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UPSI Digital Repository (UDRep)
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| Latest addition to the database : |
| 2151 | 2024 Article | Determinants of open and distance learning (ODL) performance in higher education institutions (HEIs) evidence from Malaysia Indarawati Tarmuji The advent of technology and the COVID-19 pandemic has altered the higher education landscape by highlighting online education platforms, thus bringing transformation to the teaching and learning process. Drawing from the dynamic capability theory, this study examines whether institutional, technology and human resources are determinants for the performance of Open and Distance Learning (ODL) in Higher Education Institutions (HEIs) in Malaysia. A quantitative approach was employed in this study, specifically utilising a structured questionnaire to collect data from a sample of 217 educators in Malaysian public and private HEIs. Data were analysed using the SmartPLS software. The empirical results reveal that institutional and technology resources significantly influence the performance of ODL in the HEIs. These results suggest that the ODL practices could be improved with dynamic resources supported by the HEIs. A sustainable ODL implementation would increase access to academic advance..... 435 hits |
| 2152 | 2024 Article | Transforming medical assistance fund application management a business process reengineering approach Aslina Saad The application process for the Medical Assistance Fund (MAF) to help patients receive medical interventions at public hospitals has been plagued with delays due to the increasing number of applications, inefficient management, and manual tasks. This study aims to redesign the current application process through Business Process Reengineering (BPR) and to evaluate the effectiveness of a new process to be carried out by the Medical Social Work Unit (MSWU). A new methodology, B2Lean which is based on a combination of the BPR and Lean Thinking was proposed to help identify the processes requiring improvement and to remove inefficient ones. A new online application system, the Patient Assistance Management System was proposed as an IT enabler for this BPR initiative. This study was based on a qualitative research methodology involving a case study in which interviews and observations were used to collect data. The sample study consisted of seven MSWU officers and several supporting staff s..... 330 hits |
| 2153 | 2024 Article | Smart classroom a development of electrical control system with internet of things Abu Bakar Ibrahim The Internet of Things (IoT) is a dynamic breakthrough that has a huge impact on today's world and has the potential to simplify human life. The potential application of IoT is limitless, and it has been implemented in various industries, including medicine, engineering, computer science, space and technology, automotive, and more. This paper aims to develop a smart classroom electrical control system using IoT technology to regulate the classroom's electrical system and monitor student occupancy. This study chose to use the Rapid Application Development (RAD) method to develop the proposed system for reducing the waste of electricity resources in a classroom. The objectives of this research include identifying the main problems related to the waste of electricity in the classroom, developing an electronic project using IoT, and testing the functionality of the electronic project. The development of the proposed electrical control system uses Arduino and Infrared (IR) sensors. The IR s..... 350 hits |
| 2154 | 2024 Article | Malaysia folklore interactive game development Tun Mamat adventure mission Siti Nurfarliana Mohd Yusof This study discusses the context of interactive stories centered around the legendary character of Tun Mamat, with a specific focus on their capacity to preserve cultural traditions among kids. Thus, this digital game, named Tun Mamat Adventure Mission, was created to introduce children to Malaysian folklore. It proposes a new alternative for storytelling that enhances the user experience. The objectives of this study were: i) to develop an interactive game that introduces the cultural identity of Malaysia's historical story in helping to sustain Malay folklore and ii) to test the game’s usability in terms of player engagement and education. The research method used in this study is a qualitative research design. The sample for this research contains 6 kids aged around 12 years old and above as a respondent. Post-playtest sessions involve having participants (kids) play the interactive game to discover the educational value and satisfaction that the kids get from playing the game. Th..... 707 hits |
| 2155 | 2024 Article | I-Checkin@PKB the acceptance among Politeknik Kota Bharu staff Mohd Zaidi Che Mod I-Checkin@PKB has been utilized at Politeknik Kota Bharu (PKB) for nearly six months, replacing the thumbprint attendance monitoring system. With I-Checkin@PKB, users can eliminate the need to wait in line at the centralized terminal for attendance registration, making it more efficient and hygienic. This system helps avoid potential germ transmission through contact with the same terminal, particularly amidst the challenges posed by Covid-19 and viral fever outbreaks. While the management of PKB has received verbal feedback from users, the actual level of user acceptance regarding I-Checkin@PKB remains unknown. Therefore, this study aims to investigate the acceptance level among I-Checkin@PKB users, focusing on perceived ease of use, perceived usefulness, attention to use, and behavioral intention. The study involved 100 respondents selected through random sampling. Utilizing 12 items with a Cronbach Alpha reliability coefficient of α=0.97, representing the constructs, the results in..... 349 hits |
