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24612024
Article
Malaysia folklore interactive game development Tun Mamat adventure mission
Siti Nurfarliana Mohd Yusof
This study discusses the context of interactive stories centered around the legendary character of Tun Mamat, with a specific focus on their capacity to preserve cultural traditions among kids. Thus, this digital game, named Tun Mamat Adventure Mission, was created to introduce children to Malaysian folklore. It proposes a new alternative for storytelling that enhances the user experience. The objectives of this study were: i) to develop an interactive game that introduces the cultural identity of Malaysia's historical story in helping to sustain Malay folklore and ii) to test the game’s usability in terms of player engagement and education. The research method used in this study is a qualitative research design. The sample for this research contains 6 kids aged around 12 years old and above as a respondent. Post-playtest sessions involve having participants (kids) play the interactive game to discover the educational value and satisfaction that the kids get from playing the game. Th.....

806 hits

24622024
Article
I-Checkin@PKB the acceptance among Politeknik Kota Bharu staff
Mohd Zaidi Che Mod
I-Checkin@PKB has been utilized at Politeknik Kota Bharu (PKB) for nearly six months, replacing the thumbprint attendance monitoring system. With I-Checkin@PKB, users can eliminate the need to wait in line at the centralized terminal for attendance registration, making it more efficient and hygienic. This system helps avoid potential germ transmission through contact with the same terminal, particularly amidst the challenges posed by Covid-19 and viral fever outbreaks. While the management of PKB has received verbal feedback from users, the actual level of user acceptance regarding I-Checkin@PKB remains unknown. Therefore, this study aims to investigate the acceptance level among I-Checkin@PKB users, focusing on perceived ease of use, perceived usefulness, attention to use, and behavioral intention. The study involved 100 respondents selected through random sampling. Utilizing 12 items with a Cronbach Alpha reliability coefficient of α=0.97, representing the constructs, the results in.....

374 hits

24632024
Article
Exploring the issues of primary school students’ mastery of jawi and the ICT solution
Marliza Abdul Malik
Jawi writing serves as the principal medium for Islamic education instruction in schools today. Possessing proficient Jawi writing skills enables students to effortlessly navigate the learning process and gain a comprehensive understanding of Islamic education content. This study aims to investigate the current state of mastering Jawi writing skills among primary school students in one of the most developed and progressive states in Malaysia. A comprehensive literature review and surveys of 33 parents were done. Apart from this, an interview was conducted with teachers from three different types of religious primary schools: Religious Primary Schools (Sekolah Rendah Agama), Integrated Religious Primary Schools (Sekolah Rendah Agama Integrasi), and Al-Quran and Fardu Ain Integration Classes. The literature review, survey, and interview results clearly demonstrate that students face significant difficulties when learning to connect Jawi letters into words. The survey and interview respon.....

570 hits

24642024
Article
Exploring the factors that influence students' interest in using scratch to learn coordinate geometry an integrated model based on the technology acceptance model
Taley, Isaac Bengre
Prior studies have shed important light on the considerations of students' decisions to accept and apply educational technologies to their learning. However, from the instruction perspective, the more crucial concern is how students decide on actions that may increase interest in and successful utilization of educational technologies. Research on using Scratch to help students acquire knowledge in coordinate geometry, which mathematics instructors have found difficult for students to understand, is scarce in the literature. To fill this gap in the literature, an integrated model based on the technology acceptance model was created to explore factors that influence students' interest in using Scratch to learn coordinate geometry. This study showed that students' situational interest in Scratch was predicted by their perceptions of usefulness, usability, and behavior intention irrespective of their gender, grade, accessibility to technology tools, and learning preferences. The results al.....

279 hits

24652024
Article
Designing immersive narratives of jugra heritage site for cultural edutainment using mixed reality
Mazarina Md Zain
Technology integration in the tourism industry has introduced new possibilities for enhancing visitor experiences and promoting cultural edutainment in heritage tourism. Mixed Reality (MxR) is a promising technology for achieving these goals. By leveraging MxR, cultural heritage sites can provide tourists with engaging and educational experiences, allowing them to delve into the rich history and cultural significance of these sites. However, the quality of content in MxR applications can significantly impact the overall experience and educational value. This research proposes best practices for MxR development in smart heritage tourism, ensuring the delivery of high-quality, culturally authentic, and educational experiences to visitors. A qualitative approach has been adopted to achieve this aim, utilizing the Speak Aloud method to collect data from participants who interacted with the MxR prototype. The study focuses on a case study of the Jugra heritage urban landscape, using it as a.....

