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UPSI Digital Repository (UDRep)
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| Latest addition to the database : |
| 8291 | 2019 Article | Innovative improvised low-cost wiimote interactive whiteboard (IW-IWB) learning tool for teaching Chinese as a second language (TCSL) Wong, Kung-Teck The aim of this study is to understand the effectiveness of Improvised Low-cost Wiimote InteractiveWhiteboards (Iw-IWB) as educational technology learning tool for Teaching Chinese as Second Language (TCSL) for lower primary pupils in government schools in Malaysia settings. This study are to design and develop an improvised Wiimote IWBs and to identify how far the new innovation leaning tool, the improvised version of interactive whiteboards, could improve pupils’ achievement and their learning motivation in learning Chinese as a Second Language (TCSL). A total number of 46 lower primary pupils study in government schools have involved in this study. The participants were split into two groups (treatment and control). The treatment group used the new developed improvised low-cost Wiimote interactive whiteboards (IWBs) to teach and learn Chinese characters, while the control group used traditional pedagogy. In this study, researchers have design and develop the improvised version of ..... 1044 hits |
| 8292 | 2018 Thesis | Amalan kepimpinan transformasi, komitmen organisasi dan organisasi pembelajaran di sekolah rendah yang mendapat anugerah tawaran baru di negeri Perak Noraazian Osman Tujuan kajian ini adalah untuk menentukan tahap kepimpinan transformasi guru besar,
komitmen organisasi dan organisasi pembelajaran guru di sekolah yang mendapat anugerah
Tawaran Baru. Kajian ini juga bertujuan menetukan hubungan serta pengaruh
kepimpinan transformasi dan komitmen organisasi terhadap organisasi pembelajaran. Kajian ini
menggunakan pendekatan kuantitatif dengan kaedah tinjuan dalam mengumpul data. Seramai 317
orang responden daripada sekolah rendah di sembilan buah daerah di negeri Perak telah
dipilih dengan menggunakan kaedah persampelan rawak bersistematik. Data telah dianalisi secara
statistik deskriptif dan inferens. Dapatan kajian menunjukkan bahawa kepimpinan transformasi
(M =4.06, SD =0.126), komitmen organisasi (M=4.08, SD =0.202), dan organisasi pembelajaran
(M=4.06, SD=0.126) berada pada t..... 2106 hits |
| 8293 | 2019 Thesis | Fuzzy decision by opinion score method (FDOSM):design and development of new multi criteria decision making method Salih, Mahmood Maher The purpose of this research was to design and develop a new multi-criteria decision- making (MCDM)
method called Fuzzy Decision by Opinion Score Method (FDOSM) to help overcome the problems of
MCDM methods based on the idea of an ideal solution This research used an experimental
research design with which FDOSM was applied to individual and group contexts. Essentially,
FDOSM contains three main blocks, namely the input data block, data transfer block, and data
processing block. For the data processing block, three sets of experiments were carried out to
optimize the parameters of the proposed method. The first experiment dealt with three
different configurations, namely Direct aggregation, Compromise Rank, and Distance
measurement, of a single decision maker. Direct aggregation with arithmetic mean is the main
configuration recommended for compa..... 1512 hits |
| 8294 | 2018 Thesis | Pembangunan dan validasi rubrik sebagai alat pengukuran penulisan ilmiah pelajar ijazah sarjana muda Norzalina Noor Kajian ini bertujuan untuk membangun dan memvalidasikan rubrik sebagai alat pengukuran
penulisan ilmiah pelajar Ijazah Sarjana Muda. Model Analysis, Design, Development,
Implementation, Evaluation (ADDIE) telah digunakan untuk menginstruksikan rubrik
dalam proses pengajaran dan pembelajaran (PdP). Reka bentuk kajian ini menggunakan kaedah
kombinasi penerokaan secara berperingkat dengan fasa pertama, iaitu fasa analisis,
kemudian diikuti oleh fasa reka bentuk dengan membangunkan model penilaian rubrik. Seterusnya
fasa implementasi yang dilaksanakan dalam proses PdP untuk menganalisis penilaian proses dan
membaiki rubrik yang sudah disediakan. Pendekatan kualitatif digunakan bagi menganalisis
maklum balas pelajar (58 responden) dan pensyarah (4 informan), manakala pendekatan
kuantitatif telah digunakan bagi m..... 3700 hits |
| 8295 | 2019 Article | Blended learning pedagogical practices : the challenges to cultivate new ways of teaching in higher education institutions and universities Kung-Teck, Wong This research is to explain and discusses the challenges of implementing blended learning and cultivate new ways of pedagogical practices among higher education institutions and universities. To meet the current research objectives, the study has randomly interviewed 15 educators over Malaysia higher education institutions and universities. This study has carried out interviews with some predetermined questions that aimed to explore the challenges to cultivate new ways of teaching in higher education institutions and universities. Cultivate blended learning integration in teaching and learning or in particular in this context of higher education institutions is a challenging and time-consuming process. The study has highlighted the importance of infrastructure, institution’s management and its support, recognitions and ratings, and training and development program in higher education institutions. On this basis, the findings of this study were in line with the e-learning implementati..... 1211 hits |
