|
UPSI Digital Repository (UDRep)
|
|
|
| Latest addition to the database : |
| 21 | 2014 Article | The development of a University Recycle Management System (ReMaS): the experience of UPSI Modi Lakulu The main aim of this study is to design and develop a recycling management system called ReMaS. An efficient recycling management system is important in assisting related activities in order to protect the environment, and furthermore, it also helps to educate the community, especially in universities, in practicing recycling activities in their daily lives. The development of this system is not only timely but necessary in view of the low awareness about recycling among many sections of the Malaysian community. ReMaS was built based on the prototype approach and was then appraised through a survey, in particular, to measure the system usability and user interface. The findings revealed that all the respondents agreed that the multimedia elements used in the system were appropriate and the system itself was easy to use. Thus, through a user friendly, easy to use recycling management system such as ReMaS, efforts to inculcate a high level of empathy toward keeping our environment clean ..... 7 hits |
| 22 | 2014 Article | Pembangunan perisian multimedia interaktif: seni anyaman Melayu Razana Baharudin Seni anyaman adalah suatu bentuk kraf yang tidak dapat dipisahkan daripada masyarakat Melayu di Malaysia dan rumpun Nusantara. Memandangkan seni seni anyaman merupakan tunjang kepada kebudayaan masyarakat Melayu maka sewajarnya seni anyaman ini dipelihara agar tidak luput ditelan zaman. Pengetahuan dan kemahiran menyaman pelbagai objek perlu disebarkan dalam kalangan masyarakat. Oleh itu, kajian ini dijalankan bertujuan untuk meneliti anyaman dari segi bahan, alat dan proses.dan seterusnya menterjemahkan teknik-teknik anyaman ke dalam bentuk perisian multimedia interaktif yang mampu menyebarkan maklumat berkaitan dengan Seni Anyaman Melayu berasaskan buluh, mengkuang dan rotan. Fokus kajian ialah anyaman nyiru, tikar dan kerusi. Pembangunan perisian multimedia interaktif ini menggunakan perisian Adobe Flash CS 3 dan berpandukan Model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Pengujian ke atas perisian ini dbuat menggunakan instrumen kajian yang terdiri daripada..... 7 hits |
| 23 | 2024 Thesis | The role of general music educational in basic psychological needs satisfaction for year six students in Kuala lumpur Wong, Jian Jing Student motivation plays a crucial role in general music classrooms. Among various motivation theories, Self-Determination Theory (SDT) emphasises the satisfaction of three basic psychological needs: (a) autonomy, (b) competence, and (c) relatedness, which are essential for enhancing individual motivation and well-being. This quantitative study explores how well these needs are met among Year 6 students in general music classrooms. Data were collected from students in four public primary schools using an adapted version of the Basic Psychological Needs Scale questionnaire focusing on three needs in the context of music classrooms. The descriptive analysis indicates that relatedness is the most fulfilled need, with a mean score of 3.78, followed by autonomy with a mean score of 3.61, and competence with a mean score of 3.27. The overall mean score of 3.55 across all three needs indicates that students' basic psychological needs are generally well-supported in music classrooms. These res..... 4 hits |
| 24 | 2014 Article | Learning engagement, perceived motivation and reception of mE-book in language learning among polytechnic students Subashini Annamalai This study attempts to examine the use of multimedia E-book (mE-book) in the English language classroom of a group of diploma students at two national Polytechnics in Malaysia. Among the aspects that were examined were the student_s learning engagement, their perceived motivation and reception towards the mE-book. Two questionnaires were used as data collecting instruments that were given to the students after they have experienced the mE-book. Data collected were analysed to answer the research questions. The results revealed that the polytechnic students who used mE-book in their language classroom showed a significant higher learning engagement and perceived motivation. The study also found out that the students are receptive to the use of mE-book in their language classroom.
