AbstractA quantitative survey involving 60 students in Form Two using purposive sampling technique has carried out to investigate student’s perceptions in the aspects of acceptance, interest and soft skills in learning Perimeter and Area towards the implementation of gamification in learning Mathematics. The questionnaires were administered to the respondents after conducting a learning session using gamification on them. Data obtained were analysed descriptively and represented by frequency, percentage, mean score and standard deviation.
The findings of this study showed that students’ acceptance, interest and soft skills incurred are high. These findings reflect that students’ acceptance of gamification in learning perimeter and area high and thus can help educators in diversifying teaching techniques and approaches to attract students in learning.
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