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Total records found : 5
Simplified search suggestions : Tan Bee Sian
12022
thesis
Effects of game-based problem-solving framework on soft skills development for undergraduate students
Tan, Bee Sian
This study aims to develop and validate the game-based problem-solving framework to develop innovation capability among undergraduate students. This study focuses in the use of digital game-based learning (DGBL) approach to learn soft skills required for developing product innovation capacity. This study consists of two phases. The first phase involves exploratory study to develop the conceptual framework. In the second phase, a quasi-experimental design was used in this study. A total of 106 undergraduate students were chosen from two universities as studied subjects to participate in a onegroup pre and post-test study. There are three instruments developed in this study that were soft skills game “Inventors of Future” (IoF), a game-based training module and an achievement test. Wilcoxon Signed Rank test showed significant difference between two groups on pre-test and post-test scores of overall soft skills (p < .001), problem solving (p < .001), creative thinking (p < .....

282 hits

22023
article
Unlocking the potential of game-based learning for soft skills development a comprehensive review
Tan,Bee Sian
Soft skills are critical for undergraduate students to succeed in the workplace, but there exists a gap between the skills possessed by undergraduate students and those required by the industry. This review explores the use of game-based learning (GBL) for developing soft skills among undergraduate students. The review aims to answer four research questions that cover essential aspects of GBL, such as its theoretical foundation, skill development, game design elements, and assessment methods. Following the Preferred Reporting for Systematic Reviews and Meta-Analysis (PRISMA) guidelines, we selected 24 journal articles with empirical results from Scopus databases spanning 2017 to 2023, applying inclusion and exclusion criteria to finalize 18 articles for review. The review identified potential challenges in using GBL for soft skills development, such as the exploration of least developed soft skills, effectiveness of theoretical foundation adoption, game design elements development, and.....

78 hits

32008
monograph
Pembinaan perisian multimedia pintar teknologi maklumat KBSM
Hassan Haslina, Said Che Soh, Johan Rasyidi, Fabil Norasikin, Hanif Abd Samad, Mailok Ramlah, Hashim Mashitoh,
4372 hits

42009
thesis
Perisian kursus multimedia mata pelajaran Pendidikan Seni Visual bagi topik logo (APH-Pensil)
Ridzuan Hussin
Tujuan penyelidikan ini ialah untuk membangunkan dan menguji sebuah Perisian Kursus Multimedia untuk Pendidikan Seni Visual (APH-Pensil), berasaskan teori Asas Seni Reka. Pembangunan perisian kursus tersebut adalah berdasarkan metodologi kitar hayat pembangunan yang bergelar KHAPH-Pensil. Kaedah pembangunan tersebut merangkumi lima fasa seperti: Analisis, Reka Bentuk, Pembangunan, Implimentasi dan Penilaian. Fasa-fasa tersebut diintegrasikan dengan pelbagai entiti yang berkaitan khusus dengan teori Asas Seni Reka. Penekanan perisian ini ialah terhadap salah satu topik dalam pendidikan seni visual (PSV), iaitu logo, bagi pelajar Tingkatan empat. Pendekatan Kognitivisme-Konstruktivisrne diaplikasikan berdasarkan pelbagai teknik seperti: teknik Gestalt, pengecaman corak, dan scaffolding. Peri sian ini memuatkan enam modul. Modul Unsur Seni membantu pelajar memperolehi kemahiran membentuk garisan, ruang dan wama; modul Prinsip Rekaan pula, membantu pelajar memperoleh kemahiran mengenalpast.....

1499 hits

52019
article
Protein profile of the most common fungi at Sultan Idris University, Malaysia
Mai Shihah Abdullah
Fungi are vital pathogens related to airway and deferent diseases. Exposure to fungi will have adverse effects on human health through severe immune responses. Allergic diseases like allergic rhinitis, asthma, airborne dermatitis, or allergic conjunctivitis. These diseases may well be aggravated by fungi al- lergens from the natural atmosphere or from the indoor environment in en- closed areas, workplaces and houses. Fungi allergy prevalence for the Malay- sian population has yet to be reported. Therefore, information on allergens of fungi species in Sultan Idris Education University (UPSI), Sultan Azlan Shah Campus will be used to profile the nation prevalence on fungi allergy. Hence, the present study is conducted at UPSI to identify the ten most common air- borne fungal species as a preliminary work prior to sensitization study on common fungal allergens. Dust was collected from 54 rooms situated within the 3 blocks at UPSI Sultan Azlan Shah Campus buildings using a vacuum cleaner. .....

672 hits

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