AbstractThis study aims to investigate the integration of traditional musical instruments ‘Angklung’ and Mobile Augmented Reality (AR) in science learning activities. The activity is intended to stimulate students’ creative thinking and cultivate a positive attitude towards science learning. The instrument for measuring creative thinking consists of four essays based on indicators of creative thinking: fluency, flexibility, originality, and elaboration. The instrument of students’ attitudes consists of relevance and satisfaction aspects, with nine questions for each aspect. The study used a one-group pre-and post-test design on 32 8th-grade students at one of the junior high schools in West Java Province, Indonesia. The study procedure is a pre-test, learning activity using Mobile AR, post-test, and survey distribution. The study found differences in the pre-and post-test scores of students, with N-gain scores for all indicators of creative thinking ranging from 0.41 to 0.48, including.....