UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
This study aimed to determine the effectiveness of online game-based learning
activities as a teaching tool for Science Form 1. Besides, it is conducted to study
students perception towards online game-based learning activities as a teaching tool for
Science Form 1. The sample of this research consisted of a total of 68 students with 34
control and 34 treated students from SMK Taman Tasik Ampang, Selangor. The results
of data analysis suggested that the student’s perception was positive towards online
game-based learning activities as a teaching tool for Science Form 1 in SMK Taman
Tasik Ampang, Selangor. It was also shown that the achievement of treated students
based on pre and post-test after intervention process was slightly higher than control
students, though the difference was statistically significant. Based on the first objective,
the result showed that the online game-based learning can improve students’
achievement where it showed a significant increase of test marks after the intervention.
The second objective also have been achieved where the result of this study show that
pupils have an overall good perception on the use of online game-based learning in
teaching Science Form 1 for the subtopic of the Human Body System. The result
showed that the mean score of post-tests for treatment group was higher (66.23%) than
the pre-test group (57.53%). The overall mean value from questionnaire survey was
3.62. It was concluded that, the treated students require online game-based learning
activities as a teaching tool in class. The implications of this research is that teachers
are able to know such a way to help underachieving students and implement suggestions
to improvise and upgrade the understanding level of a Science chapter in the school. |
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