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Total records found : 3
Simplified search suggestions : Amri Yusoff
12017
Article
Kolaborasi dalam pendidikan vokasional: mewujudkan pembelajaran teradun melalui teknologi web 2.0
Stapa Muhamad Azhar, Ibrahim Mohamad, Yusoff Amri,
4600 hits

22019
Article
Shipping management simulation game for teaching and learning in higher education: a quasi-experimental study
Amri Yusoff
Purpose – This study examines the effects of a simulation board game  for  teaching  and  learning  shipping  management  in  higher education.  A  framework  of  comprehensive  shipping  operations is developed according to the syllabus of  the  Shipping  Management course at Universiti Utara Malaysia. The course core content in the game covers  two main services—liner services and tramp services in the shipping industry. Methodology – A quasi-experimental research design was adopted to measure the  effectiveness  of the board game  in giving students some understanding about shipping operations. Data were gathered from a sample of 73 undergraduate students enrolled in a Shipping Management course, using  a non-equivalent control group  design. The data were analysed using  the McNemar Test to determine the level of understanding in shipping operations. Findings  –  It  was  found  that  using  the  board  game  in  learning activities  co.....

700 hits

32014
Article
A conceptual design of Teacher-Learner framework for educational serious games
Amri Yusoff
This paper introduces a conceptual Teacher-Learner framework for collaborative learning with serious games. An initial study identified 12 attributes of educational serious games that can be used to support effective learning. These attributes can be applied to the development of a conceptual framework for games to support learning. A considerable number of serious games have been developed over the 10 years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learners_ requirements and/ or expectations. This paper provides an account of a conceptual framework for serious games that will guide their designs and the measurement of achievements in meeting the learners_ requirements. Keywords conceptual framework, model, serious games, teacher-learner..

6 hits

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