| 2156 | 2024 Article | Exploring the issues of primary school students’ mastery of jawi and the ICT solution Marliza Abdul Malik Jawi writing serves as the principal medium for Islamic education instruction in schools today. Possessing proficient Jawi writing skills enables students to effortlessly navigate the learning process and gain a comprehensive understanding of Islamic education content. This study aims to investigate the current state of mastering Jawi writing skills among primary school students in one of the most developed and progressive states in Malaysia. A comprehensive literature review and surveys of 33 parents were done. Apart from this, an interview was conducted with teachers from three different types of religious primary schools: Religious Primary Schools (Sekolah Rendah Agama), Integrated Religious Primary Schools (Sekolah Rendah Agama Integrasi), and Al-Quran and Fardu Ain Integration Classes. The literature review, survey, and interview results clearly demonstrate that students face significant difficulties when learning to connect Jawi letters into words. The survey and interview respon..... 409 hits |
| 2157 | 2024 Article | Exploring the factors that influence students' interest in using scratch to learn coordinate geometry an integrated model based on the technology acceptance model Taley, Isaac Bengre Prior studies have shed important light on the considerations of students' decisions to accept and apply educational technologies to their learning. However, from the instruction perspective, the more crucial concern is how students decide on actions that may increase interest in and successful utilization of educational technologies. Research on using Scratch to help students acquire knowledge in coordinate geometry, which mathematics instructors have found difficult for students to understand, is scarce in the literature. To fill this gap in the literature, an integrated model based on the technology acceptance model was created to explore factors that influence students' interest in using Scratch to learn coordinate geometry. This study showed that students' situational interest in Scratch was predicted by their perceptions of usefulness, usability, and behavior intention irrespective of their gender, grade, accessibility to technology tools, and learning preferences. The results al..... 232 hits |
| 2158 | 2024 Article | Designing immersive narratives of jugra heritage site for cultural edutainment using mixed reality Mazarina Md Zain Technology integration in the tourism industry has introduced new possibilities for enhancing visitor experiences and promoting cultural edutainment in heritage tourism. Mixed Reality (MxR) is a promising technology for achieving these goals. By leveraging MxR, cultural heritage sites can provide tourists with engaging and educational experiences, allowing them to delve into the rich history and cultural significance of these sites. However, the quality of content in MxR applications can significantly impact the overall experience and educational value. This research proposes best practices for MxR development in smart heritage tourism, ensuring the delivery of high-quality, culturally authentic, and educational experiences to visitors. A qualitative approach has been adopted to achieve this aim, utilizing the Speak Aloud method to collect data from participants who interacted with the MxR prototype. The study focuses on a case study of the Jugra heritage urban landscape, using it as a..... 471 hits |
| 2159 | 2024 Article | Anticipating students' preferences investigating factors influencing the choice between block-code and source-code programming Muhammad Anwar Abdul Halim This study explores behavioral factors influencing students' choice between block-code programming (BCP) and source-code programming (SCP) among Community College students in Malaysia. Two hundred and twenty-six IT certificate students participated, answering questions based on the Technology Acceptance Model and Theory of Planned Behavior using a Likert scale survey. Analysis using structural equation modeling revealed that attitudes towards technology and behavior strongly influenced students' preference for BCP over SCP. However, further investigation into how these behaviors impact programming learning is needed. The study's findings emphasize the importance of perceived usefulness, ease of use, and subjective norms in students' preference for BCP. With substantial R2 effect sizes (0.864), the study underscores the significant influence of perceived usefulness (PU), perceived ease of use (PEU), and subjective norms (SN) on BCP adoption behavior. The implications of these findings e..... 448 hits |
| 2160 | 2024 Article | A review of barriers and benefits for implementing computational thinking initiatives in secondary schools Nur Nadhirah Ahamad Said Computational thinking (CT) has become an essential skill for students to develop in preparation for an increasingly digital world. CT is widely recognized as a fundamental literacy important for student success across disciplines. However, significant barriers exist to integrating CT initiatives in secondary grades due to packed curricula, assessments, lack of teacher preparation, and the perception of CT as an isolated skill. This narrative review aims to analyze secondary schools' major obstacles and the significant advantages they can attain in instituting computational thinking programs. A narrative analysis of recent literature synthesizes the two key themes, namely the barriers and benefits related to secondary CT integration to elucidate the necessary trade-offs, priorities, and costs to provide well-informed, equitable recommendations for implementing solutions. In summary, while the integration of CT in secondary schools is imperative for equipping students with future-ready ..... 514 hits |
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