Kesim, M., & Ozarslan, Y. (2012). Augmented reality in education: current
technologies and the potential for education. Procedia-social and
behavioral sciences, 47, pp. 297-302. doi:
10.1016/j.sbspro.2012.06.654.
Khan, T., Johnston, K., & Ophoff, J. (2019). The Impact of an Augmented
Reality Application onLearning Motivation of Students. Hindawi
Advances in Human-Computer Interaction,2019,
https://www.hindawi.com/journals/ahci/2019/7208494/ , pp. 1-14.
Kobsiripat, W. (2014). Effects of the media to promote the scratch
programming capabilities creativity of elementary school students.
Procedia - Social and Behavioral Sciences, 174( 2015 ), pp. 227 –
232.
Koçak, Ö., Yilmaz, R., Küçük, S., & Göktaş, Y. (2019). The educational
potential of augmented reality technology: experiences of instructional
designers and practitioners. J. Educ. Future, 15, pp. 17-36.
https://doi.org/10.30786/jef.396286.
Konijn, E., & Hoorn, J. (2020). Robot tutor and pupils’ educational ability:
Teaching the times tables . Computers & Education, 157, pp. 1-9.
https://http//www.elsevier.com/locate/compedu.
Korobeinikova, T., Volkova, N., Kozhushko , S., Holub, D., Zinukova, N.,
Kozhushkina, T., & Vakarchuk, S. (2020). Google cloud services as a
way to enhance learning and teaching at university. Retrieved from
DSpace at KDPU: http://elibrary.kdpu.edu.ua/handle/123456789/3854
Kovach, N. (2021, April 18). Augmented Reality in Education. Retrieved from
ThinkMobiles: https://thinkmobiles.com/blog/augmented-realityeducation/
Krisnawati, D., & Rahmawan , T. D. (2019, January). DEVELOPMENT
STRATEGY OF STUDY PROGRAMS IN HIGHER EDUCATION
TO RESPOND THE FOURTH INDUSTRIAL REVOLUTION:
SWOT ANALYSIS. RJOAS, 1(85), pp. 53- 61.
Kurfess, T. (2018). Robotics and Automation Handbook. CRC Press.
https://books.google.com.om/books?id=TlfMBQAAQBAJ&dq.
Laine, T., Nygren, E., Dirin, A., & Suk, H.-J. (2016, P. 508). ScienceSpots
AR: a Platform for Science Learning Games with Augmented Reality.
Educational Technology Research and Development, 64(3), pp. 507–
531 https://doi.org/10.1007/s11423-015-9419-0.
Laudante, E. (2017). Innovation and Design. A new approach for ergonomic
analysis in manufacturing system. The Design Journal, 20(1), pp.
2724-2734.
https://www.tandfonline.com/doi/pdf/10.1080/14606925.2017.135278
4.
Lawrence, R., Ching, L. F., & Abdullah, H. (2019, December). Strengths and
Weaknesses of Education 4.0 in the Higher Education Institution .
International Journal of Innovative Technology and Exploring
Engineering (IJITEE),9(2S3), pp. 511-519.
Lawrence, R., Ching, L., & Abdullah, H. (2019). Strengths and Weaknesses
of Education 4.0 in the Higher Education Institution. International
Journal of Innovative Technology and Exploring Engineering
(IJITEE), 9 (2S3), pp. 511-519. DOI:
10.35940/ijitee.B1122.1292S319.
Lee, K. (2012). Augmented Reality in education and training. TechTrends:
Linking Research and Practice to Improve Learning, pp. 13-21.
Lemmel-Vélez, K., & Valencia-Hernandez, C. (2019, July). Elements of
Augmented Reality to Support Experiential Learning in Sauro
Research Seeding. In International Conference on Human-Computer
Interaction (pp. 118-125). Springer, Cham.
León-Pérez, F., Bas, M., & Escudero-Nahón, A. (2020). Self-perception about
emerging digital skills in Higher Education students. Comunicar.
