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Total records found : 3
12018
research_report
Kesan pembelajaran koperatif terhadap mata pelajaran Bahasa Kadazandusun berbantukan elemen multimedia di peringkat menengah rendah
Julita Norjietta Taisin
Multimedia yang merupakan salah satu cabang dalam teknologi komputer, dikatakan mempunyai potensi yang tinggi dan berkesan dalam proses PdP. Tujuan kajian ini adalah untuk mengenal pasti kesan pembelajaran koperatif berbantukan elemen multimedia dalam PdP Bahasa Kadazandusun dan menganalisis pencapaian antara pembelajaran koperatif dan pembelajaran secara individu berdasarkan penggunaan multimedia. Metodologi yang digunakan ialah pendekatan kuantitatif dengan menggunakan ujian pra dan ujian pasca iaitu kumpulan kawalan dan kumpulan rawatan. Analisis data dengan menggunakan analisis data, skor ujian pra ujian pasca dengan cara peratus melalui kertas ujian. Dapatan kajian menunjukkan bahawa proses PdP yang disampaikan melalui bahan multimedia dengan kombinasi teks, grafik, audio, video dan animasi melalui pembelajaran koperatif mampu meningkatkan kefahaman dalam kalangan pelajar yang berbeza tahap pembelajaran iaitu meningkat dari 75% kepada 97%. Kesimpulanya, dapat dikatakan b.....

549 hits

22019
research_report
Using the Scamper technique for multimedia asset creation to improve creative expression and critical-thinking skills in fashion design
Arasinah Kamis
This study is aimed to explore the effectiveness of SCAMPER techniques in clothing design courses based on student perspectives. SCAMPER is an acronym for particular techniques that generate ideas namely Substitute, Combine, Adapt, Modify, Put to Other Use, Eliminate and Rearrange. Creating a multimedia asset can be a challenge, especially when the students are required to produce it in a short period of time. Hence, this idea generation technique is introduced to the students to enhance their creativity, critical thinking and speed in their asset creation. The research design of this study used a qualitative approach. The sampling technique was used to select 24 students from the second year majoring in Fashion Design and Merchandiser Apparel in the Faculty of Arts and Design. Data were collected through interviews, observations and document analysis. Data were analyzed thematically using NVivo to answer the research questions. The study has shown that the students thought .....

293 hits

32019
research_report
Developing and validating a mobile cartoon learning model to enhance critical thinking among economics undergraduates
Khoo, Yin Yin
Economics students are facing problem to think critically and participate effectively in the collaborative learning context. Developing mobile cartoons that are related to students’ daily life and address aspects of thinking can help improve students’ critical thinking. The aim of this study is to develop a structural model for promoting economics students’ critical thinking. This new model is based on Vygotsky’s (1997) Zone of Proximal Development (ZPD) theory and Multimedia Learning Theory (Mayer, 2014). This study employed the quantitative research method. Phase one involved the developing of the model. In phase two, survey design was employed. A total of 293 economics students from two public universities were selected as samples. The findings from the Exploratory Factor Analysis retained six factors; which were conceptual understanding, analyse the problem, analytical, decision making, creativity and organize. Confirmatory Factor Analysis was employed and indicat.....

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