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Simplified search suggestions : Wan Nor Raihan Wan Ramli
1
Abstract
The game design and animation industries complement one another with animation augmenting the visual and emotional aspects of the game world, while game design integrates technical, artistic, and interactive elements to create signifil.:antly meaningful, immersive, and innovative gaming experience. Such synergy has the potential to increase demand for highly skilled workforce within the creative industry. However, traditional animation predominantly focuses on cinematic approaches which frequently neglect the necessary adaptability in-game animation and consequently encumbers students' learning of critical skills. This study addresses this gap by designing and developing the Animation for Games (Anim4Games) Self-Learning Module, intended to measure the effects of the module on competency readiness among students from both creative and non-creative backgrounds entering game design. This study follows the ADDIE model, comprising three phases: Needs Analysis, Design and Development, and E.....
Thesis Published 2025 125 hits Available

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