Media Education Research Journal, 28(1), pp. 89-98.
https://doi.org/10.3916/C62-2020-08 .
liu, Y. (2009, P.4). Using Scratch to enhance students’ 21st century scientific
thinking skills.. https://ocw.aprende.org/courses/media-arts-andsciences/
mas-714j-technologies-for-creative-learning-fall-
2009/projects/MITMAS_714JF09_proj4_brief.pdf.
López Belmonte, J., Pozo Sánchez, S., Fuentes Cabrera, A., & Romero
Rodríguez, J. (2020). Uses and integration of augmented reality in the
educational cooperatives of Andalusia (Spain). JOTSE: Journal of
Technology and Science Education, 10(1), pp. 4-16.
https://doi.org/10.3926/jotse.622.
Lucignano, L. (2018). Augmented Reality to Facilitate a Conceptual
Understanding of Statics in Vocational Education. (Doctoral
dissertation, Ecole Polytechnique Fédérale de Lausanne).
MAN , G.-M., & MAN , M. (2019). Challenges in the Fourth Industrial
Revolution. Land Forces Academy Review, 24(4), pp. 303-
307.https://DOI: 10.2478/raft-2019-0038 .
Maria, M., Shahbodin, F., & Pee, N. (27 September 2018). Malaysian higher
education system towards industry 4.0–current trends overview. In
AIP Conference Proceedings (Vol. 2016, No. 1, p. 020081). AIP
Publishing LLC. https://doi.org/10.1063/1.5055483.
Marr, B. (2016). Big data in practice: how 45 successful companies used big
data analytics to deliver extraordinary results. John Wiley & Sons.
Marr, B. (2019, May 22). 8 Things Every School Must Do To Prepare For
The 4th Industrial Revolution. Retrieved from The 4th Industrial
Revolution: https://www.forbes.com/sites/bernardmarr/2019/05/22/8-
things-every-school-must-do-to-prepare-for-the-4th-industrialrevolution/#
39864ad4670c
McConnell, J. (2018, June 9). 7 benefits of using 3D printing technology in
Education. Retrieved from makersempire:
https://www.makersempire.com/7-benefits-of-using-3d-printingtechnology-
in-education/
Mealy, P. (2018). Virtual & augmented reality for dummies. John Wiley &
Sons, https://g.co/kgs/bDepVJ.
Mekni, M., & Lemieux, A. (2014). Augmented Reality: Applications,
Challenges and Future Trends. Applied Computational Science, pp.
205-214.
Midak , L., Kravets , I., Kuzyshyn , O., Baziuk , L., & Buzhdyhan , K. (2021,
March). Specifics of using image visualization within education of the
upcoming chemistry teachers with augmented reality technology. In
Journal of Physics: Conference Series (Vol. 1840, No. 1, p. 012013),
pp. 1-8. doi:10.1088/1742-6596/1840/1/012013.
Misykah, Z., & Adiansha, A. (2018, December). Effective teaching for
increase higher-order thinking skills (hots) in education of elementary
school. In International Conference on Mathematics and Science
Education of Universitas Pendidikan Indonesia, pp. (Vol. 3, pp. 658-
664).
Moloja, D., & Moretlo, T. (2018). Cloud computing: A paradigm shift for
central university of technology. In Information Technology-New
Generations, pp. 343-347. Springer, Cham.
Mourtzis, D., Vlachou, E., Dimitrakopoulos, G., & Zogopoulos, V. (2018).
Cyber-physical systems and education 4.0–the teaching factory 4.0
concept. Procedia Manufacturing, 23, pp. 129-134.
https://doi.org/10.1016/j.promfg.2018.04.005.
Mourtzis, D., Vlachou, E., Dimitrakopoulos, G., & Zogopoulos, V. (2018).
Cyber-physical systems and education 4.0–the teaching factory 4.0
concept. Procedia Manufacturing, 23, pp. 129-134.
https://www.researchgate.net/publication/324710251.
Musa, H., & Yamat, H. (2021). Exploring Primary School Teachers’
Challenges in Incorporating Higher Order Thinking Skills (HOTS) in
English Classroom. International Journal of Academic Research in
Progressive Education and Development, 10(2), pp. 665–674.
