UPSI Digital Repository (UDRep)
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Total records found : 12 |
Simplified search suggestions : Mahizer Hamzah |
1 | 2016 Article | Pembinaan dan penilaian makmal maya (Nora VLab) untuk menerapkan kemahiran proses Sains dalam kalangan murid Abdullah Norazilawati, Mohamed Noh Noraini, Wong Kung Teck, Hamzah Mahizer, Kajian ini bertujuan membina dan menilai makmal maya (Nora VLab) yang berasaskan aplikasi multimedia bagi menerapkan kemahiran proses sains dalam kalangan murid. Terdapat tiga objektif kajian ini iaitu membangunkan perisian makmal maya (Nora VLab) dalam satu sub tajuk iaitu “Ketumpatan”, mengkaji kebolehgunaan perisian Nora VLab dalam proses pengajaran dan pembelajaran serta mengkaji kebolehgunaan perisian Nora VLab untuk membantu murid dalam penerapan kemahiran proses sains. Model rekabentuk pengajaran ADDIE diguna sebagai panduan rekabentuk Nora VLab. Kajian ini terdiri daripada tiga fasa. Fasa pertama kajian bertujuan untuk mengumpul maklumat tentang kesukaran dan kekerapan tajuk Ketumpatan terdapat dalam sukatan mata pelajaran sains, model pembelajaran serta reka bentuk yang sesuai. Fasa kedua kajian adalah untuk membangunkan perisian Nora VLab. Susunan konsep dan kemahiran dalam perisian Nora VLab adalah berdasarkan Teori Kognitivisme, Teori Konstruktivisme dan Teori Kontekstu..... 6149 hits |
2 | 2016 Article | Frog VLE (Persekitaran Pembelajaran Maya) dalam Pengajaran dan Pembelajaran: penerimaan dan kaedah pelaksanaannya Hamzah Mahizer, Yeop Mohd Azli, Perkembangan Teknologi Maklumat dan Komunikasi (ICT) telah banyak mempengaruhi budaya kehidupan masa kini. Teknologi ini mempengaruhi cara anak-anak muda bermain, bersosial dan berkomunikasi serta telah memberi impak yang besar di dalam sistem pendidikan. Menyedari keadaan ini, Kementerian Pendidikan Malaysia (KPM) telah mengambil langkah proaktif dalam merangka perubahan baru dalam sistem pendidikan selari dengan perkembangan teknologi semasa. Inisiatif baharu bagi memastikan kejayaan konsep pembestarian sekolah ini, KPM telah memperkenalkan satu platform Pembelajaran Teradun yang di kenali sebagai Persekitaran Pembelajaran Maya-Frog (Frog VLE). Sehubungan itu, hampir kesemua sekolah di Malaysia iaitu hampir 10,000 buah sekolah telah dibekalkan dengan kemudahan ICT (Projek 1BestariNet) bagi merealisasikan konsep pembestarian ini. Penulisan ini akan menerangkan pandangan dan pelaksanaan Frog VLE dalam pengajaran dan pembelajaran di bilik darjah dalam kalangan guru... 2923 hits |
3 | 2014 Article | Factors driving the use of Moodle: an empirical study on Malaysian practising teachers perspective Kung Teck Wong, Hamzah Mohd Sahandri Gani, Hamzah Mahizer, In Malaysia, there is widespread recognition that technology can play a significant role in supplementing and complimenting the process of teacher’s teaching and learning. Given current recognition of the advancement of educational technology, as well as the high costs of investing in schools or higher institutions, this study attempted understand teachers’ acceptance of blended e-learning in teaching and learning. It examines the effects of the endogenous variables towards with blended e-learning acceptance, which involved 98 teachers. Computer attitudes (CA), computer teaching efficacy (CTE), school environment (SE) and Moodle use (CU) were analysed to understand its influences in Moodle use. Structural Equation Modelling (SEM) was employed for the data analysis. All hypotheses were supported by the data and have direct effects towards blended e-learning acceptance... 2200 hits |
