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UPSI Digital Repository (UDRep)
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| Latest addition to the database : |
| 31 | 2025 Thesis | The effects of Wearable resistance loading distribution on biomechanical and mood responses during jumping kicks in Pencak Silat Saidatul Nur Syuhadah Mohamed Sabadri Wearable resistance (WR) is increasingly used in sports training to enhance performance by adding external loads to sport-specific movements. However, limited research has explored WR applications in Pencak Silat, particularly during jumping kicks. This study aimed to (1) determine and compare the biomechanical effects of WR loading distributions (3% of body mass at shank, thigh, combined shank and thigh, and 0% without load) on jumping front and back kicks, (2) examine the psychological effect of WR on mood responses during warm-up, and (3) evaluate the chronic effects of WR loading distributions on kicking performance after six weeks of training. A total of fifteen (N=15) athletes participated in the biomechanical analysis, sixty (N=60) in the mood response study, and forty (N=40) in the training intervention. Kinematic data, including kicking velocity, kicking time, kicking height, hip angle, and leg displacement, were analyzed using Kinovea software, while the Brunel Mood Scale mea..... 6 hits |
| 32 | 2025 Thesis | Vocal techniques and dialects on selected Northern Shaanxi folk song li, Long Northern Shaanxi folk song refers to the folk song in the north of Shaanxi province, China, specifically YuLin City and Yan'an City. These folk songs serve as a genuine reflection of the emotions experienced by the local population, encompassing both moments of sorrow and joy as well as themes of love and hate. They encapsulate the multifaceted human experiences, offering a window into the profound depths of the people's lives in this region. This study focuses on researching the vocal techniques and dialect of northern Shaanxi folk songs. This study employs a practice-led research approach to bridge theoretical insights with practical performance strategies, offering a comprehensive understanding of vocal techniques and dialects of northern Shaanxi folk songs. Through research found that the vocal technique is not single but diverse of northern Shaanxi folk songs include "__(Gao Qiang)," "__(Ping Qiang)," glissando, trill, and staccato, among them "Gao Qiang" is representative. The no..... 8 hits |
| 33 | 2014 Article | Kreativiti dan kemahiran kanak-kanak dalam mereka bentuk permainan digital bagi tujuan pembelajaran Laili Farhana Md Ibharim Kreativiti dan kemahiran merupakan antara aspek yang menjadi nilai tambah bagi seorang pembangun dan pereka bentuk permainan digital. Kertas kerja ini membincangkan tinjauan awal empat fokus utama dalam pembentukan set indikator kreativiti dan set kemahiran kanak-kanak dalam mereka bentuk permainan digital untuk tujuan pembelajaran di dalam bilik darjah iaitu; (i) peranan kanak-kanak sebagai pereka bentuk permainan digital; (ii) kreativiti kanak-kanak dalam mereka bentuk permainan digital; (iii) kemahiran kanak-kanak dalam mereka bentuk permainan digital; dan (iv) pengukuran kreativiti dan kemahiran dalam mereka bentuk permainan digital. Hasil daripada kajian awal ini, penyelidik dapat mengenal pasti jurang yang wujud dalam melaksanakan integrasi permainan digital dalam proses pengajaran dan pembelajaran yang melibatkan teknologi yang diaplikasikan, pedagogi yang digunakan, kandungan permainan digital yang terdapat di pasaran dan pengetahuan kanak-kanak dalam mereka bentuk permainan di..... 7 hits |
| 34 | 2014 Article | Effects of redundancy and modality principle in multimedia learning: concentration on motivation and gender differences among primary school students. Ng, Perng Jeu This aim of this study is to examine the impact of on-screen text on the learning performance of grammar learning of Bahasa Malaysia involving a group of primary schoolers. In addition, learners_ characteristics such as motivation and gender were also examined in this study. It was hypothesized that learners who had received redundant text explanation and animation would perform worse on memory and problem solving test. Results showed that the redundancy learning mode that integrates animation, sound narration and on-screen text in a computer-based environment helped improve students_ performance. This finding suggests that on-screen text could reduce cognitive load and enhance learning process, which leads to better performance.
