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12025
Thesis
A framework of immersive virtual reality game based learning to foster computational thinking skills
Sukirman
Digital games and virtual reality (VR) technologies are promising interactive learning tools for fostering computational thinking (CT) skills. However, robust and systematic frameworks for designing and implementing game-based learning experiences within VR environments are lacking, particularly for the development of CT skills. The research objectives are to: 1) develop an immersive virtual reality game-based learning (IVR GBL) framework to foster CT skills, 2) integrate the framework into a VR game, and 3) validate its usability and effectiveness in the context of the CT skills development. The framework was applied in the development of a VR game entitled _CT Saber_, designed to facilitate CT learning. The study employed a Design and development research (DDR) methodology, encompassing systematic literature analysis, expert reviews, and a quasi-experimental design. Nine experts in educational technology (digital games and VR) and CT validated the framework. The study involved 107 un.....

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