Mykhailenko , O., Blayone , T., & Žogla , V. (2019, Septembe). EXPLORING
TEACHERS’ READINESS FOR LEARNING 4.0. Retrieved from
researchgate: DOI: 10.13140/RG.2.2.30853.81125
Nasser, R. (2019, May 2). Educational Reform in Oman: System and
Structural Changes. Retrieved from IntechOpen: https://doi:
10.5772/intechopen.84913
Nayyar, A., & Kumar, A. (2020). A roadmap to industry 4.0: Smart
production, sharp business and sustainable development.
Springer.https://www.springer.com/series/15883.
Nielsen, B., Brandt, H., & Swensen, H. (2016). Augmented Reality in science
education–affordances for student learning. NorDiNa, 12(2), pp. 157-
174. https://doi.org/dx.doi.org/10.5617/nordina.2399.
Ningsih, M. (2019, January 30). PENGARUH PERKEMBANGAN REVOLUSI
INDUSTRI 4.0 DALAM DUNIA TEKNOLOGI DI INDONESIA.
Retrieved from UAS Murti Ningsih.:
https://doi.org/10.31219/osf.io/pswmu
NSES. (1996). National Committee on Science Education Standards and
Assessment, National Research Council.
https://www.csun.edu/science/ref/curriculum/reforms/nses/. Retrieved
from https://www.csun.edu/science/ref/curriculum/reforms/nses/
OLUK , A., & KORKMAZ, Ö. (2016, 11 1). Comparing Students’ Scratch
Skills with Their Computational Thinking Skills in Terms of Different
Variables. Online Submission, 8(11) , pp. 1-7.
Osuna, J., Gutiérrez-Castillo, J., Llorente-Cejudo, M., & Ortiz, R. (2019).
Difficulties in the incorporation of augmented reality in university
education: Visions from the experts. Journal of New Approaches in
Educational Research (NAER Journal), 8(2), pp. 126-141.
Othman, M., & Kassim, A. (2017). Teaching Practice of Islamic Education
Teachers Based on Higher Order Thinking Skills (HOTS) in Primary
School in Malaysia: An Overview of the Beginning. International
Journal of Academic Research in Business and Social Sciences, 7(3),
pp. 401-415, http://dx.doi.org/10.6007/IJARBSS/v7-i3/2745.
Papanastasiou, G., Drigas, A., Skianis, C., Lytras, M., & Papanastasiou, E.
(2019). Virtual and augmented reality effects on K-12, higher and
tertiary education students’ twenty-first century skills. Virtual Reality,
23(4), pp. 425-436. https://doi.org/10.1007/s10055-018-0363-2.
Pedaste, M., Mitt, G., & Jürivete, T. (2020). What Is the Effect of Using
Mobile Augmented Reality in K12 Inquiry-Based Learning?
Education Sciences, 10(4), pp. 2-15.
http://dx.doi.org/10.3390/educsci10040094.
Peddie, J. (2017). Augmented reality: Where we will all live. Springer.
Petrillo, A., Felice, F., Cioffi, R., & Zomparelli, F. (2018). Fourth Industrial
Revolution: Current Practices, Challenges, and Opportunities. Digital
Transformation in Smart Manufacturing, DOI:
10.5772/intechopen.72304.
Pieratt Jenny. (2017, August 28). Creating Change-Agents: The Intersection
of Critical Thinking and Student Agency. Retrieved from Getting
Smart: https://www.gettingsmart.com/2017/08/creating-changeagents-
the-intersection-of-critical-thinking-and-student-agency/
Pieratt, J. (2017, August 28). Creating change-agents: The intersection of
critical thinking and student agency. Retrieved from Getting Smart:
https://www.gettingsmart.com/2017/08/creating-change-agents-theintersection-
ofcritical-thinking-and-student-agency/
Poetker, B. (2019, August 22). A Brief History of Augmented Reality
(+Future Trends & Impact). Retrieved from Learning Hub:
https://learn.g2.com/history-of-augmented-reality
Pradhan, R. (2020, April 28). Application of Bloom’s Taxonomy in ELearning.
