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3 record(s) found

1
Abstract
Kajian ini bertujuan membina dan menilai makmal maya (Nora VLab) yang berasaskan aplikasi multimedia bagi menerapkan kemahiran proses sains dalam kalangan murid. Terdapat tiga objektif kajian ini iaitu membangunkan perisian makmal maya (Nora VLab) dalam satu sub tajuk iaitu “Ketumpatan”, mengkaji kebolehgunaan perisian Nora VLab dalam proses pengajaran dan pembelajaran serta mengkaji kebolehgunaan perisian Nora VLab untuk membantu murid dalam penerapan kemahiran proses sains. Model rekabentuk pengajaran ADDIE diguna sebagai panduan rekabentuk Nora VLab. Kajian ini terdiri daripada tiga fasa. Fasa pertama kajian bertujuan untuk mengumpul maklumat tentang kesukaran dan kekerapan tajuk Ketumpatan terdapat dalam sukatan mata pelajaran sains, model pembelajaran serta reka bentuk yang sesuai. Fasa kedua kajian adalah untuk membangunkan perisian Nora VLab. Susunan konsep dan kemahiran dalam perisian Nora VLab adalah berdasarkan Teori Kognitivisme, Teori Konstruktivisme dan Teori Kontekstu.....
Article Published 2016 7419 hits Available
2
Abstract
The research was aimed to measure the effectiveness of an education game (EG) which employed challenge characteristic for learning mathematics among primary school students. A game prototype with two different versions were developed using a multimedia authoring tool namely EG (challenge alone) and EG (challenge and score). A quantitative approach using quasi-experiment design was used to measure the effectiveness of the education game. A usability study has also been carried out, particularly focusing on testing the mobile-device and measuring reliability and validity aspects of the game. Forty standard one pupils were chosen using a purposive sampling technique as studied subjects. The subjects were divided into two groups of twenty pupils for the control and treatment groups equally. Data were collected and recorded for score achievement analysis for pre-test and post-test session. Data were statistically analysed using Mann Whitney U Test to investigate the differences between the .....
Thesis Published 2016 1250 hits Available
3
Abstract
The focus of this research is to see if one_s cultural factors do influence their performance in answering items in an intelligence test done in one of the public universities in Malaysia. It is an instrument used to measure one_s intelligence level and it is designed based on the Raven Standard Progressive Matrices _ Plus Version and Mill Vocabulary. This is a quantitative study where the participants were selected using simple random sampling method. 773 students from one of the public universities in Malaysia, of different ethnic backgrounds (545 Malays, 228 non-Malays) from eight faculties have taken this test. The data obtained was analysed using Winsteps version 3.64.2, and in the 88 vocabulary items (open ended and multiple-choice questions), race-related DIF was found in a number of items. It could be concluded that cultural factors do influence the students_ ability in answering the intelligence test, which means that elements of bias due to incompatible cultural factors betwe.....
Article Published 2014 103 hits Available

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