| 8296 | 2019 Article | Mediating effects of avatar realism on motivation in game based learning - review Ahmad Zamzuri Mohamad Ali Virtual environments and digital games are being increasingly used as educational tools in current education settings. For the past few decades there were tremendous amount of studies involving digital game based learning (DGBL) in many subject matters to identify best design approach to increase its effectiveness. DGBL have been expanded in several ways by referring to digital entertainment games such as in using avatar which would assist the students to revise and learn on their own. Usage of avatars as an educator in the virtual learning environment is increasing as its importance increases where interactivity, learner engagement, cultural factors, communication, embodiment and motivation are crucial design considerations in a virtual learning environment. Nevertheless, question arises as what type of avatar whould be preferred by the learners in DGBL. There were dearth studies conducted on how the realism level of an avatar in DGBL would influence the emotions of a learner since re..... 1376 hits |
| 8297 | 2019 Article | Different realism designs of 2D virtual agents and its Ahmad Zamzuri Bin Mohamad Ali This research was aimed to analyse students’ emotions caused by the character’s realism design in the dimension of arousal and its’ effect on emotions in learning. Thus, 2D female virtual agents with four different realism appearance namely realistic, semi-realistic, stylized and cartoon-like were designed and developed. Thus, quasi experimental design was used to answer the research questions derived from this study. The data obtained from the experiment was analysed using ANOVA, post hoc and bootstrap mediation analysis. A number of 600 Electrical Engineering students were chosen from seven polytechnics in Malaysia as respondents in the experiment. From the research it was found that cartoon-like design obtained the lowest mean score arousal followed by stylized, realistic and semi-realistic designs. However, cartoon-like design scored highest mean score for emotions in learning followed by semi-realistic, realistic and stylized designs. Therefore, cartoon-like agent is the bes..... 1636 hits |
| 8298 | 2019 Article | Exploring the student Mohd Hishamuddin Abd Rahman Augmented Reality (AR) is one of the latest technology that has grown significantly due to its effectiveness in various fields includein education field. AR can be defined as a technology where virtual object can be overlaid into real environment in real time. AR can serve as an effective tool to ensure the learning process more attractive and engage the student.However, previous studies on AR have not provided an in-depth investigation of the learning process, especially the interaction involved in student while they use an AR. Therefore, this study aimed to determine the student interaction and their performance in subject content, and their relationship between them while using AR. A quantitative research design was employed with 34 grade 5 elementary school students as respondents. The results of the content analysis towards student interaction with the AR demonstrates that turning the AR markers, inspecting the AR elements and commenting on the AR elements are recorded as the high..... 538 hits |
| 8299 | 2019 Article | Validity and reliability of psychological characteristics questionnaire in Malaysian male talented football players Zulakbal Abd Karim The main aim of this study is to obtain the validity and reliability of psychological characteristics questionnaire in Malaysian male talented football players aged 13 to 14 years old. Nine sub attributes are used to measure the attributes of psychological characteristics, which are anxiety control, mental preparation, team orientation, concentration, self-confidence, motivation, coping with adversity, peaking under pressure and coach ability. A total of 120 male football players aged 13 to 14 who underwent training under the Malaysia National Football Development Program were selected as study samples. Pearson correlation analysis were used to obtain validity of field experts. Cronbach’s alpha analysis were used to obtain reliability coefficient of the psychological characteristics questionnaire. Factor analysis was used to obtain the construct validity of the questionnaire items. The factor analysis results showed 50 questionnaire items are valid from the overall 79 items construct..... 1272 hits |
| 8300 | 2019 Article | Health-based physical fitness level by gender among form six sports science students in the state of Kedah Frederick Josue Frederick Mojilon Background: Physical fitness has a strong relationship with health and academic achievement. This study aims to identify the health-related physical fitness level among Form Six Sports Science students in the State of Kedah by gender.
Methods: 225 students (107 male and 118 female) were purposively selected to participate in this descriptive study. This study was conducted using the Prudential FITNESSGRAM® test battery instrument, which introduced by Cooper Institute for Aerobics Research, (1992). Researchers determine the physical fitness level of the subjects using five test items: cardiovascular endurance, muscle endurance, muscle strength, flexibility, and body mass index (BMI).
Results: The findings use descriptive statistical analysis to identify the physical fitness level based on health components using the norms developed by Elumalai et al. (2019). The overall fitness analysis showed that almost 50% of boys and girls were in the range of a good level. Around 20% were in the..... 1004 hits |
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