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UPSI Digital Repository (UDRep)
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| Total records found : 3 |
| Simplified search suggestions : Amri Yusoff |
| 1 | 2017 Article | Kolaborasi dalam pendidikan vokasional: mewujudkan pembelajaran teradun melalui teknologi web 2.0 Stapa Muhamad Azhar, Ibrahim Mohamad, Yusoff Amri, 4600 hits |
| 2 | 2019 Article | Shipping management simulation game for teaching and learning in higher education: a quasi-experimental study Amri Yusoff Purpose – This study examines the effects of a simulation board game for teaching and learning shipping management in higher education. A framework of comprehensive shipping operations is developed according to the syllabus of the Shipping Management course at Universiti Utara Malaysia. The course core content in the game covers two main services—liner services and tramp services in the shipping industry.
Methodology – A quasi-experimental research design was adopted to measure the effectiveness of the board game in giving students some understanding about shipping operations. Data were gathered from a sample of 73 undergraduate students enrolled in a Shipping Management course, using a non-equivalent control group design. The data were analysed using the McNemar Test to determine the level of understanding in shipping operations.
Findings – It was found that using the board game in learning activities co..... 700 hits |
| 3 | 2014 Article | A conceptual design of Teacher-Learner framework for educational serious games Amri Yusoff This paper introduces a conceptual Teacher-Learner framework for collaborative learning with serious games. An initial study identified 12 attributes of educational serious games that can be used to support effective learning. These attributes can be applied to the development of a conceptual framework for games to support learning. A considerable number of serious games have been developed over the 10 years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learners_ requirements and/ or expectations. This paper provides an account of a conceptual framework for serious games that will guide their designs and the measurement of achievements in meeting the learners_ requirements.
Keywords conceptual framework, model, serious games, teacher-learner.. 6 hits |