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Total records found : 3
Simplified search suggestions : Mohd Ekram Al Hafis Hashim
12014
thesis
Kesan penggunaan komik bergerak terhadap prestasi pelajar dalam matapelajaran Sejarah
Mohd Ekram AI Hafis Hashim
Kajian ini bertujuan untuk mengenalpasti potensi penggunaan motion comic dalam meningkatkan prestasi pelajar bagi matapelajaran Sejarah tingkatan empat, Reka bentuk eksperimen kumpulan kawalan dengan ujian pasca sahaja digunakan dalam kajian ini. Sampel kajian terdiri daripada 120 orang pelajar tingkatanempat yang dipilih secara rawak di sebuah sekolah di Hilir Perak. Sampel tersebut diagihkan secara rawak kepada dua kumpulan pelajar seramai 60 orang bagi setiap kumpulan, iaitu kumpulan rawatan ( motion comic ) dan kumpulan kawalan ( konvensional ). Analisis data telah dijalankan menggunakan ujian-T sampel bebas dengan skor ujian pasca sebagai pembolehubah bersandar. Hasil dapatan menunjukkan perbezaan yang signifikan dan lebih baik bagi prestasi pelajar dalam kumpulan rawatan ( motion comic ) berbanding kumpulan kawalan ( konvensional ). Kajian ini membuktikan bahawa penggunaan motion comic berkesan dalam pembelajaran matapelajaran Sejarah tingkatan empat...

1031 hits

22022
thesis
Development of a hexagon aesthetic user experience model for augmented reality comics
Mohd Ekram Al-Hafis Hashim
This study aims to examine the potential of synergising models from two different theories, known as aesthetic experience (AX) and user experience (UX), which highlight a sizeable theoretical gap for augmented reality comics (AR comics). Thus, a new model called aesthetic user experience (AUX) was purposed in this study. Design Development Research (DDR) model was adapted through research design in this study. Two evaluation phases namely Fuzzy Delphi Method (FDM) and Structural Equation Model (SEM) were used to develop and to test the constructs and elements. Five experts from comics and five experts from AR were selected to obtain the initial AUX constructs. The analysis was conducted based on FDM conditions: threshold, d≤ 0.2, expert consensus percentage > 70% and fuzzy score, Amax > 0.5. The FDM results have established seven constructs namely storytelling, amusement, harmony, inspiration, incentive, mindfulness and efficiency. Model validation was performed using SEM.....

720 hits

32023
article
Augmented reality technology in early schools: A literature review
Mohd Ekram Al Hafis Hashim
In recent years, there has been a notable rise in the utilization of augmented reality within educational settings. However, there is still room for improvement in early childhood education. This study aims to investigate how current augmented reality works in early childhood education between 2017 and 2022 using library research methodology. The study's content was analyzed based on the case studies on integrating augmented reality in early school education between 2017 and 2022. 26 studies were found when the keyword "Augmented Reality in early school" was used to start the study (in primary school). With a sample size of fewer than 21 kids, early literacy discovered that Science (Animals, Newton) was the most frequently used subject. Regarding data collection techniques, testing has emerged as the dominant technique in research of "marker-based" augmented reality on mobile devices. These findings help to clarify the best ways to use this technology in early learning settings. Over t.....

145 hits

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