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UPSI Digital Repository (UDRep)
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| Total records found : 3 |
| Simplified search suggestions : Haslina Hassan |
| 1 | 2016 Thesis | Evaluation of school management system using information system success model Haslina Hassan This research was aimed to evaluate the School Management System (SMS) using the modified Updated DeLone and Mc Lean IS Success Model. This system is an initiative to create a single data entry with a centralized database and to integrate with other systems introduced by Ministry of Education (MOE). An evaluation on SMS was crucial to ensure the Information System (IS) would be able to work effectively and efficiently. This quantitative research was carried out using survey method. A set of questionnaire was used as a tool for data collection. It consisted of 17 questions derived from other validated researches. The questionnaire was distributed to 400 primary school teachers in Selangor. They were chosen by using a simple random sampling. The collected data was analysed using descriptive statistic and inferential statistic. The result showed that the five SMS success factors which included system quality, information quality, service quality, use and user satisfaction were the positiv..... 1777 hits |
| 2 | 2016 Article | Strategic performance measurement and managerial performance: the mediating role of job satisfaction and psychological empowerment Hassan Haslina, Maelah Ruhanita, Mohd Amir Amizawati, 4692 hits |
| 3 | 2019 Article | Gender and game genres differences in playing online games Haslina Hassan Online games are currently popular among teenagers as a way to entertain their time and having fun. Some claimed that by playing games could enhance learning ability, improved focus and attention, treat depression, less anti-social and many more. However, playing games could also become an addiction where some might involve with physical and health problems. This paper investigated gender-based students’ perceptions on playing games with their daily life. The perceptions study was developed based on ten items that related to students’ daily task. This study is also to identify the most popular game genres and genre-gender based preference from twelve game genres listed in this study. The data were collected among 116 students from Diploma in game design and development course offered by Faculty of Arts, Computing & Creative Industry at Sultan Idris Education University (UPSI), Malaysia. The results showed that majority of the students perceived themselves as love to play games howe..... 723 hits |