UPSI Digital Repository (UDRep)
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Total records found : 3 |
Simplified search suggestions : Norzuraina binti Mohd Nor |
1 | 2024 Article | Uncovering Emerging Trends in Technology and Art Education: A Bibliometric Mapping Analysis Mohd Zahuri bin Khairani, Norzuraina Binti Mohd Nor The rapid advancements in technology have opened up new doors for both teachers and students to explore, learn, and create in innovative ways. However, this progress has also brought forth new challenges and complexities that demand a deeper understanding of the use of technology in art education. In this context, bibliometric analysis has emerged as a potent tool to examine emerging trends in the intersection of technology and art education. Employing the PRISMA approach (Preferred Reporting Items for Systematic Review and Meta-Analysis) and utilizing relevant Scopus databases with standardized procedures that ensure comprehensiveness and replicability, this bibliometric study identified 29 articles. The number of published articles in 2022, at 12, exceeded that of 2021, with only 6. Furthermore, the study highlighted the top 10 countries conducting research in technology and art education, with China having 17 studies, followed by the United States with 3 and Australia with 2. The to..... 16 hits |
2 | 2024 Article | Active Learning on Students 'Interpersonal Skills Impact: An Online Theatre Approach Norzuraina Binti Mohd Nor, Lee Hoi Yeh, Wong Yoke Seng, Tajul Rosli bin Shuib, Encik Amsalib bin Pisali, Encik Amir bin Hashim, Zainuddin bin Abindinhazir This study aims to examine the improvement of interpersonal skills through the application of active learning in the teaching and learning of art education. The approach used is the theatre-play approach. Theatre games are used as a fresh and appropriate approach to learning art education subjects through various types of games applied with multiple theatre techniques, including improvisation, role-playing, physical exercise, and voice acting. The issue of art education is a theoretical and practical one that requires high focus during learning. Therefore, theatre games are applied to encourage active learning and prevent students from getting bored when education is conducted online. Students play, act, improvise, and sing while learning. This qualitative study used observation and interview methods to involve eight Form 5 students at the Malaysian Art School. The study applies social learning theory and constructivist learning theory. The data was thematically analysed using Nvivo so..... 24 hits |
3 | 2024 Article | Communication Technology-Enhanced Collaborative and Constructivism Learning in Improving Students’ Skills on Artworks Production: A Structural Equation Modelling Approach Lee Hoi Yeh, Wong Yoke Seng, Norzuraina Binti Mohd Nor, Ida Puteri binti Mahsan 21st century learning is a dynamic and interconnected educational environment that leverages technology, fosters collaboration, and supports continuous and personalized learning. This study was conducted to investigate the relationship between learning outcomes, learning contents, deliver y strategies, learning activities and assessment forms in Structured Technology-Enhanced Collaborative (ST-EC) Learning Environment. To fulfil the research purpose, we developed a questionnaire with sufficient reliability as an instrument to evaluate teachers’ perspectives on five components in the ST-EC learning environment. The valid responses were collected from 240 primary school teachers. Structural Equation Modelling (SEM) analysis was used to examine the relationship between the constructs in the hypothesised model. Given that the structural model exhibited a good fit to the data (CFI = 1.934; IFI = 0.989; TFI = 0.912; and RMSEA = 0.063). The findings reveal the significant relevance of the m..... 24 hits |