UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
This study was aimed to identify pupils’ internet usage, gaming experience, learning
problems, educational values and change in behaviour using Kahoot in biology. A
mixed method approach with embedded design was used. The study used purposive
sampling with ten form 4 biology students, four biology teachers and four parents as
participants in the qualitative part of the study while random sampling was used for
250 students who were respondents for the survey. The instruments used to gather
qualitative data were interview protocols, field notes and document analysis while
questionnaire was used to gather quantitative data. All instruments were checked and
validated by five experts with percentage agreements of more than 90%. Reliability
was carried out through member checking, peer checking, expert consultation, and
pilot study with Cronbach’s alpha value of 0.752. There were 18 interviews, ten
document analysis, four observations and a survey. Data analysis for interview
protocols and field notes were through thematic analysis, document analysis checklist
through rubric while questionnaire used mean and standard variation. The findings
revealed that 98% of the pupils surf internet using handphones. 79.2% of the pupils
have online gaming experience with 30.4% of them gaming for fun. Problems in
learning biology are due to the subject itself, students themselves, parents’ influence,
teacher’s characteristics and infrastructures such as classrooms, biology laboratories,
library and computer laboratory. Thinking skill is the educational value that emerged
in interviews, observations and survey. Playing Kahoot caused positive and negative
change in behaviour too. As a conclusion, the study provides positive indication on
the usefulness of Kahoot as an effective, interesting and motivating technique in
learning biology. The implication of this study is mainly on pupils, teachers, parents
and school to further improve so that learning of biology will be more successful,
meaningful and fun |
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