Retrieved from playxlpro:
https://playxlpro.com/application-of-blooms-taxonomy-in-e-learning/
Putjorn, P., Nobnop, R., Buathong, P., & Soponronnarit, K. ( (2018,
November)). Understanding Teachers' Perception Toward the Use of
an Augmented Reality-Based Application for Astronomy Learning in
Secondary Schools in Northern Thailand. In 2018 Global Wireless
Summit (GWS), pp. (pp. 77-81). IEEE.
Qasem, Y., Abdullah, R., Atan, R., & Jusoh, Y. (2019). Cloud-Based
Education As a Service (CEAAS) System Requirements Specification
Model of Higher Education Institutions in Industrial Revolution 4.0.
International Journal of Recent Technology and Engineering, 8(2S8),
pp. 1382-1386. https://ijrte.B1071.0882S819.
Radu, I. (2012, November). Why should my students use AR? A comparative
review of the educational impacts of augmented-reality. In 2012 IEEE
International Symposium on Mixed and Augmented Reality (ISMAR) .
(pp. (pp. 313-314)). IEEE.
Rahardjoni, A., Hasanah, I., & Nugraheni, M. (2020, February 28).
Developing critical thinking competence in algebraic thinking using
augmented reality for junior high school. In PRISMA, Prosiding
Seminar Nasional Matematika, 3, pp. 497-503.
https://journal.unnes.ac.id/sju/index.php/prisma/article/view/37768.
Rassekh, S. (2004). Education as a motor for development: recent education
reforms in Oman with particular reference to the status of women and
girls. :UNESCO International Bureau of Education,
https://unesdoc.unesco.org/ark:/48223/pf0000141188.
Redondo, B., Cózar-Gutiérrez, R., González-Calero, J., & Ruiz, R. (2020).
Integration of augmented reality in the teaching of English as a foreign
language in early childhood education. Early Childhood Education
Journal, 48(2), pp. 147-155.
Rojko, A. (2017). Industry 4.0 concept: background and overview.
International Journal of Interactive Mobile Technologies (iJIM),
11(5), pp. 77-90. https://doi.org/10.3991/ijim.v11i5.7072.
Row, B., Subramaniam, S., & Sathasivam, R. (2018). When students say “I
just couldn’t think”: Challenges in Teaching Skilful Thinking.
MOJES: Malaysian Online Journal of Educational Sciences, 4(2), pp.
59-69.
Ruo Wei , C., & Kan Kan , C. (2019). Using Augmented Reality Flashcards to
Learn Vocabulary in Early Childhood Education. Journal of
Educational Computing Research 57(1), pp. 1-20.
http://dx.doi.org/10.1177/0735633119854028.
Safar , A., Al-Jafar, A., & Al-Yousefi , Z. (2016). The Effectiveness of Using
Augmented Reality Apps in Teaching the English Alphabet to
Kindergarten Children: A Case Study in the State of Kuwait.
EURASIA Journal of Mathematics, Science and Technology
Education, 13(2), pp. 417-440.
Sahin, D., & Yilmaz, R. (2020). The effect of Augmented Reality Technology
on middle school students' achievements and attitudes towards science
education. Computers & Education, 144, 103710, p.
https://doi.org/10.1016/j.compedu.2019.103710.
Said, O., & Masud, M. (2013). Towards internet of things: Survey and future
vision. International Journal of Computer Networks, 5(1), pp. 1-17.
http://www.cscjournals.org/journals/IJCN/description.php.
Saido, G., Siraj , S., Nordin , A., & Al_Amedy, O. (2018). Higher order
thinking skills among secondary school students in science learning.
MOJES: Malaysian Online Journal of Educational Sciences, 3(3), pp.
13-20.
Saido, G., Siraj, S., Nordin, A., & Al-Amedy , O. (2017). TEACHING
STRATEGIES FOR PROMOTING HIGHER ORDER THINKING
SKILLS: A CASE OF SECONDARY SCIENCE TEACHERS.
MOJEM: Malaysian Online Journal of Educational Management 3
(4), pp. 16- 30 https://mojem.um.edu.my/article/view/6077.
