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UPSI Digital Repository (UDRep)
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| Latest addition to the database : |
| 6831 | 2022 Bulletin | Diari Mingguan Pusat Kokurikulum UPSI 31 Januari-6 Februari 2022/ Edisi 106 Pusat Kokurikulum UPSI 613 hits |
| 6832 | 2022 Bulletin | Diari Mingguan Pusat Kokurikulum UPSI 28 Feb-6 Mac 2022/ Edisi 110 Pusat Kokurikulum UPSI 418 hits |
| 6833 | 2022 Bulletin | Diari Mingguan Pusat Kokurikulum UPSI 24-30 Januari 2022/ Edisi 105 Pusat Kokurikulum UPSI 376 hits |
| 6834 | 2022 Bulletin | Diari Mingguan Pusat Kokurikulum UPSI 17-23 Januari 2022/ Edisi 104 Pusat Kokurikulum UPSI 481 hits |
| 6835 | 2022 Bulletin | Diari Mingguan Pusat Kokurikulum UPSI 7-13 Mac 2022/ Edisi 111 Pusat Kokurikulum UPSI 440 hits |
| 6836 | 2022 Bulletin | Diari Mingguan Pusat Kokurikulum UPSI 03-09 Januari 2022/ Edisi 102 Pusat Kokurikulum UPSI 761 hits |
| 6837 | 2021 Article | Students satisfaction on the design of kawaii style pedagogical agent in the virtual learning environment Ahmad Nizam Othman A pedagogical agent is an on–screen virtual character that is used to serve instructional purposes in virtual learning environment (VLE). Of late, research about pedagogical agents has received increasing interest among researchers, but still there is little research on the facial appearance of animated pedagogical agent. Facial design of pedagogical agent is a key method to achieve believability among students. Pedagogical agent with more ideal facial design has greater motivational impact. Notably, a “cute” looking face is very essential as audience identifies with it the most. The term “cute” reminds one of the famous Japanese cultural term which is known as kawaii. Hence, this study aimed to develop kawaii design of pedagogical agent and look at its effect on students’ satisfaction in VLE. Successive Approximation Model (SAM) is the basis for design and development of the pedagogical agents and VLE. A set of Post-Study System Usability Questionnaire (PSSUQ) was used to ..... 1502 hits |
| 6838 | 2020 Thesis | Socially productive activities and subjective well-being among rural elderly in Perak, Malaysia Nur Syakirah Hamzah The purpose of this research is study the relationship between socially productive activities and subjective wellbeing among rural elderly in Perak, Malaysia. Quantitative approach and survey method were used in this research. The questionnaire was distributed by simple random sampling to 480 people age 50 to 80 years old located in Muallim, Perak Tengah and Hulu Perak. Data were analysed using descriptive and inferential statistics such as mean, standard deviation, t-test and Pearson correlation. Findings show that respondents agreed that their level of wellbeing is high (M=3.14, SD=0.41). Nevertheless, there is no difference in the wellbeing of the elderly based on their employment status. The findings also show that there is moderate positive relationship between volunteering activities and subjective wellbeing r(480)=0.52(p>0.05). In conclusion, the study found that elderly experiences high level of wellbeing when they participate in voluntary activities. In implication, elderly sh..... 2374 hits |
| 6839 | 2019 Thesis | Amalan pengajaran berkualiti guru prasekolah: kajian kes di prasekolah KPM Sabah Jadira C. Joannes Ajuni Kajian ini bertujuan untuk meneroka Amalan Pengajaran Berkualiti (APB) guru
prasekolah ke atas pengetahuan mengajar, kemahiran pengajaran dan perlaksanaan
penilaian pengajaran berdasarkan beberapa Standard yang diguna pakai oleh KPM.
Pendekatan kualitatif dengan rekabentuk satu kajian kes di pelbagai lokasi melalui
teknik pemerhatian, temu bual dan analisis dokumen terhadap empat orang guru
prasekolah Kementerian Pendidikan Malaysia (KPM) di sekitar Sabah yang dipilih
berdasarkan kriteria yang telah ditetapkan. Data kualitatif dianalisis melalui tiga
peringkat iaitu i) analisis data secara tidak formal; ii) pra-analisis data secara formal;
dan iii) analisis data secara formal. Kajian rintis serta triangulasi data melalui temubual
separa struktur, pemerhatian pengajaran dan analisis dokumen memastikan kesahan dan
kebolehpercayaan data. Dapatan kajian menunjukkan bahawa terdapat tiga tema utama
yang muncul dikenal pasti iaitu: (i) pengetahuan mengajar; (ii) kemahiran mengajar;..... 4992 hits |
| 6840 | 2021 Article | Students cognitive development through improvisations in a theatre game-based approach Norzuraina binti Mohd Nor This study aims to examine students’ cognitive development during the teaching and learning of the topic of Mixed-media Paintings using a theater game-based approach. This study is based on a qualitative approach which involving 8 Form Five students who were selected as the study sample. Data were collected through observations where the researchers examined the learning process which involving five sessions, namely induction, perceptions of art, applications of art, expressions of art, and art in life. Teachers were provided with the modules of theater games and a teaching plan as a guideline for the theater game-based approach in teaching the subject matter based on Bloom’s taxonomic levels of mastery. Data was analyzed using Nvivo software to reveal students’ level of cognitive development based on the twenty-first century learning skills as they performed selected theater games during the learning of Fine Art Specialization. The finding shows that students made several sponta..... 1372 hits |
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