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UPSI Digital Repository (UDRep)
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| Total records found : 6362 |
| 1 | 2011 Article | Assessing a hierarchy of pre-service secondary mathematics teachers’ algebraic thinking Lim, Hooi Lian The purpose of this study was to assess a hierarchy of Malaysian pre-service secondary mathematics teachers_ algebraic thinking in using equation. The content domains incorporated in this framework were linear pattern (pictorial), direct variation, concept of function, arithmetic sequence and inverse variation. The SOLO model was used for coding the pre-service secondary mathematics teachers_ responses and the Rasch model (rating scale analysis) was used to clarify the construction of the hierarchy. The participants of this study consisted of 120 pre-service secondary mathematics teachers who were first year and second year students in a local university. They were given a pencil-and-paper test. The test comprised ten superitems. Results of the study revealed that seven different levels of algebraic thinking were identified, namely prestructural, unistructural, multistructural, lower relational, relational, upper relational and extended abstract. Results of the study also indicated tha..... 2 hits |
| 2 | 2019 Article | The development process of Awang Sains 2D digital mobile game Mohd Radhi Md Shukri This article presents the process of the development of a 2D digital mobile game; Awang Sains. The game has been developed based on features that have been identified, and will be tested for its heuristics _ usability, mobility, playability, learning content, local content, language and aesthetics. Fifteen experts were selected to play and then test and evaluate the game. The objective of this game is to use it in teaching and learning Science year 4. The study used design and develop research (DDR) embedded with the ADDIE model (analysis, design, develop, implement, and evaluate), based on pedagogy and the instructional need to make the software meaningful with the ability to help pupils master Science subjects.
Keywords: 2D digital mobile game, heuristics, ADDIE.. 2 hits |
| 3 | 2019 Article | Health Education: adult learning in weight management using weight tracking application Noraini Che Pa The health management is importance to gurantee a human to achievement for a healthy and ability to do their daily task. In view of the health risks of obesity and its prevalance, it is important to provide health education to adults. Weight management knowledge is necessary for any adults in order to control of being overweight or obesity. Obesity increases the risks of developing many types of diseases such as hypertensions, diabetes, heart diseases, gallstones, gout and several types of cancer. The problems faced by some adults is they loved to eat a lot and at the same time they are lacking in doing any exercises. The objectives of this paper are mainly to helps Malaysian citizen to monitor and manage their weight properly through Weight Tracking Application (WTA). This application helps user to check their Body Mass Index (BMI), the ideal calories needed for a daily and the ideal body weight. WTA also provide some exercise recommendations and health tips which helps the user to ca..... 2 hits |
| 4 | 2019 Article | Multimedia web-based constructivist learning application for information literacy skills development Mohd Nasir Ismail The purpose of this study is to design and develop a multimedia web-based constructivist learning application known as WebOPAC Self Training Tool with Guided Exploration (WSTTG) which is expected to train and access individual_s information literacy skills. This tool has been designed and developed according to the constructivist instructional design theories and constructivist instructional development model. The process design consists of four level processes which were component design, single path prototype, alpha version and beta version. The development process ended with four activities which were summative evaluation, final packaging, diffusion and adoption. Throughout the design and development process, there were two instructional designers and two subject matter experts were participated to review and evaluate the design components of the WSTTG. Three potential learners were also participated to evaluate the beta version prototype whether it is appropriately apply to their l..... 2 hits |
| 5 | 2019 Article | Gender and game genres differences in playing online games Haslina Hassan Online games are currently popular among teenagers as a way to entertain their time and having fun. Some claimed that by playing games could enhance learning ability, improved focus and attention, treat depression, less anti-social and many more. However, playing games could also become an addiction where some might involve with physical and health problems. This paper investigated gender-based students_ perceptions on playing games with their daily life. The perceptions study was developed based on ten items that related to students_ daily task. This study is also to identify the most popular game genres and genre-gender based preference from twelve game genres listed in this study. The data were collected among 116 students from Diploma in game design and development course offered by Faculty of Arts, Computing & Creative Industry at Sultan Idris Education University (UPSI), Malaysia. The results showed that majority of the students perceived themselves as love to play games however ..... 2 hits |
| 6 | 2019 Article | Augmented reality for the disabled: review articles Ghailan A. Alshafeey Augmented Reality or "AR" has been recognized for its significant importance in different areas of technology, not to mention its significant presence in the education sector. This research aimed to map the relevant literature on AR usage with the aim of rehabilitating people with disabilities. The search was performed on three databases: Science Direct, IEEE Explore and Web of Science from 2013 to 2018. . Based on our inclusion and exclusion criteria, (n=13) articles were selected. Seven of the studies (n=7/13) intellectual disability. Six of the studies (n=6/6) physical disability. The basic idea of this article is to measure the size of the virtual environment utilization in order to rehabilitate the disabled, in addition to the ability of modern technology to restore people with disabilities to normal life and integration into society. This research is expected to display the current literature in this area and to increase the understanding of this research field.
