AbstractThe Game-based Learning Analytics Platform (GBLAP) is an innovative solution to the challenges currently facing the education sector. Its main benefits include improving assessment accuracy and providing more personalized and engaging data-driven learning experiences. This study examines the effectiveness of GBLAP in enhancing the accuracy of creativity and logic assessments in 3-4 year-old children compared to traditional methods, evaluates its acceptability among teachers and parents, and assesses the effectiveness of machine learning models in classifying child development data based on game interactions. The platform integrates artificial intelligence to create a more personalized and optimized learning environment. The System Usability Scale (SUS) instrument was adopted and adapted to obtain feedback from 2 teachers, 10 parents, and 10 children from Manhajul Husna Early Childhood Education, South Kalimantan, Indonesia, and 2 teachers, 10 parents, and 10 children from TASKA PERMATA.....