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Total records found : 11661
12025
Thesis
Penghayatan prinsip rakun negara dalam aktiviti rukun tetangga sebagai medium kesepaduan sosial
Siti Afifah kamaruzaman
Kawasan Rukun Tetangga (KRT) telah wujud di Malaysia sejak tahun 1975 yang berperanan untuk menjaga keselamatan komuniti setempat. Seiring dengan peredaran masa, peranan KRT juga telah mengalami fasa perubahan iaitu daripada menjamin keselamatan penduduk setempat kepada medium kesepaduan dalam kalangan masyarakat pelbagai etnik. Kajian ini mempunyai tiga objektif iaitu menilai tahap aplikasi prinsip Rukun Negara dalam aktiviti KRT, mengukur tahap penghayatan prinsip Rukun Negara dalam aktiviti KRT sebagai medium kesepaduan antara etnik dan mengenalpasti tahap penerimaan kesepaduan sosial dalam masyarakat di KRT. Kajian ini menggunakan pendekatan kuantitatif dengan menggunakan instrumen soal selidik serta disokong oleh pendekatan kualitatif yang melibatkan sampel kajian seramai 381 orang penduduk KRT di Tanjong Malim, Perak. Kaedah persampelan rawak digunakan berpandukan jadual Penentuan Saiz Sampel Krejcie dan Morgan (1970). Data telah dianalisis dengan menggunakan perisian Statistical.....

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22025
Thesis
Documenting Malaysian VFX breakdown practices in Air Force The Movie Selagi Bernyawa
Yi, Cheah Ying
This study investigates the underrepresentation of Visual Effects (VFX) breakdowns in Malaysian cinema through a case study of Air Force The Movie: Selagi Bernyawa, the award-winning film from the 32nd Malaysia Film Festival (FFM). Employing a qualitative approach, it combines semi-structured interviews with four experienced VFX professionals and visual analysis of selected scenes. Thematic analysis reveals that time and resource constraints, legal and intellectual property (IP) restrictions, and a limited perceived return on investment are major barriers to producing VFX breakdowns. However, the findings also demonstrate that breakdowns provide substantial value by enhancing studio visibility, supporting educational use, promoting creative problem-solving, and strengthening industry communication. The study documents the VFX workflow, tools, and production timeline, and reconstructs three scenes using illustrative breakdowns developed under legal constraints. These reconstructions off.....

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32025
Thesis
Development of a task driven m-learning model to enhance ict competencies for undergraduate pre-service teachers
Xingquan, Zou
The purpose of this study was to develop a Task-driven Mobile Learning model to enhance the Information Communication Technology (ICT) competencies of the pre-service teachers. The model adopted the Design Development Research (DDR) methodology. In this study, the needs analysis phase consisted of three parts: a survey of 278 pre-service teacher students using a questionnaire, semi-structured interviews with seven university lecturers, and analysis of seven official documents and relevant course documents. The results of the data analysis in this phase showed that undergraduate pre-service teacher students lacked ICT skills, and that upgrading their information technology skills required a task-driven and mobile learning combined strategy. During the design and development phase, a literature analysis and expert survey methodology was used. The initial prototype of the model was identified by analyzing the literature, and then the final TDML model was identified after two consultative .....

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42025
Thesis
Research on spatial narrative of Cheng Xiaoqings detective novels
Shanshan, Xue
Kajian ini bertujuan untuk meneroka pembinaan naratif dalam fiksyen detektif Cheng Xiaoqing dari perspektif ruang. Melalui kaedah analisis teks secara kualitatif oleh kajian ini meneliti bagaimana ruang fizikal dan psikologi digambarkan serta bagaimana ruang-ruang ini berinteraksi dengan perkembangan watak, kemajuan plot dan penyampaian tema. Dapatan kajian menunjukkan bahawa Cheng Xiaoqing mempunyai keprihatinan yang mendalam terhadap golongan yang terpinggir dalam masyarakat. Gambaran terperinci beliau terhadap ruang-ruang fizikal ini seperti rumah batu gaya Shikumen, jalan-jalan, dewan tarian dan vila bergaya asing ini memberikan representasi realiti sosial yang autentik pada zaman itu, sekali gus menyediakan latar konteks yang jelas untuk peristiwa-peristiwa dalam cerita, membolehkan pembaca memahami kehidupan golongan bawahan dengan lebih mendalam. Selain itu, Cheng turut membina ruang ingatan, ruang psikologi dan ruang rekaan yang memainkan peranan penting dalam pembentukan narat.....

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52025
Thesis
The effect of co-creation experience on homestay revisit intention among tourists in China with the mediation of post-trip perceptions
Wenfang , Cai
Grounded in the Stimulus-Organism-Response (SOR) model, this study aimed to determine the effect of Co-creation Experience (CCE) dimension [i.e., Co-creation Behavior (CCB) and Experiencescape (EXP)] on Post-trip Perceptions (PP) dimension [i.e., Memorability (MEM) and Satisfaction (SAT)], the effect of CCE and PP dimensions on Homestay Revisit Intention (HRI) and the mediating role of PP dimension in the effect of CCE dimension on HRI. This study was conducted in Henan Province, China. The sample for this study consisted of 433 homestay tourists, who were selected using a cluster sampling technique. Data were collected using a questionnaire as an instrument and analyzed using Structural Equation Modeling (SEM). The findings showed that CCB (_=0.705, p < 0.001) and EXP (_=0.183, p < 0.001) have a significant positive effect on MEM. The findings also revealed the significant positive effect of CCB (_=0.243, p < 0.001) and EXP (_=0.620, p < 0.001) on SAT. Furthermore, CCB (_ = 0.243, p <.....