Keywords redundancy principle, modality principle, animation, multimedia instruction... 12 hits |
| 35 | 2014 Article | Aplikasi realiti maya Desktop bukan immersif: teknologi terkini dalam domain pendidikan Jamilah Hamid Perkembangan pesat dalam teknologi perkakasan dan perisian telah mengubah aplikasi komputer yang berbentuk multimedia 2D ke aplikasi yang menggunakan teknologi realiti maya. Tiga kategori realiti maya iaitu immersif, semi immersif dan tanpa immersif mula banyak digunakan dalam pelbagai domain terutamanya domain pendidikan. Kelebihan yang ditawarkan oleh teknologi realiti maya seperti kepelbagaian mod interaktiviti dan tahap interaktiviti yang tinggi, mencipta pelbagai senario, dan latihan berbentuk simulasi menyebabkan teknologi ini semakin popular di dalam domain ini. Penggunaan aplikasi realiti maya dalam domain pendidikan juga banyak memberi kebaikan seperti keselamatan, peningkatan logistik, pemahaman konsep dan keputusan penilaian psikometrik yang lebih baik berbanding dengan teknologi multimedia atau 2D. Antara faktor yang menjadikan kategori realiti maya desktop tanpa immsersif yang paling popular ialah kos, kemudahgunaan, tidak memerlukan peralatan khusus dan juga capaian melal..... 7 hits |
| 36 | 2014 Article | An automatic bilingual corpora generator Siti Nordianah Hai Hom Bilingual corpora that contains similar documents of two different languages are examples of essential resources for Natural Language Processing (NLP) tasks including Cross-Lingual Information Retrieval (CLIR) and machine translation. Nevertheless, these resources could also be useful for many processes in learning languages. We introduce an automatic bilingual corpora generator that builds corpus resources from the web. This generator involves the use of the in-domain terms (IDT), in which the terms can be thought of as the most important contextually relevant words. The method used is simple yet practical, and makes acquiring resources from web sources more than just collecting texts and pasting them all together. However, as an on-going project, the system has not been fully implemented and evaluated. In this paper, the researchers emphasizes more on the prototype of the system in terms of appearance and display. For example, the generator shall be built on a webbased system that gi..... 7 hits |
| 37 | 2014 Article | Adaptif e-sistem Mentor Mentee Ramlah Mailok Tujuan utama kajian ialah untuk mengenalpasti komponen utama dalam pembangunan kerangka adaptif sistem e-mentor mentee di Universiti Pendidikan sultan Idris (UPSI). Kajian ini melibatkan kajian kuantitatif dan kajian perpustakaan untuk melihat perkembangan corak e-sistem mentormentee bagi domain konvensional dan dalam talian. Kajian kuantitatif dijalankan menggunakan borang soal selidik untuk melihat persepsi pelajar terhadap peranan dan fungsi sistem mentor-mentee yang sedia ada. Seramai 71 pelajar dari UPSI terlibat di dalam kajian ini. Hasil kajian mendapati bahawa pelajar memahami peranan dan fungsi sistem berkenaan.Analisa daripada kajian perpustakaan pula, diperolehi melalui artikel jurnal dan laporan kajian yang telah dijalankan ke atas sistem mentor-mentee sama ada secara konvensional atau dalam talian. Hasil daripada analisa kajian perpustakaan ini, satu kerangka Adaptif e-sistem mentor-mentee telah dibangunkan yang mengandungi lima (5) komponen utama iaitu komunikasi, akademi..... 8 hits |
| 38 | 2014 Article | A conceptual design of Teacher-Learner framework for educational serious games Amri Yusoff This paper introduces a conceptual Teacher-Learner framework for collaborative learning with serious games. An initial study identified 12 attributes of educational serious games that can be used to support effective learning. These attributes can be applied to the development of a conceptual framework for games to support learning. A considerable number of serious games have been developed over the 10 years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learners_ requirements and/ or expectations. This paper provides an account of a conceptual framework for serious games that will guide their designs and the measurement of achievements in meeting the learners_ requirements.
Keywords conceptual framework, model, serious games, teacher-learner.. 6 hits |
| 39 | 2025 Thesis | Kerangka piawaian reka bentuk pengajaran dan pembelajaran beraskan Google Site bagi kursus landskap pembinan di Politeknik Malaysia Wan Fadhilah Wan Hitam Kajian ini dijalankan bertujuan untuk mengenal pasti komponen dan elemen bagi membangunkan reka bentuk pengajaran dan pembelajaran (PdP) berasaskan Google Site bagi kursus landskap pembinaan di Politeknik Malaysia. Kajian ini merupakan kajian kuantitatif menggunakan kerangka TPACK dan di sokong oleh Teori Kognitif, Behaviorisme dan Konstruktivisme serta kajian-kajian lepas sebagai asas kepada pembentukan kerangka konseptual kajian. Data kajian ini di kumpul menggunakan kaedah borang soal selidik. Seramai 15 orang pakar sebagai responden kajian terdiri yang daripada pensyarah kolej komuniti, pensyarah politeknik, pakar industri dalam bidang landskap, pakar dalam iCT dan pakar bahasa yang telah menjawab soal selidik kajian. Kaedah Fuzzy Delphi dengan skala Likert 7 mata telah digunakan untuk menganalisa data kajian. Analisis Triangular Fuzzy Number menggunakan templat Analisis FDMv2.0 digunakan sebagai perisian. Hasil analisis data kajian menunjukkan bahawa ketiga-tiga komponen tersebut ..... 7 hits |
| 40 | 2025 Thesis | A framework for designing cultural and creative tourism products to enhance purchase intention among young adults in Henan Su, Tian Henan Province is renowned for its rich intangible cultural heritage, yet the participation of young adults in traditional cultural consumption remains low. This study aims to develop and validate a design framework to enhance young adults' purchase intentions for cultural and creative tourism products in Henan Province. Through a systematic literature review, the researcher developed the CFI-MD design framework to investigate the relationships among cultural, functional, and interactive meanings in the design of cultural and creative tourism products. Inspired by the woodcut New Year paintings from Zhuxian Town in Henan Province, the researcher designed, developed, and validated a series of cultural and creative tourism products named _Here Comes Door-God._ As an example of the CFI-MD framework, the product was evaluated using an adapted Decomposition Theory of Planned Behavior (DTPB) model, renamed as the DTPB-MD model. The DTPB-MD model incorporates three independent variables: perc..... 7 hits |
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