Saifer, S. (2018). Hot Skills Developing Higher in Young. Redleaf Press,
www.Redleaf Press.org.
Sana, E. (2010). Teaching and Learning in the Health Sciences. UP Press.
Santos , J., & Esposo-Betan, S. (2017). Advantages and challenges of using
augmented reality for library orientations in an academic/research
library setting. Proceeding of IATUL Conferences.
Scales, P., & Kelly, S. (2012). Teaching in the lifelong learning sector.
McGraw-Hill Education (UK).
Schmalstieg, D., & Hollerer, T. (2016). Augmented reality: principles and
practice. Addison-Wesley Professional.
Schwab, K. (2016). The Fourth Industrial Revolution.
file:///C:/Users/moe/Desktop/1BB7A~1/4EB1~1/0ACC~1/DA39~1/62
F3~1/1694~1/D9C8~1.PDF.
Seman, S., Yusoff, W., & Embong, R. (2017). TEACHERS’ CHALLENGES
IN TEACHING AND LEARNING FOR HIGHER ORDER
THINKING SKILLS (HOTS) IN PRIMARY SCHOOL. International
Journal of Asian Social Science, 7(7), pp. 534-545.
Shahin, Y. (2020). Technological acceptance of the Internet of things (IOT) In
Egyptian schools. International Journal of Instructional Technology
and Educational Studies, 1(1), pp. 6-10. https://doi:
10.21608/ihites.2020.28215.1003.
Sharma, A., & Jain, D. (2020). Development of Industry 4.0. In A Roadmap to
Industry 4.0: Smart Production, Sharp Business and Sustainable
Development, pp. 23- 38, https://doi.org/10.1007/978-3-030-14544-
6_2.
Shahroom, A., & Hussin , N. (2018, September 29). Industrial Revolution 4.0
and Education . International Journal of Academic Research in
Business and Social Sciences, 8(9), pp. 314–319.
Siemens, G. (2006, November 12). Connectivism: Learning theory or pastime
of the self-amused. http://www. elearnspace. org.
Articles/connectivism_selfamused.
Siemens, G. (2008). Connectivism: A Learning Theory for the Digital Age.
http://www.itdl.org/Journal/Jan_05/article01.htm.
Silva, D., Sobrinho, M., & Valentim, N. (January, 2020). TAEP4.0: Teacher
Assistance Educational Process to Promote 21st Century Skills in the
Context of Education 4.0. Conference: 12th International Conference
on Computer Supported Education, (1) (pp. 249-259). Brazil : DOI:
10.5220/0009387702490259.
Sima, V., Gheorghe, I., Subić, J., & Nancu, D. (2020). Influences of the
Industry 4.0 Revolution on the Human Capital Development and
Consumer Behavior: A Systematic Review. Sustainability, 12(10), pp.
1-28. https://doi.org/10.3390/su12104035.
Sirakaya, M., & Sirakaya, D. (2018). Trends in educational augmented reality
studies: A systematic review. Malaysian Online Journal of
Educational Technology, 6(2), pp. 60-74.
http://dx.doi.org/10.17220/mojet.2018.04.005.
Smolyaninova, O. (2019). Professional Training of Teacher 4.0: Developing
Digital Competency By Means of ePortfolio. Journal of Siberian
Federal University. Humanities & Social Sciences, 12 (9), pp. 1714-
1732. http://elib.sfu-kras.ru/handle/2311/125589.
Sony, M. (2019). Pros and cons of implementing Industry 4.0 for the
organizations: a review and synthesis of evidence. Production &
Manufacturing Research, 8(1), pp. 244-272.
https://doi.org/10.1080/21693277.2020.1781705.
Stăncioiu, A. (2017). THE FOURTH INDUSTRIAL REVOLUTION
„INDUSTRY 4.0”. Fiabilitate Şi Durabilitate, (1), pp. 74-78.
https://www.semanticscholar.org/paper/THE-FOURTHINDUSTRIAL-
REVOLUTION-%E2%80%9EINDUSTRY-
4.0%E2%80%9DSt%
C4%83ncioiu/66762e6431110b462a45091878daec6e51901dae.
