UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
Kajian ini bertujuan membangunkan permainan MY CHEMISALT bagi tajuk
penyediaan garam dan mengenal pasti persepsi murid terhadap permainan ini. Kajian
ini menggunakan reka bentuk penyelidikan pembangunan berasaskan model reka
bentuk instruksional ADDIE. Teknik persampelan rawak kelompok dua peringkat
digunakan untuk memilih 225 orang murid tingkatan empat yang mengambil kimia dari
enam buah sekolah dalam daerah Gombak, Selangor sebagai sampel kajian. Persepsi
murid terhadap kebolehgunaan dan pengalaman bermain diukur dengan menggunakan
instrumen soal selidik dengan skala Likert lima mata yang diadaptasi daripada soal
selidik Model for the Evaluation of Educational Games (MEEGA+). Instrumen ini
mengandungi dua faktor kualiti iaitu kebolehgunaan dan pengalaman bermain. Data
kajian dianalisis menggunakan statistik deskriptif iaitu dengan menghitung Indeks
Kesahan Kandungan (CVI), nilai min serta sisihan piawai. MY CHEMISALT
mempunyai nilai kesahan kandungan yang tinggi dengan nilai CVI=1.00. Data persepsi
murid terhadap dua faktor kualiti MY CHEMISALT menunjukkan min skor yang tinggi
(min > 4.0) bagi kebolehgunaan (min=4.43, SP=0.43) dan pengalaman bermain
(min=4.87, SP=0.49). Kesimpulannya, MY CHEMISALT yang dibina dalam kajian ini
mempunyai indeks kesahan yang tinggi serta mendapat persepsi positif dari murid
berdasarkan dua faktor kualiti. Implikasinya, guru boleh menggunakan MY
CHEMISALT bagi mengukuhkan persediaan murid menjalankan eksperimen
penyediaan garam. Ciri-ciri menarik MY CHEMISALT dapat meningkatkan minat dan
motivasi murid terhadap tajuk tersebut. |
References |
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