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Type :thesis
Subject :N Fine Arts
Main Author :Wan Lokman Wan Ahmad
Title :Penerapan gaya pembelajaran perceptual melalui bahan PIntAR Kraf Seramik
Place of Production :Tanjong Malim
Publisher :Fakulti Seni, Komputeran dan Industri Kreatif
Year of Publication :2022
Corporate Name :Universiti Pendidikan Sultan Idris
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Abstract : Universiti Pendidikan Sultan Idris
Kajian ini bertujuan untuk meneroka penerapan gaya pembelajaran perceptual melalui bahan pembelajaran berasaskan teknologi media baru yang telah dibangunkan oleh penyelidik. Kerangka gaya pembelajaran perceptual telah dibentuk oleh penyelidik dengan menggunakan kaedah peer debriefing meliputi elemen penglihatan, pendengaran, bacaan dan sentuhan. Elemen ini diterapkan ke dalam pembangunan bahan pembelajaran Kraf Seramik bagi mata pelajaran Pendidikan Seni Visual (PSV) Tingkatan 2. Model reka bentuk instruksional ADDIE (Analysis, Design, Development, Implementation, Evaluation) digunakan untuk membangunkan komponen infografik interaktif dan augmented reality dalam Bahan PIntAR Kraf Seramik. Kajian ini mengembangkan aplikasi Teori Kognitivisme dan Teori Kognitif Multimedia bagi proses penerimaan ilmu pengetahuan oleh murid. Kajian ini menggunakan pendekatan kualitatif dengan kaedah kajian kes di dua buah sekolah di daerah Jerantut, Pahang. Kaedah triangulasi digunakan untuk pengumpulan data dengan melibatkan pemerhatian, temu bual dan analisis hasil karya. Triangulasi data ini bertujuan untuk melihat tindak balas terhadap persepsi deria dan tingkah laku serta mengenal pasti kesan penerapan gaya pembelajaran perceptual ke atas perkembangan murid. Seramai 16 orang murid Tingkatan 2 telah dipilih secara persampelan bertujuan untuk mengikuti proses pembelajaran PSV berasaskan pendekatan Discipline-Based Art Education dengan berbantukan Bahan PIntAR Kraf Seramik. Hasil kajian menunjukkan bahawa penerapan gaya pembelajaran perceptual dalam sesi pembelajaran PSV telah menunjukkan kesan yang positif. Keseluruhannya, dapatan kajian memperlihatkan perkembangan murid meliputi empat tema utama iaitu meningkatkan kognitif, mengaktifkan psikomotor, mengembangkan nilai afektif dan menggalakkan interaksi sosial. Rumusan dapatan kajian ini telah menghasilkan sebuah Model Gaya Pembelajaran Perceptual berasaskan Teknologi Media Baru bagi Mata Pelajaran PSV. Model ini boleh dijadikan panduan oleh warga pendidik dalam proses pengajaran dan pembelajaran untuk mengenal pasti dan memahami kecenderungan gaya pembelajaran murid di abad ke-21 ini khusus bagi mata pelajaran PSV sekolah menengah. Implikasi kajian ini boleh dilihat dari segi praktikal yang mana Bahan PIntAR Kraf Seramik boleh digunakan sebagai bahan bantu belajar alternatif bagi mata pelajaran PSV.

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