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62025
Thesis
The effect of a augmented reality module on secondary school students achievement and motivation in learning programming
Salini Krishna Pillai
The computer science subject poses significant challenges to learners, including cognitive overload due to abstract concepts, low motivation, and a lack of adequate visualization and learning materials. Thus, this study addressed these challenges by designing and developing an interactive Augmented Reality (AR) module (SmartAR Module) for programming. In particular, this study aimed to design, develop, and evaluate the SmartAR Module by examining its usability and effect on student achievement and motivation in learning computer science among secondary school students. Employing a one-group pre-test-post-test research design, this study utilized the ADDIE instructional design framework and Jonassen's (1977) problem-solving learning strategy to develop the module. Accordingly, the development process began with a needs analysis through semi-structured interviews with five computer science students and two teachers, followed by validation from seven experts. The experts agreed that the S.....

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72025
Thesis
The identity of the new generation of rural novice English teachers
Ruijun, Yang
This study investigates the identity of China_s new-generation rural novice English teachers (post-1990s) within the Western Development Plan. Using a mixed-methods approach that integrates quantitative surveys and qualitative interviews, the research systematically examines these teachers_ identity. First, a questionnaire survey was conducted among 339 novice English teachers (with 0-6 years of teaching experience) from rural primary schools across seven provinces under China_s Western Development Plan, with data analyzed using SPSS. Subsequently, based on growth backgrounds, six novice teachers were selected from the quantitative sample for semistructured interviews, and the interview transcripts were coded using NVivo through grounded theory. The integration of quantitative and qualitative methods enabled a comprehensive analysis of teachers_ identity satisfaction level and its determinants.The findings highlight the urgent need for multifaceted reforms that integrate equitable poli.....

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82024
Thesis
Keberkesanan kaedah PACE Brain GYM terhadap daya tumpuan dan kemahiran mumerasi dalam kalangan murid pemulihan khas
Premlatha Samurgam
Kajian ini bertujuan untuk mengkaji keberkesanan kaedah _PACE_ Brain Gym_ terhadap daya tumpuan dan kemahiran numerasi dalam kalangan Murid Pemulihan Khas (MPK). Seramai 4 orang subjek kajian yang terdiri daripada MPK Tahun 2 di salah sebuah sekolah di daerah Kulim, Kedah terlibat dalam kajian ini. Kajian yang dijalankan adalah kajian kuantitatif dengan reka bentuk Single Subject Design iaitu AB- A-B Reversal Design. Data kajian dianalisis menggunakan analisis inferensi iaitu pengukuran ujian Friedman merangkumi skor pencapaian numerasi Kemahiran 3 (K3), kepantasan menjawab Set Soalan Lembaran Kerja Numerasi K3 dan kekerapan bangun dari tempat duduk. Set Soalan Lembaran Kerja Numerasi K3, borang pemerhatian secara langsung tingkah laku menyelesaikan tugasan (On Task Behaviour) dan tingkah laku bangun dari tempat duduk (Out of Seat Behaviour), borang pelaporan pencapaian penguasaan individu numerasi K3 dan soal selidik kesahan Set Soalan Lembaran Kerja Numerasi K3 telah digunakan sebaga.....

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92025
Thesis
Permainan misi negaraku dalam mencabar kesedaran semangat patriotisme dalam kalangan masyarakat
Nurfarah Aqilah Zainudin
Kajian ini merangka garis panduan pembangunan program permainan teater berasaskan konsep escape room sebagai medium kreatif bagi memupuk semangat patriotisme melalui pendekatan seni persembahan. Penurunan kesedaran terhadap nilai patriotik dalam kalangan masyarakat Malaysia, khususnya disebabkan kurangnya pengalaman langsung serta jurang pengetahuan terhadap sejarah, identiti nasional, dan peranan individu dalam masyarakat, menjadi antara pendorong utama kepada inisiatif ini. Selain itu, pengaruh budaya luar turut menyumbang kepada penghakisan nilai tempatan yang berkait dengan patriotisme. Kajian ini tertumpu kepada khalayak Malaysia berumur 17 tahun ke atas, melibatkan konteks produksi seni persembahan serta institusi yang mendukung agenda perpaduan nasional. Pendekatan penyelidikan adalah kualitatif, berasaskan kerangka teori Viola Spolin melalui Teori Permainan, dan mengaplikasikan lima pendekatan penciptaan utama: naratif imersif (immersive storytelling), reka bentuk ruang (spatia.....

9 hits

102025
Thesis
The impact of virtual reality technology on still life sketching through a case study at mian yang teachers college
Quan, Wen
In the post-epidemic era, when globalisation and localisation require growth in China's arts and culture industries, this study focuses on three major challenges: technological illiteracy amongst educators, skill shifts in still-life drawing as a result of the epidemic, and the gap in technological proficiency between students and teachers at the Mianyang Teachers' College in Sichuan Province. Using the Quest 2 VR headset and Painting VR software, this study explored how virtual reality (VR) can improve the skills and knowledge of technologically illiterate teachers in the field of still life sketching. Data came from three groups: sketching and VR experts, participating teachers, and assessment experts. The study used a qualitative case study approach with purposive sampling and the data were analysed using ATLAS.ti. TThe findings shows that virtual reality (VR) has the potential to revolutionise art education. However, integrating VR into art curricula faces barriers due to current t.....

12 hits

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