Syawaludin, A. (2019). Development of Augmented Reality-Based Interactive
Multimedia to Improve Critical Thinking Skills in Science Learning.
International Journal of Instruction, 12(4), pp. 331-344.
Tarng , W., Ou, K.-L., Lu, Y.-C., Shih, Y.-S., & Liou, H.-H. (2018). A Sun
Path Observation System Based on Augment Reality and Mobile
Learning. Mobile Information Systems, 2018, pp. 1-10
https://doi.org/10.1155/2018/5950732.
Tarng, W., Lin, Y., Lin, C., & Ou, K. (2016a). Development of a Lunar-Phase
Observation System Based on Augmented Reality and Mobile
Learning Technologies. Mobile Information Systems, 2016.
Thomas, T., & Alex, J. (2020). Investigating the Implementation of
Augmented Reality in Logistics. (Published Master's thesis, the School
of Engineering in Jönköping) .
Tzima, s., Styliaras, G., & Bassounas, A. (2019). Augmented reality
applications in education Teachers point of view. Education Sciences,
9(2), pp. 1-18. https://doi.org/10.3390/educsci9020099.
Uhrmacher, P., & Flinders, D. (2011). BLOOM'S TAXONOMY. Curriculum &
Teaching Dialogue, 13.
Wang, M., Callaghan, V., Bernhardt, J., White, K., & Peña-Rios, A. (2018).
Augmented reality in education and training: pedagogical approaches
and illustrative case studies. Journal of ambient intelligence and
humanized computing, 9(5), pp. 1391-1402.
Winanti, N., Gaol, F., Napitupulu, T., Soeparno, H., & Trisetyarso , A. (2018,
September). Learning framework in the industrial age 4.0 in higher
education. In: 2018 Indonesian Association for Pattern Recognition
International Conference (INAPR) (pp. 227–232). Indonesian :
10.1109/INAPR.2018.8627039.
Witherspoon, E., Higashi, R., Schunn, C., Baehr, E., & Shoop, R. (2017).
Developing computational thinking through a virtual robotics
programming curriculum. ACM Transactions on Computing
Education (TOCE), 18(1), pp. 1-20. https://doi.org/10.1145/3104982.
World Economic Forum. (2016). The Future of Jobs.
https://www.weforum.org/reports/the-future-of-jobs.
World Economic Forum. (2018). The future of jobs report 2018. Geneva:
World Economic Forum .
http://www3.weforum.org/docs/WEF_Future_of_Jobs_2018.pdf.
World Economic Forum. (2020). Schools of the Future, Defining New Models
of Education for the Fourth Industrial Revolution. Geneva: World
Economic Forum. https://www.weforum.org/reports/schools-of-thefuture-
defining-new-models-of-education-for-the-fourth-industrialrevolution.
Xu, M., David, J., & Kim, S. (2018). The fourth industrial revolution:
opportunities and challenges. International journal of financial
research, 9(2), pp. 90-95. https://doi.org/10.5430/ijfr.v9n2p90.
Yen, T., & Halili , S. (2015). Effective teaching of higher order thinking
(HOT) in education. The Online Journal of Distance Education and e-
Learning, 3(2), pp. 41-47.
Yuen, S., Yaoyuneyong, G., & Johnson, E. (2011). Augmented reality: An
overview and five directions for AR in education. Journal of
Educational Technology Development and Exchange (JETDE), 4(1),
pp. 119-140.
Yusuf, I., & Widyaningsih, S. (2020). HOTS profile of physics education
students in STEM-based classes using PhET media. In Journal of
Physics: Conference Series, 1157 (3), pp. 1-6,
https://iopscience.iop.org/article/10.1088/1742-6596/1157/3/032021.
Zervoudi, E. (2020). Fourth Industrial Revolution:Opportunities, Challenges,
and Proposed Policies. In Industrial Robotics-New Paradigms.
IntechOpen, pp. 1- 25. DOI: 10.5772 / intechopen.90412.