Keywords Multimedia, E-book, Polytechnics, English, Learning engagement, Perceived motivation, Reception... 3 hits |
| 25 | 2025 Thesis | The development of a flipped classroom module using project-based learning for a workplace General English course in Chinese higher vocational colleges Han,Wei The study aims to design a flipped classroom module of project-based learning (FCPBL) for Workplace General English course in Chinese higher vocational colleges. The study employed the design and development research approach involving need analysis, design and development, and implementation and evaluation phases. In the first phase, a survey of 404 students from five colleges was conducted to investigate their English application skills and readiness for FCPBL module. Additionally, semistructured interviews with 12 English teachers were conducted to investigate their current teaching practices. The findings indicated that students had a moderate level of English proficiency (mean = 2.93) but exhibited a high level of readiness (mean = 3.54). The current English teaching is teacher-centered and lacks workplace-relevant content. These findings highlighted the critical need for FCPBL module to improve students_ English proficiency. In the design phase, FCPBL module was developed using F..... 4 hits |
| 26 | 2025 Thesis | The effects of Wearable resistance loading distribution on biomechanical and mood responses during jumping kicks in Pencak Silat Saidatul Nur Syuhadah Mohamed Sabadri Wearable resistance (WR) is increasingly used in sports training to enhance performance by adding external loads to sport-specific movements. However, limited research has explored WR applications in Pencak Silat, particularly during jumping kicks. This study aimed to (1) determine and compare the biomechanical effects of WR loading distributions (3% of body mass at shank, thigh, combined shank and thigh, and 0% without load) on jumping front and back kicks, (2) examine the psychological effect of WR on mood responses during warm-up, and (3) evaluate the chronic effects of WR loading distributions on kicking performance after six weeks of training. A total of fifteen (N=15) athletes participated in the biomechanical analysis, sixty (N=60) in the mood response study, and forty (N=40) in the training intervention. Kinematic data, including kicking velocity, kicking time, kicking height, hip angle, and leg displacement, were analyzed using Kinovea software, while the Brunel Mood Scale mea..... 2 hits |
| 27 | 2025 Thesis | Vocal techniques and dialects on selected Northern Shaanxi folk song li, Long Northern Shaanxi folk song refers to the folk song in the north of Shaanxi province, China, specifically YuLin City and Yan'an City. These folk songs serve as a genuine reflection of the emotions experienced by the local population, encompassing both moments of sorrow and joy as well as themes of love and hate. They encapsulate the multifaceted human experiences, offering a window into the profound depths of the people's lives in this region. This study focuses on researching the vocal techniques and dialect of northern Shaanxi folk songs. This study employs a practice-led research approach to bridge theoretical insights with practical performance strategies, offering a comprehensive understanding of vocal techniques and dialects of northern Shaanxi folk songs. Through research found that the vocal technique is not single but diverse of northern Shaanxi folk songs include "__(Gao Qiang)," "__(Ping Qiang)," glissando, trill, and staccato, among them "Gao Qiang" is representative. The no..... 3 hits |
| 28 | 2014 Article | Kreativiti dan kemahiran kanak-kanak dalam mereka bentuk permainan digital bagi tujuan pembelajaran Laili Farhana Md Ibharim Kreativiti dan kemahiran merupakan antara aspek yang menjadi nilai tambah bagi seorang pembangun dan pereka bentuk permainan digital. Kertas kerja ini membincangkan tinjauan awal empat fokus utama dalam pembentukan set indikator kreativiti dan set kemahiran kanak-kanak dalam mereka bentuk permainan digital untuk tujuan pembelajaran di dalam bilik darjah iaitu; (i) peranan kanak-kanak sebagai pereka bentuk permainan digital; (ii) kreativiti kanak-kanak dalam mereka bentuk permainan digital; (iii) kemahiran kanak-kanak dalam mereka bentuk permainan digital; dan (iv) pengukuran kreativiti dan kemahiran dalam mereka bentuk permainan digital. Hasil daripada kajian awal ini, penyelidik dapat mengenal pasti jurang yang wujud dalam melaksanakan integrasi permainan digital dalam proses pengajaran dan pembelajaran yang melibatkan teknologi yang diaplikasikan, pedagogi yang digunakan, kandungan permainan digital yang terdapat di pasaran dan pengetahuan kanak-kanak dalam mereka bentuk permainan di..... 2 hits |
| 29 | 2014 Article | Effects of redundancy and modality principle in multimedia learning: concentration on motivation and gender differences among primary school students. Ng, Perng Jeu This aim of this study is to examine the impact of on-screen text on the learning performance of grammar learning of Bahasa Malaysia involving a group of primary schoolers. In addition, learners_ characteristics such as motivation and gender were also examined in this study. It was hypothesized that learners who had received redundant text explanation and animation would perform worse on memory and problem solving test. Results showed that the redundancy learning mode that integrates animation, sound narration and on-screen text in a computer-based environment helped improve students_ performance. This finding suggests that on-screen text could reduce cognitive load and enhance learning process, which leads to better performance.
Keywords redundancy principle, modality principle, animation, multimedia instruction... 4 hits |
| 30 | 2014 Article | Aplikasi realiti maya Desktop bukan immersif: teknologi terkini dalam domain pendidikan Jamilah Hamid Perkembangan pesat dalam teknologi perkakasan dan perisian telah mengubah aplikasi komputer yang berbentuk multimedia 2D ke aplikasi yang menggunakan teknologi realiti maya. Tiga kategori realiti maya iaitu immersif, semi immersif dan tanpa immersif mula banyak digunakan dalam pelbagai domain terutamanya domain pendidikan. Kelebihan yang ditawarkan oleh teknologi realiti maya seperti kepelbagaian mod interaktiviti dan tahap interaktiviti yang tinggi, mencipta pelbagai senario, dan latihan berbentuk simulasi menyebabkan teknologi ini semakin popular di dalam domain ini. Penggunaan aplikasi realiti maya dalam domain pendidikan juga banyak memberi kebaikan seperti keselamatan, peningkatan logistik, pemahaman konsep dan keputusan penilaian psikometrik yang lebih baik berbanding dengan teknologi multimedia atau 2D. Antara faktor yang menjadikan kategori realiti maya desktop tanpa immsersif yang paling popular ialah kos, kemudahgunaan, tidak memerlukan peralatan khusus dan juga capaian melal..... 3 hits |
| [ First ] [ Prev ] | Page 3 of 1143 | [ Next ] [ Last ] |