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Total records found : 2
Simplified search suggestions : Yusri Abdullah
12009
Thesis
Keberkesanan perisian permainan komputer fracblock dalam pembelajaran pecahan di sekolah rendah
Yusri Abdullah
This research has developed an educational computer based software named FracBlock to enhance learning the topic ?fraction? for year 4. This software is used as an enhancement activity and to help students to master the topic. FracBlock software is developed based on the Multimedia Development Alessi & Trollip Model. The design of this research is Quasi Pre & Post Trial method with a controlled group. The sampel for this research is sixty students from year 4, comprising thirty for the treatment group and another thirty for the controlled group. This research also determines the change in student‘s attitude towards computer and learning mathematics after using the FracBlock software and evaluating the software. The change in attitude is measured using questionnaire which was translated from the Yong Children’s Computer Inventory and childrens attitude towards learning mathematics is measured with also a questionnaire translated from the Fennema-Sherman Attitude Scales. The quality .....

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22024
Article
The evaluation of problem-solving oriented e-module in learning computer-based subject
Noor Hidayah Che Lah, Yusri Abdullah
It is tough and challenging to learn several computer-based subjects via an online learning setting during COVID-19 for students from the education field. It required a lot of skills, techniques, understanding among students, and the ability to think critically to solve problems. To date, a lack of studies provides digital content as learning approaches to computer-based subject students for their learning via online learning. Thus, the problem-solving oriented e-module in learning computer-based subject via Facebook for Higher Education was proposed. An exploratory sequential research design (qualitative and then quantitative approach) has been used in this study. Research samples were selected based on purposive sampling (10 students) to find out what they needed from the e-module. Then, the module was developed based on ADDIE Model and problem-solving learning strategy. There were nine experts validated the e-module in terms of the ADDIE model approach, problem-solving approach, and.....

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