516 hits

24662024
Article
Anticipating students' preferences investigating factors influencing the choice between block-code and source-code programming
Muhammad Anwar Abdul Halim
This study explores behavioral factors influencing students' choice between block-code programming (BCP) and source-code programming (SCP) among Community College students in Malaysia. Two hundred and twenty-six IT certificate students participated, answering questions based on the Technology Acceptance Model and Theory of Planned Behavior using a Likert scale survey. Analysis using structural equation modeling revealed that attitudes towards technology and behavior strongly influenced students' preference for BCP over SCP. However, further investigation into how these behaviors impact programming learning is needed. The study's findings emphasize the importance of perceived usefulness, ease of use, and subjective norms in students' preference for BCP. With substantial R2 effect sizes (0.864), the study underscores the significant influence of perceived usefulness (PU), perceived ease of use (PEU), and subjective norms (SN) on BCP adoption behavior. The implications of these findings e.....

503 hits

24672024
Article
A review of barriers and benefits for implementing computational thinking initiatives in secondary schools
Nur Nadhirah Ahamad Said
Computational thinking (CT) has become an essential skill for students to develop in preparation for an increasingly digital world. CT is widely recognized as a fundamental literacy important for student success across disciplines. However, significant barriers exist to integrating CT initiatives in secondary grades due to packed curricula, assessments, lack of teacher preparation, and the perception of CT as an isolated skill. This narrative review aims to analyze secondary schools' major obstacles and the significant advantages they can attain in instituting computational thinking programs. A narrative analysis of recent literature synthesizes the two key themes, namely the barriers and benefits related to secondary CT integration to elucidate the necessary trade-offs, priorities, and costs to provide well-informed, equitable recommendations for implementing solutions. In summary, while the integration of CT in secondary schools is imperative for equipping students with future-ready .....

624 hits

24682024
Article
The utilization of 21st century ICT tools in teaching and learning of technology and vocational courses in a Nigerian public university
Agbo, Nnaemeka Martin
This study investigates the use of ICT hardware and software applications in the teaching and learning of Technology and Vocational Education courses in a public university in Nigeria. Increasing trend of virtual learning facilitated by cutting-edge ICT tools and the the impact of the COVID-19 pandemic on the educational sector in Nigeria, underscore the importance of assessing their utilization in Technology and Vocational Education (TVE) to better prepare graduates for the global labor market. Descriptive survey research design was adopted for carrying out this study. Four research questions and two hypotheses guided the study. Simple random sampling was used to select 265 respondents that consist of 240 students and 25 lecturers. Data collected were analysed by SPSS Version 25 using mean and standard deviation for the research questions. The null hypotheses were tested at 0.05 level of significance using t-test statistic. The findings of the study revealed that: Hard drives are unde.....

494 hits

24692024
Article
Teaching encounters of digital immigrant faculty members of BASC in the usage of infused technology
De Guzman, Jose Marie F.
This study examined the teaching experiences of digital immigrant faculty members at Bulacan Agricultural State College (BASC) in the Republic of the Philippines in the context of 21st-century instruction. It focused on their perception of infused technology teaching methods alongside with traditional methods. The study explored the faculty members' perceptions, challenges, and opportunities when incorporating technology in their teaching. Through in-depth interviews, the research aimed to identify potential solutions and enhance their pedagogical prowess in utilizing technology. A descriptive-qualitative research design was employed, utilizing a phenomenological approach to explore the everyday experiences of the participants. Purposive sampling selected ten faculty members aged 40 to 65 for in-depth interviews. Thematic analysis identified recurring patterns and formulated themes capturing the main ideas derived from each question. The findings indicated that digital immigrant facult.....

425 hits

24702024
Article
Teachers’ barriers in implementing the revised curriculum for deaf learners: The case of two special schools in Northern Namibia
Haufiku, Isidor
The study was conducted to explore teachers' barriers in implementing the revised common curriculum for learners with special educational needs in Northern Namibia. The study used a mixed research approach to collect data from the sample of 20 special education teachers currently teaching at two special schools located in Northern Namibia. Participants were selected using the total population sampling method and data were collected using a questionnaire and focus group discussion. Quantitative data were analysed using descriptive statistics while qualitative data were analysed using the thematic analysis method. The study found that the special education teachers' barriers in implementing the revised curriculum for deaf learners include a shortage of specialised teaching and learning materials, inadequate time per lesson for scaffolding deaf learners, lack of teaching methodology, lack of refresher workshop, minimal parental involvement in learners' education, teachers inadequate knowl.....

493 hits

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