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Total records found : 2
Simplified search suggestions : Nur Syafiqah Muhamad
12021
Article
Difficulties in learning the skill of speaking in Arabic language among form six students at Maahad Muhammadi Lilbanat
Nur Syafiqah Muhamad
The main objective of this study is to uncover the difficulties in learning the skill of speaking in the Arabic language among form six students at a school in the state of Kelantan, which is Maahad Muhammadi Perempuan Pasir Pekan. It is known that, students find difficulties in learning this language, including difficulties to develope the skill of speaking in the Arabic language, although they had studied it for a long time and were also students from Maahad Muhammadi Perempuan Pasir Pekan, which is one of the Kelantan Islamic Foundation’s (YIK) preferred school. The two researchers conducted this study to identify the characteristics of the interactive video in developing the skill of speaking in the Arabic language and to know difficulties during learning it. The researcher used the descriptive method through the interview tool and the method for determining the samples were purposefully. The study assumption found that good teaching strategies by using interactive video in teach.....

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22024
Article
Penguasaan kanak-kanak terhadap kelestarian alam sekitar melalui pembangunan gamifikasi
Nur Syafiqah Atierah Muhamad Rodzi
Membangunkan generasi yang peduli terhadap alam sekitar, kanak-kanak perlu menguasai kelestarian alam sekitar. Melibatkan kanak-kanak dalam pembelajaran kelestarian alam sekitar bukan hanya mengajar mereka tetapi juga mengajar mereka cara melihat dan bertindak baik terhadap persekitaran mereka. Selain itu, gamifikasi ini dapat menarik minat kanak-kanak kerana pada era ini, kita sudah sedia maklum bahawa dengan perkembangan teknologi amatlah memberi impak terhadap generasi kini. Adanya gamifikasi ini sudah pasti dapat meningkatkan pengetahuan kanak-kanak ini kerana cara pendekatan tersebut dapat menarik minat mereka untuk mempelajarinya. Selanjutnya, gamifikasi merupakan penggunaan elemen-elemen yang mempunyai ciri-ciri permainan seperti pemainan video game yang diterapkan dalam aktiviti berunsurkan pembelajaran secara tidak langsung atau proses menambah permainan atau unsur-unsur seumpamanya dalam sesuatu perkara (sebagai satu tugasan) yang bertujuan untuk menggalakkan sesebuah penyert.....

42 hits

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