4 | 2014 Article | Kesediaan guru sains dan matematik dalam pelaksanaan Kurikulum Standard Sekolah Rendah Abdullah Norazilawati, Mohd Noh Noraini, Hamzah Mahizer, Nik Yusuf Nik Azmah, Omar Rumaizah, Kajian tinjauan ini dijalankan bertujuan mengkaji tahap kesediaan guru sains dan matematik Tahun 3 dari aspek pengetahuan, kemahiran, minat dan sikap dalam melaksanakan Kurikulum Standard Sekolah Rendah (KSSR). Kajian ini juga bertujuan untuk mengenal pasti hubungan kesediaan guru dengan pengalaman mengajar. Seramai 256 orang guru sains dan matematik di daerah Seremban telah dipilih secara rawak berstrata bagi menjayakan kajian ini. Instrumen yang digunakan dalam kajian ini ialah satu set soal selidik. Data dianalisis menggunakan Statistik diskriptif iaitu frekuensi, min dan sisihan piawai serta statistic inferensi iaitu korelasi Pearson. Dapatan hasil kajian menunjukkan tahap kesediaan guru Sains dan Matematik Tahun 3 di Seremban dari segi pengetahuan dan kemahiran berada pada tahap sederhana manakala aspek minat dan sikap berada pada tahap tinggi. Melalui korelasi Pearson menunjukkan bahawa terdapat hubungan yang signifikan antara pengetahuan dan minat terhadap pengalaman mengajar ma..... 3540 hits |
5 | 2017 Article | FLAT-BTOT : a method to improve Mathematic communication skills in solving Mathematic word problems Che Md Ghazali Nor Hasnida, Abdullah Norazilawati, Hamzah Mahizer, Mohamed Arif Nur Rafizah, 1643 hits |
6 | 2017 Article | Kesesuaian pembangunan KitAB cerdas untuk kemahiran bacaan awal kanak-kanak taska Elias Rashidah, Hamzah Mahizer, Razali Mahani, 2406 hits |
7 | 2017 Article | The development of an assessment instrument of technological pedagogical content knowledge (TPACK) for primary science teachers in Malaysia Mai Mohammed Yousef, Hamzah Mahizer, 734 hits |
8 | 2017 Article | Keberkesanan pendekatan Flipped Classroom dalam pembelajaran sains di sekolah rendah Mohamed Noh Noraini, Abdullah Norazilawati, Wong Kung Teck, Hamzah Mahizer, 2226 hits |
9 | 2019 Article | Digital game-based learning as an innovation to enhance student Mahizer Hamzah Various studies have investigated the potential of employing digital games in education to help students’ increase their learning achievement and their academic performance. Over the years, scholar have recognised how games could become a good learning tool that can improve learner’s performance and sustain their engagement in teaching and learning activities. Therefore, the objective of this study is to explore whether mobile digital games, as a cybergogical tool, can be used to support Arabic language teaching and learning. This study is a quasi-experiment designed to determine the effectiveness of mobile digital games in supporting the learning of Arabic. This study 70 students who are taking the elementary Arabic language course in Universiti Malaysia Kelantan (UMK), Malaysia. The participants were selected through random purposive sampling. The students were divided into two groups; experimental group and control group. After the intervention of mobile digital game, the achiev..... 1626 hits |
10 | 2012 Thesis | The effectiveness of MyGuru2 asynchronous online discussions and factors that influence students adoption Mahizer Hamzah The Effectiveness of MyGuru2 Asynchronous Online Discussions and Factors That Influence Students'
Adoption. Mahizer Hamzah, 2012: Applied Dissertation, Nova Southeastern University, Abraham S.
Fischler School of Education. ERIC Descriptors: Computer Mediated Communication, Internet, Teacher
Education, Discussion Groups.
A university in Malaysia has been using MyGuru2 as their learning management system for nearly 5
years, and the number of courses that use the online discussion tool in MyGuru2 has increased every
year. Therefore, the purpose of this study was to determine the effectiveness of the MyGuru2
asynchronous online discussion tool and identify the core factors that influenced student adoption
of MyGuru2 asynchronous online discussions after 5 years of use.
A mixed-methods approach with an explanatory design, specifically the follow-up
explanations model, was used for this study. The data-collection process was divided into two
phases: a quantitative ..... 369 hits |
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