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UPSI Digital Repository (UDRep)
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| Total records found : 2 |
| Simplified search suggestions : Pingalan Gejandran |
| 1 | 2016 Thesis | Keberkesanan kaedah peta minda dan kaedah mnemonik terhadap pencapaian serta minat murid dalam sains Pingalan Gejandran Kajian ini bertujuan untuk melihat keberkesanan di antara dua kaedah pengajaran,
iaitu kaedah peta minda dan mnemonik terhadap pencapaian dan minat murid tahun 5 dalam topik
“Rantai Makanan”. Kajian kuasi-eksperimental ini melibatkan sampel seramai 60 orang murid yang
dibahagikan kepada dua kumpulan iaitu kumpulan mnemonik dan kumpulan peta minda. Setiap kumpulan
terdiri daripada 30 orang murid. Instrumen yang digunakan untuk mengumpul data adalah ujian pra dan
pasca serta soal selidik. Data dianalisis menggunakan ujian-t tidak bersandar dan ujian-t
berpasangan. Dapatan kajian menunjukkan tidak terdapat perbezaan yang signifikan terhadap
pencapaian murid yang menggunakan kaedah peta minda dan kaedah mnemonik dalam topik “Rantai
Makanan”. Dapatan kajian juga menunjukkan terdapat perbezaan yang signifikan antara kaedah peta
minda dan kaedah mnemonik terhadap minat murid dalam mata pelajaran sains. Kesimpulannya, daripada
kajian ini kaedah pengajaran ya..... 3833 hits |
| 2 | 2025 Thesis | Gamification as a mediator of teacher related factors and teaching effectiveness in science primary education Pingalan Gejandran This study aimed to develop a model explaining the mediating role of gamification in teaching effectiveness within the primary science education context. Data were collected from 686 primary school teachers in Perak using validated questionnaires on Technological Pedagogical Content Knowledge (TPACK), Teacher Behaviour, Teacher Self-Efficacy, Psychological Characteristics, Gamification, and Teaching Effectiveness. Measurement model analysis confirmed satisfactory reliability and validity (CR = 0.892_0.991; AVE = 0.623_0.868). Partial Least Squares Structural Equation Modeling (PLS-SEM) was conducted using SmartPLS 4.The results showed that Teacher Behaviour (_ = 0.063, p < 0.001), Self-Efficacy (_ = 0.159, p = 0.001), Psychological Characteristics (_ = 0.149, p = 0.001), and Gamification (_ = 0.143, p = 0.004) significantly influenced Teaching Effectiveness, while TPACK was not significant (_ = 0.063, p = 0.135). Mediation analysis revealed that Gamification significantly mediated the ..... 8 hits |