Keywords: Augmen..... 36 hits |
| 7 | 2019 Article | Pengetahuan teknologi pedagogi kandungan di Malaysia: satu kajian meta analisis Chieng, You Eng Dalam beberapa dekad kebelakangan ini, terdapat peningkatan minat penyelidikan tentang kompetensi guru dalam penggunaan teknologi dari aspek amalan pengajaran. Kompetensi ini adalah didasarkan dengan pengetahuan teknologi yang jelas dan pengetahuan pedagogi yang luas serta pengetahuan yang mendalam tentang isi kandungan. Oleh itu, terdapat keperluan untuk menganalis kajian lepas tentang ketiga-tiga aspek ini dengan melaporkan kajian yang telah dijalankan dengan menggunakan kerangka Technological Pedagocigal Content Knowledge (TPACK). Kajian ini telah menganalisis artikel yang berkaitan dengan kerangka ini dari tahun 2014-2018. Penemuan daripada ini telah menunjukkan pendekatan penyelidikan kuantitatif sering digunakan dimana reka bentuk tinjauan adalah pilihan utama penyelidik. Sampel guru di sekolah menengah dan sekolah rendah adalah sama banyak. Penemuan kajian ini boleh digunakan sebagai rujukan untuk para penyelidik dalam bidang pendidikan tempatan yang menjalankan kajian berkaitan..... 43 hits |
| 8 | 2019 Article | Pembangunan modul interaktif pengukuran kendiri guru terhadap tahap kegunaan harian kandungan pelajaran Ismail@Ismail Yusuf Panessai Kajian ini bertujuan untuk membangunkan sebuah sistem modul interaktif yang boleh digunapakai bagi meneroka dan membina senarai semak pengukuran kendiri guru terhadap kandungan pembelajaran yang signifikan dalam kehidupan harian dan pekerjaan murid pada masa akan datang. Tujuan sistem modul interaktif ini dibangunkan adalah untuk menyumbang kepada guru dalam memilih kandungan pembelajaran yang sesuai untuk pengajaran. Kajian ini akan berfokus pada kandungan mata pelajaran sejarah tingkatan 1 yang melibatkan guru dan murid. Selain itu, dengan wujudnya senarai semak pengukuran kendiri guru, warga pendidik boleh menggunakannya dalam menentukan kandungan pembelajaran yang signifikan dengan kehidupan dan alam pekerjaan murid. Sistem modul interaktif yang dibina juga memberi manfaat kepada murid apabila pembelajaran yang berlaku berpaksikan kandungan dan kemahiran yang dapat digunakan sepanjang masa. Data kajian diperoleh melalui pemerhatian lapangan di dalam bilik darjah dan hasil kerja gur..... 36 hits |
| 9 | 2019 Article | Business process reengineering as the current best methodology for improving the business process Zuraida Zaini Currently, most companies or organizations can select a number of methodologies to improve their business processes, which include Six Sigma, Lean Thinking, Lean Six Sigma, Business Process Reengineering, Total Quality Management, Kaizen and Poka-Yoka. However, selecting an appropriate methodology has to be guided by the organization_s objectives. In this respect, the BPR is one of the best methodologies that can help organizations to ensure the continuity of their businesses so they will remain relevant for a long time. More importantly, the BPR can help members of organizations to rethink about their existing practices such as to introduce significant improvements to their business process. Based on a literature review, the researchers carried out a comparative analysis on four leading methodologies, namely BPR, Six Sigma, Lean Thinking, and Kaizen. The comparison of the methodologies were based on 11 aspects, namely the concept, effect, use of information technology, focus, involvem..... 41 hits |
| 10 | 2018 Article | VIRTEST plus 3D: pengajaran subjek hospitaliti (kaunter hadapan) menggunakan bilik tetamu/hotel maya Quah, Wei Boon Artikel ini melaporkan perkembangan "VIRTEST plus 3D," satu pelan bilik tetamu/ hotel maya untuk pengajaran dan pembelajaran perhotelan melalui virtual guest room/hotel - bilik tetamu/ hotel maya, dari perspektif pedagogi. Virtual guest room membolehkan pelajar bergerak seumpama dalam situasi sebenar dalam bilik tetamu. Apabila pensyarah menggerakkan pandangan dalam Virtual guest room, pelajar dapat melihat kedudukan barangan dan situasi yang sebenar dalam bilik tetamu dan hotel seterusnya memudahkan pelajar memahami prosedur untuk memperkenalkan bilik dan menerangkan fasiliti dalam bilik dan hotel kepada tetamu. VIRTEST plus 3D ini telah digunakan oleh pelajar sewaktu proses pengajaran dan pembelajaran (PdP) aktiviti amali LnP 02.02 _ lakukan tugas Bellman bagi modul Kaunter Hadapan untuk pelajar-pelajar semester 4, Program Sijil Operasi Perhotelan. Hasil dapatan pengguna terhadap VIRTEST plus 3D ini melalui borang soal selidik, didapati ianya dapat mewujudkan satu situasi yang sebena..... 39 hits |
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